The second book in the World Seed series. Join John Hulett as he continues his journey through the world of NeoLife, bringing his experiences and powers to play in Earth to aid against the coming storm. What exactly does the future hold for mankind?
What happens when the apocalypse arrives, not via nuclear weapons or a comet but as Levels and monsters? What if you were camping in the Yukon when the world ended? All John wanted to do was get away from his life in Kluane National Park for a weekend. Hike, camp and chill. Instead, the world comes to an end in a series of blue boxes. Animals start evolving, monsters start spawning and he has a character sheet and physics defying skills. Now, he has to survive the apocalypse, get back to civilisation and not lose his mind. The System has arrived and with it, aliens, monsters and a reality that draws upon past legends and game-like reality. John will need to find new friends, deal with his ex and the slavering monsters that keep popping up.
Life in the North is Book 1 of the System Apocalypse, a LitRPG Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
An Apocalypse. An epic change in biology. Humanity’s new powers. No instructions. So, everyone created their own!
Born over a century after ‘The Rise,’ Jeff scavenges with his tyrannical mother for survival. Banned from cultivating freely, Jeff wants none of this life; his one objective is to join the immortal rankers as they attempt to climb the Northern Tower. On the day of his escape, a powerful guild attacks Leah’s group, and Jeff is thrown through a unique dungeon portal— a portal that hasn’t been used in nearly a hundred years.
In the pursuit of Jeff’s ultimate goal, he must choose whether to follow the Church, join a guild or try it all on his own. Predators don’t only come from dungeons, and he must dig through mountains of misinformation for one straight answer.
When spells and skills unleash chaos, a special blue screen powers up, and Jeff’s journey to the peak or the grave begins.
The epic conclusion of Micheal's journey through First Layer.
Stopping disasters before they happen, battling against enemies on all sides, saving the lives of millions. The burdens Micheal must bear grow ever heavier as he fights against all odds to complete his mission:
Stop the Apocalypse and save the human race from ultimate destruction.
Come and read of his journey as he gains new powers, greets new allies, and makes startling new discoveries, changing the history of humanity before it has even taken place.
Bran returns to Vein City to find Gloria jealous that he came back with Nyx and Circe. While trying to solve that, Vincent becomes even pushier about entering the Vault. When going to open it, Bran discovers that this life has changed yet again. For whatever reason, they had gotten perrilously close to cracking the Vault on their own and drawing all the future heroes of the First Demon War in a demonic trap. It's up to Bran to make sure they all make it out alive while reaping as much reward as he can from the Vault.
He's found her... The Light Priestess stands in a room atop a fortress. Guards surround the installation. Gemini has authored a scheme, but even if he manages to snag her from the grasp of the governor's men, he will have to guide his party into one of the most dangerous regions on the continent to keep from being followed. A place drained of life by demonic blight with black shards of glassy sand and the home of a long-dead elven city. The Plague Barrens.
The Plague Barrens is book three of the Enora Online Series.
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
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