Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
Malrosa is a princess of the Athanatos, powerful immortal insect people that have been systematically assaulting Vita's island for years. But when Vita ends up fusing her soul with her, the resulting gestalt must struggle to reconcile her conflicting viewpoints and beliefs. Now in love with two homes and full of perspective her old self lacked, Vita must bring peace between warring islands... and if there's one thing Vita has always been bad with, it's peace.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival. What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over.
After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil—and he is now its newest recruit.
The island once belonged to the Amazons, daughters of Ares, the God of War, and stood as the final bastion between the human world and the monstrosities of the Great Below. But Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Now, with the help of a sacred gem containing Ares’ power, Jacob must recreate the Amazonian defenders of humanity and fortify the island stronghold. And if he fails, Hades will unleash his army of the damned and the world of men will fall, giving rise to an age of walking nightmares.
"You had me at mythology. You sold me at the crafting, game mechanics, great characters, and serious action. From start to finish, War God's Mantle delivers. Do not miss this book!" — Harmon Cooper, author of Fantasy Online and The Feedback Loop series.
I've managed to survive my first week in Euphoria Online. But I couldn't have done it without my new friends. Lotharia. Falkon. The Green Liver goblins.
But now Lotharia's gone missing. Swallowed by that nightmare keep. Lost to the darkness.
Everyone's telling me that going after her is madness. That I don't have a chance in hell.
But I'm not the kind of guy to turn my back on my friends.
Two years have passed since the fall of Octagon the Bitter and the dire warning from Order. The barrier that once separated the Five Kingdoms from the rest of the world is failing. Morgan is the first to encounter one of these invaders, signaling that the time has come for him to set out on his mission.
He won’t be going alone, as he is sidetracked by an unexpected guest when visiting the Ruined City. Morgan can’t remain in the Five Kingdoms for long and must set out for Faeland, the continent of their enemies.
The rulers of Faeland have been preparing as well. Warned by a new Pantheon of gods that the human scourge is free once again, they move to act before their ancient enemies have a chance. War is brewing on both sides, even as gods scheme and ancient monsters stir. Only one thing is definite – Morgan will do whatever it takes to see his mission through to the end. No matter the cost.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling and experience gain.
Isaac's story continues. He knows being a mage is more than just simple luck. His mother tipped the dice in his favor. But that's ended. Lucky can only carry you so far. Arriving at the Ferrymen Sect, he hopes to ignite a war between the corrupt mages and those sworn to defend to the average person. But he finds the world of Sects more complex than he'd hoped. In order to direct the sects into a war with the corrupt mages, Isaac must first overcome genius mages even more blessed than himself. Join Isaac and his girls in their next adventure.
Bran returns to Vein City to find Gloria jealous that he came back with Nyx and Circe. While trying to solve that, Vincent becomes even pushier about entering the Vault. When going to open it, Bran discovers that this life has changed yet again. For whatever reason, they had gotten perrilously close to cracking the Vault on their own and drawing all the future heroes of the First Demon War in a demonic trap. It's up to Bran to make sure they all make it out alive while reaping as much reward as he can from the Vault.
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