Evil has arrived in the capital… and she’s looking to go shopping.
After a startling vision and an uninvited visit from a rival lich, Maud sets off for the city to prepare for war. Leaving a trail of deboned corpses in her wake, this simple country lich solves a few murders, commits a few more, and discovers along the way that some things are worth dying for. Again.
Maud’s heart may have stopped beating long ago, but she is determined to live her new ‘life’ to the fullest. Featuring necrotic crafting, neurotic knitting, two naughty crows, and one very haunted castle.
Two years have passed since Vita was arrested by the Inquisition, and her time in prison has not been kind to her. As Penelope Vesuvius plots a grand breakout while currying favor with the government, the monstrous Lark joins the Church in search of redemption. A conflict between the most powerful forces in Valka is set to simmer, and it's only a matter of time before it boils over...
A heroic young Earthling continues his adventures beyond the realm of the living in the thrilling third installment of this action-packed fantasy series.
Victor has seen better days. He just barely survived a savage showdown with the lethal warrior woman Rellia, which left her minus a foot and apparently cost him the life essence of his trusted magical axe, Lifedrinker. Then, much to Victor’s surprise, Rellia asks him to visit her. And she does so not as an enemy but as an honorable opponent who owes him for sparing her life. Rellia wishes Victor’s aid in claiming her family’s land stake in a dangerous far-off realm. In return, he’ll receive his own land and a place among the elite.
But first, Victor must become even more powerful than he already is. To that end, he ventures into the wilderness, battling foes of every conceivable stripe in both the mortal and the spiritual realms in a never-ending storm of blood, and eventually uncovers a shocking truth. It turns out, he didn’t simply stumble into the world of Fanwath. He was deliberately brought there by a cabal of magic users with their own sinister plans.
Now, Victor must find the cabal, learn why they stole his former life away from him—and make them seriously regret it . . .
The citizens of Azurvale are starting to feel the pressure. War with the Empire to the south is imminent, and there's talk of the city's adventurers being drafted into the campaign. Though this conflict seems inevitable and promises to be horrific, the common folk can do little but act like there's nothing wrong. Rather than lose sleep over something so wildly out of their control, they instead worry about tiny, personal, inconsequential issues. Things like, 'Will the butcher have fresh steak today?' and, 'Should I get those new boots now, or wait and see if they go on sale?'
However, though they try to maintain some modicum of normalcy, the people of Azurvale have yet to find out that their capital is already under threat. Not by some warmongering nation, but by a certain individual that has come to them seeking asylum, knowledge, profit, and power through any means necessary. As this newcomer burrows into the city's underbelly like a voracious tick, it cares not for the people it hurts along the way. Indeed, any soul unfortunate enough to cross paths with Boxxy T. Morningwood seems doomed to have their life ruined in one way or another. Often through no fault of their own.
Whether it's an ancient being, a skilled assassin, a godlike archer, or a fresh-faced recruit, none shall be spared from the whims of chaos.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival. What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
After finding two items they need to save Alaric’s people from the wizard who enslaves them, Sienne and her companions feel confident that success is just around the corner. But the quest takes a dark turn when they learn the next step leads them into the forbidden world of necromancy.
Hired to locate a missing man whose studies in the dark art could give them what they need, the companions soon discover how deep his secrets run—and encounter a creature that may be impossible for them to defeat.
A thrilling tale of life, death, and the shadow world between.
Emma has gained control of one district of a city run by a woman that she tried to kill. While her new position has improved her upgrade abilities the other district heads have had theirs enhanced as well. More of what the series is known more super-powered action, more insults, and more upgrades in a struggle to survive.
Forever is such a long time.Walter Tye is the best friend any adventurer needs. He is the smiling shopkeeper next to your local dungeon, the one who sells you these cheap healing potions. When you need information, Tye always knows. He wants to help; you can trust him.He is also the undead necromancer ruling said dungeon, getting paid to solve problems that he caused in the first place. But don't tell anyone that...
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