Doc was happy with his new life— he’d married Fiala and Sonya, had allies who were steadfastly beside him, and was building the name of Lady Luck. Things were moving in the right direction, and life was good.
Powerful enemies were starting to rise against him. Doc knew that Sheriff Grange and McIan, the preacher of Apoc, would be problems eventually, but the two he had to deal with first were Suez and Goodman. Suez was still a mystery to Doc, and the man had effectively split the town with Goodman. Goodman was a larger concern, being the head of the only bank in town and the mayor of Deep Gulch.
Doc’s lucky strike in the wilds helped give him leverage in town. Using the windfall from his mine, he moved to break the town free from the deep pockets that had it in a stranglehold.
When Lia, Ayla, Sophia, and his wives left town to work on their outdoor knowledge and shooting, Doc was left to mind the Lily and keep healing the wounded. He thought things would be fine, until Spot, one of the deputies, came stumbling in mortally wounded.
Pushing himself more than he should, Doc poured his energy, vitality, and his life into saving Spot. Darkness closed in around him as he used almost everything he had to bring the deputy back from death’s door.
After escaping death by the barest of margins himself, Doc had no idea what was coming for him next, but he had faith that his goddess would help see him through it.
(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
Who took Kat? Where did he take her? What is he doing with her?
Thomas and Jed know they’re up against something more than a sinister plot to manipulate the minds of Roblox players, and once again they enlist the help of Adrian and Carina to dig deeper as they get a desperate message from a friend they haven‘t heard from in quite a while.
Trapped in Bloxburg, Jake cannot leave. Ever since Thomas manipulated the game when Kat was trying to help him learn to use his powers, the world has become stuck, unable to reset. It‘s up to the kids to save him and make things right.
Unless they can find the beacon, battling carnivorous cockroaches along the way, Jake will die, his time already running perilously short.
But, they must save him, because Jake has the answers the other Jumpers so desperately need.
This time, though, they’ll have extra help from a most unexpected source.
With the rising tide of steam power and machinery, who can come close to being a Beyonder? Shrouded in the fog of history and darkness, who or what is the lurking evil that murmurs into our ears?
Waking up to be faced with a string of mysteries, Zhou Mingrui finds himself reincarnated as Klein Moretti in an alternate Victorian era world where he sees a world filled with machinery, cannons, dreadnoughts, airships, difference machines, as well as Potions, Divination, Hexes, Tarot Cards, Sealed Artifacts…
The Light continues to shine but mystery has never gone far. Follow Klein as he finds himself entangled with the Churches of the world—both orthodox and unorthodox—while he slowly develops newfound powers thanks to the Beyonder potions.
Like the corresponding tarot card, The Fool, which is numbered 0—a number of unlimited potential—this is the legend of “The Fool”.
Sorin has defied the odds and regained his cultivation.
His health has been restored, and his adventuring team is gaining momentum.
Armed with his clan’s forbidden research notes, Sorin travels to Delphi where he intends to investigate his parents’ death. The city is a focal point of Madness and enemy God Seeds that want nothing more than to tear his clan apart.
Yet when Sorin’s descent into Delphi’s layered catacombs reveals century-old plots and enemies that defy understanding, Sorin is forced to make a choice.
Will Sorin suffer the corruption of Hope and the Seven Evils, or will he forsake the truth that threatens to destroy him? Humanity has much to lose, and Sorin is growing increasingly skeptical about saving it.
Book 2 of this new Cultivation Progression Fantasy series from Patrick Laplante, bestselling author of Painting the Mists. Featuring loads of power progression, demon slaying, dungeons, loot, crafting, and even a rebellious pet rat, it's got something for everyone!
When I left my old life behind, I thought I’d seen the worst of it. Turns out, I was wrong.
Six months after discovering I’m a Warlock, surviving my first semester at a magic college filled with witches, and forming a coven with my roommate, things are getting complicated. Just as I’m starting to make sense of Willowmere and the Witch Families that want me bound to them—or dead—Morgan, the closest thing I had to family in foster care, shows up. Only she’s got magic of her own. Now, between trying to figure out how to keep her safe, discovering the dark forces targeting my classmates, and keeping my coven together, life has officially reached a new level of weird.
At least I’m not alone. With my witch, Samantha, by my side and Melaina, my ancient, powerful (and frustratingly attractive) mentor, guiding me, I’m building a coven strong enough to keep the Families at bay. But as I delve deeper into the dark force targeting Willowmere, the lines between love, power, and loyalty blur as my coven grows in unexpected ways, adding an internal battle for us to face.
Warlock contains unconventional relationship dynamics and multiple bondings between the main character and witches.
Freed from the dungeon, Tad now has a wider world to explore, even as he is pursued by an enemy intent on using Tad's power for his own ends.
More of his forgotten past will be revealed even as he finds out more about his place in the multiverse. New allies and new enemies will appear.
Tiqr awakes. The dungeon moves! Wildlife and monsters have been stirred from their homes by intruders, both in the continent of Chandrar and the Empire of Tiqr, lead by Nsiia, the Empress of Beasts, and in Liscor's dungeon, where a certain skeleton continues to help both friend and foes in the only way he knows how. In Liscor, the election will result in a new group of leaders for the city. But is that for the better or worse?
The earth shakes with the consequences of unwary actions, both politically and in small ways. However, joy has to be had where you can find it, regardless if you're a skeleton or a Fraerling or [Innkeeper]. Just beware what's following you from behind. Whether it catches up to you now, or later, when the ground moves, nothing will be the same. What survives a Grand Elephant on the warpath, the machinations of undead, or the Titan's moves? Only time will tell.
War had come at last. Zane stood ready to man the defense.
He and the other heroes of earth were charged with defending a perilous stretch of space known only as the Frontier. Hordes of long-forgotten Monsters would pummel them, breaking free from the mysterious Dungeon X to terrorize the galaxy once more.
But with great danger came great opportunity.
For the first time in living memory the System Store was unlocking, granting incredible bounties to whoever could slay the most Monsters.
Zane was more than up to that task.
But the more of a threat he showed himself to be, the bigger the target on his back.
The Monster Overlord knew what he’d become. And it’d created a monster bred to take him down, the hunter that hunted hunters. A creature that might just be strong enough to end him for good…
Don't miss this action-packed blend of LitRPG Apocalypse and Xianxia perfect for fans of Defiance of the Fall, The Primal Hunter, and Road to Mastery!