After the death of Mitleid, the Maneator King, Smoke and Sierra decide to strengthen their group and form a guild, using the ruined village of Verbrannt as their base of operations. While their newly-founded guild is preparing to face off against the Brandal forces of Duke Burmistrz, Smoke leaves on a journey to Veneficatl valley in search of the three Witches of Wysteria, to find a cure for Sierra’s curse. Join Smoke once again as he continues to discover more of the virtual reality world of Zectas.
With the rising tide of steam power and machinery, who can come close to being a Beyonder? Shrouded in the fog of history and darkness, who or what is the lurking evil that murmurs into our ears?
Waking up to be faced with a string of mysteries, Zhou Mingrui finds himself reincarnated as Klein Moretti in an alternate Victorian era world where he sees a world filled with machinery, cannons, dreadnoughts, airships, difference machines, as well as Potions, Divination, Hexes, Tarot Cards, Sealed Artifacts…
The Light continues to shine but mystery has never gone far. Follow Klein as he finds himself entangled with the Churches of the world—both orthodox and unorthodox—while he slowly develops newfound powers thanks to the Beyonder potions.
Like the corresponding tarot card, The Fool, which is numbered 0—a number of unlimited potential—this is the legend of “The Fool”.
Levi Walker reached Taryl after a real bad day at college. An angry walk in the rain led to Truck-Kun and a quick trip to reincarnation. If dying wasn't bad enough, Levi wasn't off the hook for his higher education.
Reborn on Taryl and sent to the Academy, Levi is expected to learn how to wield powerful magics. A glitch in the Reincarnation Network has left him with a new body and no idea what’s going on. He’s been told he has great magical potential, but no one is sure what kind.
Now Levi has to accept magic is real, mana vapor makes airships fly and “Horrors” from another dimension feed on unsuspecting victims. If that’s not bad enough, he still has to do homework.
Ariane has found refuge in Illinois, and now plans her rightful return to vampire society. She must stay in control while hiding in nature, while foes old and new converge on her territory.
The world is shaken. Consequences are dealt. Enemies lurk in every corner.
After leaving the Free Lands, Melas arrives in Laxis and slowly tries to establishes herself as a Hunter. Her magic is still a curse, yet it can be a blessing. Especially with the rise of the Abomination threat. And now that she has made enemies, between the Church and the Dark Crusaders, she will have to watch her back for those coming after her.
The traitors who brought the powerful sphinx down have fled with plagues and other magical weapons stolen from Skyhold's Vault, intending to use them against the Havath Dominion, no matter the cost to the rest of the Ithonian continent. Havath teeters on the edge of collapse after their failed invasion of Skyhold, and the nations and monsters of Ithos circle like vultures. The Dominion has no interest in going down without a fight, however, and there are few depths they're unwilling to sink to for survival.
Kanderon's surviving allies are working desperately to stop both the traitors and the Dominion, but the situation is worse than they know. The traitors didn't steal plagues at all. They stole the Tongue Eater, a weapon capable of devouring entire languages, and unless they're stopped, it threatens the fate of the entire continent. Hugh Stormward and his friends are the only ones who know the truth, and there's no one they can trust with the knowledge. Even with the fate of the continent on his shoulders, however, Hugh doesn't care about any of that.
He's convinced that Kanderon is still alive, even if no one else believes him, and he's willing to do whatever it takes to help her.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
After wiping out the drak nest, Eric finds himself now also in a trap. In order to avoid dying in a cave-in, he activates the manuscript he received for defeating the Lady of the Anomaly. A portal then whisks Eric away to the lookout point atop the mysterious Citadel of Chaos.
The entrance to the Citadel is guarded by the Gatekeeper, a huge troll encased head to toe in a suit of plate armor. Thanks to his Friend of the Trolls amulet, Eric manages to avoid fighting him and thus passes the Gatekeeper’s first test and can enter the Citadel of Chaos to partake in its mysteries.
Eric isn’t interested in its mysteries though and he tells the troll as much directly. He even goes so far as to say he would rather just go on his merry way and leave the Citadel. But the Gatekeeper informs Eric that he will not be able to leave quite so easily because now that he has activated the manuscript, he must undergo a test known as Unity with Chaos!
On the one hand, Eric understands that taking part in the undoubtedly dangerous activity threatens to end not only in loss of time, but possibly loss of life as well. On the other hand though, he remembers perfectly well what Chaos Magic is capable of.
What if Eric is able to pass the test? Will Chaos grant him power? After all, Eric is conscious of the fact that, despite how markedly he has changed and grown stronger, he is still nowhere near as powerful as the Steel King, who is holding Maya and Mee in captivity.
Could the gods perhaps be telling Eric the time has come to do as the Woodwose instructed?
The Library once stood proud as a beacon of magic and power.
For 500 years, it has been broken.
Quinn can barely handle her own life. When the Library of Everywhere discovers her compatible magical signature, suddenly she is the sole existing potential Librarian. Now it’s not only the weight of her world on her shoulders—Quinn must connect with the Library system before the universe itself disintegrates.
Once she’s settled, it should be quiet, peaceful work- just as soon as she battles a few engorged bookworms, repairs hundreds of years of damage, and figures out why there's been no Librarian for the last several centuries.
And once that’s done she can start gathering overdue books.
All 18,042 of them to start with.
There’ll be a helluva lot of late fees to process.
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