Class secrets revealed. A large Shoe to fill. Peace is only on the table.
Joe’s Candidacy was successful beyond his wildest dreams. Between driving the Elves out of Dwarven sovereign territory, utterly destroying an army of thousands, and using resources he could have used for himself to bring back the fallen on his own side… his reputation begins to precede him once more.
The human was so successful that many people even within the Dwarven faction have decided that they need to step forward to stop him. Realizing that he’s been in the public eye too long, Joe decides that it’s time to step out of fighting the war, and instead focus on completing new quest lines and consolidating power.
After all, letting other people decide the course of war has always worked out for him in the past.
"The training levels have concluded. Now the games may truly begin."
The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.
Carl still has no pants.
They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.
All life on Earth has been stolen away by The System, transported to another world at the behest of a distant galactic empire, who lived in terror of humanity's potential.
Ben was a normal, slightly above average man, and had been about to go on the first real vacation of his adult life. Now he must contend with danger and mystery in a world of monsters, magic and treasure, armed with nothing but his wits, and the special item given to him by The System.
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
The path from retail middle management to interdimensional wizard adventurer wasn’t easy, but Jason Asano is settling into his new life.
Now, a contest draws young elites to the city of Greenstone, competing for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.
While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again as inevitable conflict looms.
The Dynasty is sending troops. Potentia is plentiful. Everything is up for grabs.
Luke has found a great way to move directly from combat to combat. While his team is working hard to increase their knowledge, train their skills, and grow a paradise, the Murderhobo steps into a Descender portal for five minutes, pops out, jumping straight into Murder World—fists leading the way. Life is good.
After years of work Andre the Druid makes a grievous error: he completes his job perfectly. By healing the Scarroco Desert, the supermassive Dynasty that neighbors the Hollow Kingdom suddenly has renewed interest in their resources. No longer content to leave The Four in exile, the King recalls them to the Palace. Before their new orders are given, the Dynasty steals something precious from the King. Going after it is a fool's errand.
That works perfectly for the King: he knows exactly four disposable Ascenders. Being promised freedom, luxuries, and cushy jobs if they are successful—and death upon failure—Luke’s team leaves immediately. As they begin their adventure through the front lines of the invasion, Luke the Murderhobo knows it’s his moment to shine. Monsters, Ascenders, and Assassins are the least of their worries.
Among sentient animals and humans, hardheaded and hard-shelled wizard Clothahump searches across dimensions for a wizard to defeat looming armies of Plated Folk. Jonathan-Thomas Meriweather, part-time wannabe rock guitarist and janitor, makes magic to his well-worn rock repertoire on his duar instrument. While lyrics may be righteous, the magic is too often something else.
What happened? The last thing Jim remembered was being tossed unceremoniously through the Demon Door. Now, he's right back where he first started his adventure, sans demon and badger. Jim's got to make some fast choices if he has any hope of making it back to Windfall and defeating Charles. But after Jarra's death, is Windfall even what he wants anymore?
It would appear that, after two years of relative slacking, the Hero of Chaos is once again facing an ever-growing workload. Boxxy had been quite fortunate to obtain an exceptionally potent pawn with very little effort, but that was still effort it did not intend to expend. Sensing it might get dragged into things it really doesn't want to bother with, the creature makes haste to depart Velos and its orcs so that it may continue its private preparations for the upcoming Dragon Festival. Of course, it's never that easy. First, it has to make good on a deal it made to babysit not one, not two, but three spoiled brats. Normally it would just refuse, or at the very least just lock them up in a dungeon somewhere. Unfortunately, neither of those are attractive options when this job involves the deceitful shapeshifter's natural enemy - the Holy Inquisition of the Goddess of Truth and Justice, headed by Teresa's latest chosen Hero, Sigmund Law.
Boxxy really doesn't want to deal with any of that. It's got treasure to plunder, Levels to grind, and a bottomless pit of a belly to fill, to name a few things on its agenda. Aside from having better things to do, the very idea of this bothersome chore runs contrary to its monstrous instincts, not to mention it's absolutely nonsensical. What sort of weirdo thinks a wolf in sheep's clothing is the best candidate to look after three little pigs? The God of Uncertainty, that's who. It's a rare order from the big kettle himself, and Boxxy must comply or find itself stripped of the divine gifts that are vital to maintaining its public image. Between suffering through this inane task for the time being or watching its nation-spanning web of lies unravel, the choice is obvious. So, for better or worse, the industrious box gets busy figuring out how to squeeze 'babysitting' into its schedule.
Only to have those plans instantly shatter when it returns home to find the place in ruins.
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