After crossing a magically radioactive desert and fending off a necromancer, Viv can aspire to some respite from all the horrors and foul-smelling undead. The border city of Kazar promises to be a haven where she can rest, learn how to use her new powers, and understand why she ended up in the fantastic world of Nyil. Arthur the pocket dragon and the genocidal golem Solfis are nice and all but she yearns for some human contact and look, there are plenty of humans around. With their own agenda.
Surely, nothing horrible will come to disturb her peace.
Having successfully driven off an assault and freed captives of Kelvanis, Sistina begins fortifying to defend those she cares about from further attacks. Yet with all her power within her halls, she cannot grant those under her protection true freedom. To truly bring hope to her love, Sistina must delve into who she once was, and bring forth every scrap of magic she has to become a shining beacon of hope.Sadly, Kelvanis' plans are only mildly impeded by her efforts up until now, and they will stop at nothing to bring their ends about. The only question is, whose side is time on?
The world of Nyil, with its monsters, its knights and its mildly sociopathic gods. Come and see! A soul flees and a soul arrives, blessed by luck. Will she survive? Will she thrive? Will she become a calamity?
Marie didn't expect to be given the opportunity to go to a new universe when she died, but when it was offered she held to the offer with all her might. Taking the name of Talyn, she was accompanied to the new world by the goddess Melody as her assistant, as she seeks out a more rewarding life for herself, no matter what challenges may stand before her. Even if the introduction of some game mechanics and a goddess to her life has unanticipated consequences.
Note: This is a slow-burn story, with more slice of life sections to it. While it is LitRPG, there are no attributes to speak of.
There’s a lot to gain in this new Realm... for the survivors.
Slinging hotdogs may not be the most glorious side gig, but hey, if it paid for college, that’s all Emma could ask for. And let’s be real, of all the crowds in the world, what were the odds that Comic-Con would get Portalled next?
Emma really should’ve known better. Once again, the universe conspires against her, and now she’s stuck in a world where the laws of physics don’t seem to apply, and even the grass is trying to kill her. She better pay close heed to the Artificial Intelligence guiding her and make some new friends fast, because out here, it’s thrive or die.
And no amount of videogames prepared her for a world where you can actually gain Skills and level up. Or to face a series of trials that seem designed to kill her rather than teach her how to survive... What could possibly be the real goal of the mysterious ‘predecessors’ that built them?
On her first day at college, Cadence was forced to leave a classroom by a high-strung professor because of her disability. When she tried to leave behind the embarrassing and hurtful experience, she ran from the campus to clear her mind – and ended up in the hospital.
While recovering, she was introduced to the NVERS, a virtual reality system where she could experience Uniworld as if she were really there. Having never played any video games before, she didn’t know what to expect; the attitude of the rude and power-hungry players she initially met almost made her want to stop.
But after acquiring a unique quest, she found that Uniworld was even more complicated than she had imagined. Added to this, she became a Bard and was able to do something she had never been able to do before – sing.
But with the ability to finally sing comes a whole new set of challenges – and dangers.
Contains LitRPG elements such as character sheets, skill-ups, and leveling. Also contains a small amount of FF adult content that may be unsuitable for those under the age of 18.
[Spoiler for the faint hearted at the bottom of the blurb. Please read all the way through.]
Before world war two could reach its conclusion, the world suffered what could only be defined as a cataclysm. Now, Yosemite city stands as the gateway between two worlds, and an equal power in the continent. Unfortunately it’s surrounded on all sides by those who would love to see them fail.
The empire in the west, a king to the east, and the Tri-lliance of the wastes to the south.
Standing at the top of Yosemite is the warrior king Vince, a Ranger turned city state ruler. Supporting him in his endeavors is his inner circle.
With a firm grasp on Yosemite Vince has solidified his borders. He’s gotten the army trained to an elite status. He’s given his people a peaceful lifestyle with an economy that grows year over year.
Yosemite is well and truly prospering.
There is a delicate balance between nations in military and trade, however. One that is going to be upended with a skirmish in the lands of southern Yosemite.
The bulls-eye Vince had worked so hard to remove, is back. Bigger than ever.
All anyone can do now, is prepare for the storm.
Warning: This novel contains adult themes and moral ambiguities. The main character is written as a real person in an apocalypse and will not make choices that line up with society and cultural norms.
This story contains a harem and is an Adult Fantasy novel.
Chu Wanning has slumbered for five years since Mo Ran rescued his soul from the underworld. He wakes to find the world changed—and the greatest change of all is to his disciple Mo Ran. Now grown up, Mo Ran is nothing like the callow youth he remembers, and Chu Wanning finds himself drawn to his disciple with a force he never anticipated.
Meanwhile, Mo Ran has at last set aside the misunderstandings of two lifetimes. When his hatred for his teacher falls away, he finds the feelings beneath are not respect between master and disciple, but fiery passion. Yet even as the two wrestle with their own hearts, Mo Ran begins to realize that this world is diverging from the past life he remembers in strange new ways.
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