Scorio has won his vengeance. His foes lie vanquished, his skeptics silenced. Yet, as the powers of hell watch eagerly, Scorio and Naomi spurn those who would recruit them, and venture into the untold depths of hell in search of the enigmatic Herdsmen. Amidst landscapes of haunting beauty and terror, they will face terrible fiends, forge friendships with wondrous new allies, and encounter societies of Great Souls to put the worst of hell to shame. All will seek to manipulate Scorio. To use him. To bend him to their will. And all will suffer the consequences for trying. The LastRock audiobook by Nick Podehl is slated for a June ’24 release.
The Wind Runner is visiting Riverfarm, and Emperor Laken Godart couldn't be happier. Summer has arrived on Izril, and with it, trouble is brewing. The prosperity of the Unseen Empire has brought both enemies and unlikely allies to the north. A coven has descended upon Riverfarm, seeking a grand bargain with the [Emperor].
However, all of Ryoka and Laken's mettle may soon be tested, for these are no ordinary [Witches]. Where there is weakness, or desperation, opportunity arises. A legend has come crawling from distant Terandria. Beware the [Witches], because they belong to old ways, and even older magic.
Beware offending them, because for [Witches]--everything is personal.
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.
Eric and his friends escape Master Chi’s Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.
During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.
Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.
Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
A world destroyed. An axe to grind. And a path to infinite power. Welcome to my reality.
So it turns out overthrowing a 14000-year-old cultivation empire is going to take longer than I expected, but I’ve made a great start.
I’ve broken through to the Core Realm of my hidden Berserker art, established a new Terran Sect and even discovered a tribe of lost Terrans out in the wild.
There’s a whole lot more at stake and even more people to save, but that’s all the more reason to free the Earth from the empire’s control.
Not everyone is thrilled about my progression, however. From pissed-off sect leaders to the members of the ruling clan, everyone wants a piece of the young upstart rocking the boat.
And that’s just fine with me.
It means I’ll need to grow even stronger to protect my people and achieve my goals. But forces greater than even the empire are at play—dark forces from beyond the stars.
And it’s going to be up to me to stop them.
Will I be strong enough? I don’t know and frankly I don’t care, because when you follow the Path of the Berserker…backing down is no longer an option.
Path of the Berserker Book 2 is a progression fantasy novel that contains immortal cultivators, an oppressive intergalactic dynasty, rage-inducing imperial bureaucracy, magical spirit beasts, fantastical martial arts and one pissed-off MC who’s sick of it all. Fans of western-style cultivation fantasy, post-apocalypse and Xianxia will enjoy.
When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.
When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.
They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.
Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.
As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.
The remnants of Duke de Clairmont's army are surrounded by enemy legions under the command of Ricardo di Lorenzo, otherwise known as the Golden Lion. Marshal de Clairmont himself is badly wounded, and already at death's door.
Duke de Bauffremont and Duke de Gondy have assembled their forces on the border between Bergonia and Vestonia, and now, under Prince Philippe's leadership, this army is about to march off to rescue the surrounded Vestonian force. But that won't be enough to beat the Golden Lion in the field. They're going to need help from another army - one which, against all odds, has managed to defeat the Atalians in three separate battles, and take control of the old Imperial road.
Max already has what he came his path to the Margraviate de Valier is clear. And he has enough people to take control of his new lands. But the war in Bergonia isn't over yet... And while Max has his own mission to attend to, he also knows exactly where the Golden Lion will turn his attention once he defeats Prince Philippe’s army.
That means there's really only one option for he needs to destroy this threat once and for all...
In the future, androids have taken over most jobs, leaving humans with little to do and even less to motivate them. Enter the World Tree Online, a fully immersive virtual reality experience. Join Byron in his first 30 days of a non-stop fantasy adventure in the cursed province of Hurlig Ridge, a land filled with monsters, mysteries, murderers and treasure. The people of the province have been tormented for centuries by a pack of voracious wolves. Now, with the arrival of the adventurers, dark forces have begun to stir, accelerating their dark plans. Can Byron unravel the mystery of this curse before it’s too late?
Adventure and excitement await anyone brave enough to join the World Tree. Will you be one of them?
What if an NPC dismissed with contempt by the players of your role-playing game was to become an adventurer? A LitRPG adventure.Ninetoes is a wizard, which is unusual for a hobgoblin, and more unusual still, he’s no longer an NPC. The world of Adrenon is a game world and a twist of fate has made Ninetoes an Adventurer. With this new status comes access to power, magic and skills that his kind can rarely attain, but more, it is a chance to grow and become the centre of his own story.In his first quest, among the ancient ruins of Kavralach, Ninetoes faces danger and intrigue. Failure will mean the destruction of his home and his people, for whom he now has the potential to become their champion. Ninetoes must master the magic system of the game, advance as rapidly as he can, and find friends. For a wizard alone is vulnerable. If he can prevail, the hobgoblin Adventurer might someday become the hero he needs to be.
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