Kethol–The pretty fellow, a long and lanky redhead with an easy smile and an easygoing attitude that his clever eyes deny. He is quick with a quick…and quicker with a sword.
Durine–The big man, a head taller than most and twice as wide, built like a barrel, with a loyal heart and hands too thick to use anything more delicate than an ax handle.
Pirojil–The ugly one, his face heavy-jawed, with an eye ridge that would mark him as a Neanderthal only to the most gracious. But looks deceive, and his might be the rarest gift of all.
An MMO gamer transported to another world must remake himself as a reluctant warlord, defending his people while fighting to bring peace to the land.
When MMO gamer Lansius woke up in a fantasy world, his greatest concerns were learning the language and keeping a thatch roof over his head. Then he joined the army as a lowly soldier right as the thousand-year third Imperium rule was crumbling. Little did he know he would end up leading his own troops into battle.
Now the guild representatives are meeting, and Lord Lansius must both negotiate trade deals with nomadic tribes to bring prosperity to Korelia and prepare to fight to repel the western lords. He is joined by his beloved Audrey, Lady Hannei, who only he knows is also a traveler from another world, as well as Felis, who is soon to be married into the nobility.
When news arrives that the emperor has died, war is inevitable. And though he has found himself a warlord, Lansius has no wish to wage war on all of Lowlandia. With thousands of soldiers depending on him for food and shelter, and violence and chaos on the rise, can Lansius bridge the divide between east and west and bring peace and unity to the province?
The second volume of the hit fantasy-adventure series—with more than two million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
Noble-born Mo Xi is the foremost general of Chonghua, known for his ruthless temper and ascetic air. Once he was one of two promising young commanders, twin stars of the empire. His comrade, the lowborn Gu Mang, was Mo Xi's brother-in-arms, best friend, and--secretly--his lover, until the day Gu Mang turned traitor and joined the ranks of their nation's greatest enemy.
Now Gu Mang has been returned to the empire a ruined man, a shadow of the military genius he once was. The public clamors for his death, and no one yearns for vengeance more than Mo Xi. Or so he thought--for faced once more with his bitterest enemy, Mo Xi is left with more questions than answers. Why did the man he loved betray him? And what secrets hide behind Gu Mang's tortured eyes?
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
Karl Cullinane and his fellow Earth--exiles Andrea, Ahira, Walter and Lou had succeeded beyond their wildest expectations in the years since a wizard's spell had cast them into an alternate world where magic and dragons were real. Now Karl was Emperor and his son Jason was of an age to begin learning the realities of war and leadership. And with the aid of dwarves, elves, humans, and one sarcastic dragon, Karl and his friends had freed many from the evil specter of slavery and were pledged to fight till slavery was at an end. But their actions had made them some extremely powerful enemies, chief among whom was Ahrmin of the Slaver's Guild.And for Ahrmin the time of final reckoning had at last arrived. With or without the aid of the Guild, he would draw sword and take blood vengeance on Karl and Jason Cullinane and all they held dear.......
War is Hell, especially when you’re surrounded by enemies.
With the king of Garenland dead and the people eager for revenge, Otto and Wolfric turn their sights north, to Garenland’s ancient enemy, Straken.
The Northern Army marches into enemy territory while back in the capital Otto rushes to train as many war wizards as he can.
Outside forces refuse to leave them alone and Otto is forced to deal with an ever-growing array of foes, unreliable allies, and an enemy that will do anything to see Garenland fall.
Can Otto overcome threats both internal and external to bring the war to a victorious close?
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
As old allies turn on each other, as an unassuming presence in yellow walks the lands of dreams, as an empire falls, a group of people is gathered to fight the threat that the rest of the world decided to ignore. Even as everything burns, and the chaos consumes the core, some are willing to act. Whether for their own self-interest, or just because it is the right thing to do, they are the only ones that can stand against the greatest threat their world has ever seen.
WARNING: This book contains RPG mechanics and tables, cultivation, profanity, gore, mature themes, unconventional morality, and multiple complicated main characters. This story follows several main characters, both male and female, who are introduced into the story at different times. This story is a mix of LitRPG and Xianxia, and it will have Classes as well as Cultivation systems.
With Unity formed, Gunnar feels like he has a family like he's never had before. All that's left is to grow in power, continue building in Edgewood, and work on earning Adeelee's affection. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive world.
There are eyes and ears everywhere. Deception can come when you least expect it, and even in Eden's Gate, sometimes you can lose control of your own fate.
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