Gwen Song awoke in a new world where all that she was familiar with had disappeared and she must begin from zero. A 21st-century tale of an Earth ruled instead by magic, where humanity lives in enclaves shielded from magical beasts and otherworldly beings. Follow Gwen as she struggles to once again rebuild her life in the new world, a tale of companionship, adventure, and Spellcraft! Grow with Gwen as she grows from high school to university, and finally onto the real world, discovering the secrets of a real-life world made unreal by magic and Mages.
Inspired by the spell system of classic Dungeon and Dragons, but set in the Modern World.
Gwen's adventures in Sydney continues in Volume 2 as she comes into her powers under the guidance of Henry Kilroy, Master of Sydney's Tower. Adventures with Yue, Debora, and Elvia likewise ensue, with the Inter-High Spellcraft Competition looming in the distance.
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival. What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
Magic powers? His own mech? A whole airship of gorgeous women desperate for his genes? Yes, please!
Paralyzed by a drunk driver, let go from his job, and stuck in a sad, stagnant town in the middle of nowhere, Joseph Locke was having the worst day of his life.
And then he died.
But considering that he wakes up with a brand new body, in the cockpit of a badass steampunk robot, on an airship of nothing but hot babes, his next life may not be all that bad. Especially when he learns that he’s a void mage—the rarest and most powerful of all mages on the world of Haven. And his shipmates want to help him make more.
As if that weren’t enough, they offer Locke a job piloting one of their mechs, which they call Titans. In the meantime, Locke has to learn his way around this exciting world, all while coming to grips with his new—and dangerous—occupation. Will he be able to master his Titan? How can he best upgrade the machine to become as badass as possible? Why’s a strange parasitic sludge falling from the sky? And what’s up with the ghost of a space witch living in his Titan—and inside his head?
WARNING: Titan Mage is a fun fantasy adventure containing steam both punk and smutty: raunchy sausage-obsessed mechanics, lusty airship captains, prurient mech pilots, and saucy language to match. (So don’t read it and then complain about the spice. Y’all know exactly what you’re getting into.)
Isaac's story continues. He knows being a mage is more than just simple luck. His mother tipped the dice in his favor. But that's ended. Lucky can only carry you so far. Arriving at the Ferrymen Sect, he hopes to ignite a war between the corrupt mages and those sworn to defend to the average person. But he finds the world of Sects more complex than he'd hoped. In order to direct the sects into a war with the corrupt mages, Isaac must first overcome genius mages even more blessed than himself. Join Isaac and his girls in their next adventure.
With the way behind them sealed, the only way forward for Eve and her friends is down. Down the narrow steps carved into the mountain. Down into the oppressive toxic fog. Down into the Dead Fields.
But the Dead Fields are not so dead as they seem. Things lurk in the mist, things far beyond the levels of Eve, Wes, Preston, and especially the hatchling Reginald. But Eve doesn't care. Sure, every darting shadow and every roar in the distance sends a chill up her spine, but just as any passing beast could prove the one threat she can't overcome, so too could it prove a windfall of valuable exp. Eve likes exp.
Before the party can make their way past the deadly trellac, before they can return to civilization, before they can make their mark on this world with the power of friendship, overwhelming violence, and mediocre puns, they'll need to pick up a few levels.
Eve and the gang are trapped in the Dead Fields, and they're going to have to grind their way out.
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