An Arch Magus dies, only to find himself in the body of a young man in a medieval Kingdom. He finds out that he is the second son of a Duke, exiled to a desolated town by his own family. Shackled by the notorious reputation of his new shell, he tries his best to develop his domain, implementing new policies and innovations, leading his subjects to prosperity. In this world where magic is undeveloped, he shall once again pave a new path.
An Arch Magus dies, only to find himself in the body of a young man in a medieval Kingdom. He finds out that he is the second son of a Duke, exiled to a desolated town by his own family. Shackled by the notorious reputation of his new shell, he tries his best to develop his domain, implementing new policies and innovations, leading his subjects to prosperity. In this world where magic is undeveloped, he shall once again pave a new path.
As Eryk's closely guarded secrets teeter on the brink of exposure within the company, he finds himself navigating treacherous waters. Meanwhile, his mage company ventures on a harrowing expedition to unveil the elusive whereabouts of a legendary lost dungeon known as The Shimmering Labyrinth. This perilous undertaking will serve as the ultimate test for Eryk and his allies, as a hidden adversary threatens them from a distance.
Jade has spent her life fighting boredom in the terminally ill ward. Surfing the net or reading, she always envied the ability of others to go out and experience the world. She knew her wish to live a normal life was far beyond her reach, but after waking up one morning without the sounds of her life support, she opens her eyes and finds herself with a weak but healthy body in a magical world.
As blue game-like system notifications fill her vision, she knows that she'll have to adapt quickly in order to survive… but this is all she ever dreamed of, so Jade is up to the challenge. She will soon realize that you need to be careful what you wish for.
This is Andara, where her true adventure finally begins.
Welcome to Retha, the full submersion video game where you can be the hero of your own adventure. Unfortunately for Kit, it only takes one moment to turn the game into a nightmare.
When Chronicles of Retha experiences a software malfunction, Kit—a disenchanted veteran player—is stuck in the game without a way to log off. Even worse, she’s trapped playing as the most defective character possible, an elf dancer that was meant to be a prank.
Thankfully, she receives word that there is a way out. But the only escape route is to defeat the game’s ultimate villain. Kit, in her joke character, must fight her way through some of the worst Retha has to offer. Her only help is a party of low-leveled players just as powerless as she is, and the occasional act of mercy from one of the best players in the game, the taciturn (and aloof) Solus Miles.
Can Kit and her new friends finish the quest, or will Retha be their end?
Half a millennium ago, Kanderon Crux and her allies banished the city of Imperial Ithos from the world of Anastis, in a desperate attempt to defeat the Ithonian Empire. Her dread weapon, the Exile Splinter, even erased the memory of its location from the universe. Now it's returning, bringing the Exile Splinter back with it. The great powers of the continent are desperately hunting for the site of the lost city, knowledge lost even to Kanderon herself. None know what ancient Ithonian weapons and enchantments might still be found in the ruins, but even the Exile Splinter alone would be a prize justifying war.
Hugh and his friends find themselves dragged along on the search, where they'll face enemy warlocks, sea monsters, liches, unnatural storms, and even a man-eating tiger. There's something they're not being told about the lost city, however.
Something that has even Kanderon and the other great powers terrified.
A chain, a portal, and darkness. That was all it took for Rob's life to go from the mundanities of college to being forced to survive in a hostile fantasy world full of horribly mutated creatures. Despite discovering civilization and making allies, his newfound home was sadly short-lived, leaving the survivors to pick up the pieces and make for greener pastures. Having won the respect of the locals via a heroic almost-sacrifice, Rob travels with them, recognizing the importance of having people around to watch your back.
After all, if he's learned one thing since arriving to this strange new world inhabited by monstrosities and ruled by levels, stats, progression, and bizarre video game logic, it's that death is lurking around every corner.
A botched meeting with the Elven ruler's soldiers leads to thousands of people, Rob included, fleeing to the northern wastelands. Ambushes from monsters and men are the least of his worries – dealing with the system's assaults on his mind and the occasional eldritch abomination are far worse. As Rob slowly loses himself, fighting to stay as a person his loved ones back on Earth would recognize, he realizes that surviving just for the sake of seeing the next day isn't going to be enough to keep him sane. He and his friends will need to kindle their spirits, band together, and learn to support each other both physically and mentally.
By all rights, they'll perish. They're the underdogs, and world history isn't kind to those. Every inspiring legend of success is built on the graves of a thousand defeats. Society, the system, and the very world itself are against them – in the face of odds like that, what can they possibly do?
A soul from Earth awakens as Seventh Princess Adelheid of the Vuldar Empire. With a weak body but a monstrous reservoir of mana that threatens her very life, Adelheid engraves an oath into her very soul. She shall seize the throne no matter the sacrifices. Never again, shall her birthright be stolen.
Experience Adelheid's journey through victory and loss to achieve her deepest desires.
Striving to change Yurgenschmidt for the better, Ferdinand starts a revolution that will abolish the distorted royal family and put a true Zent on the throne. Not everyone is on board, however, and as the Grutrissheit transference ceremony draws near, Rozemyne continues to wrestle with divine interference. Unease spreads, but not for our resident bookworm; the future she envisions is much too exciting. Operation Library City is just within reach!
The conclusion to Part 5 approaches in the newest volume of this biblio-fantasy. Features two original short stories and more four-panel manga by You Shiina.
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