A lost soul from Earth transmigrates into a world of cultivation and finds himself in the body of a playboy noble who is wasting his life.
Except Chen Haoran doesn’t have any memories, can’t let anyone know he’s not the same person, and is immediately involved in a conspiracy with another powerful noble family involving the downfall of a prominent young genius.
Luckily, he came to this world with a power: Whatever he gives to someone as a gift he’ll get it back 100 times better.
Ever wonder what happened to the Isekai’d gamer who found himself incarnated into the overweight body of a LitRPG farmer, only to spit in the face of destiny and earn more money and experience than anyone ever dreamed possible? Fairytales would have you believe he lived happily ever after, but life doesn’t always match up to fairytale endings.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer turned clerical error, has now become a thorn in the vindictive Northern Regent’s side. To make matters worse, he has a giant stuck in his well. And the adventurers’ guilds are pounding on his door for the chance to kill it. Which is more than a little annoying, as all Arnold wants to do is focus on taking his trap method wide while he builds a farm to give down-on-their-luck farmers like him a chance.
However, there is “one” little problem with his plan…
Changing the world isn’t easy. And Arnold needs an entire industry that doesn’t currently exist. And resource management is hard. And trying to find good employees is difficult. And Blackwood doesn’t have the infrastructure to support all these people, even if he does. And the regent is out for blood and trying to ruin him. And no matter what he tries, the giant won’t die. And for some reason, Ranic wants him to find a goal that gives his life meaning.
So let’s see how well his happily ever after really goes…
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
Bloodwraith thought of himself as an effective villain, until a single adventurer destroyed his entire lair. With his last breath, he switched bodies with the adventurer and discovered that his world was built on lies. Alien beings from another dimension were using his world as a game... and now he was one of them.
The problem is, Bloodwraith has no experience being an adventurer. He was a mage, but his new body is only good at hitting things. He relied on undead minions, but now he has no choice but to depend on other people. And worst of all, strange boxes are constantly appearing in his vision, describing the world in unfamiliar, nonsensical terms.
Taking over the world is off the table, because the alien gods might be watching. To survive, Bloodwraith will need to learn the truth about himself and his world. And that means acting like an adventurer, at least for now.
Olgerd and his tribal NPC gang have finally discovered the Forbidden City. Problem is, they haven't found what they were looking for. The ancient maps are hopelessly out of date and the Ennan capital city is lying in ruins.
In the meantime, their enemies are closing in. Noctean hordes are arriving from the Silver Mountain Valley; the Dark army has already crossed the Back Stream, and the forces of Light have already entered the Icy Woods.
The magic protection sphere which Olgerd received from the city's invisible guardians is about to expire... The only way he can save the lives of his trusty NPC friends is by activating the Twilight Obelisk.
They captured me in a dirty alley and injected me with a virtual reality chip, a GPS tracker, and my first Seed. They made me a Player. At first, I loved the miraculous ability to level up anything about myself. Then they yanked me off my world for the first time, and sent me to fight for my life on a vicious alien planet, where the other Players are just as dangerous as the monsters, and if you can’t level up, you die. But I’m the type to cling to life by the tips of my bloody fingernails. And I hate it when people try to control me.
Welcome new resident of PrimeVerse! By now your old meat body has been utilized to its fullest! Thank you for your contribution! You have stepped foot on a new journey for humankind, the journey to a life that will never end! You have started as a blank slate, the sky is the limit, be all you can be! You are now in PrimeVerse!
We built PrimeVerse on the backs of many of the most popular VR games, with one goal: to make the most realistic, fantastic world for you and your fellow residents to live and thrive in. You can live, laugh, and love. You can feel pain, hatred, and anguish. This world allows you the full range of human experiences while also granting abilities unheard of. Will you unlock the secrets of magic? Will you study the blade or bow? Will you attempt to recreate the technology of the world you left behind? Anything is possible!
***
No matter how many times you die, it still sucks.
For Hudson, the virtual world of PrimeVerse isn’t all bad. It’s beautiful; much nicer than overpopulated Earth. It almost feels like a vacation except for the volatile wildlife, lack of any amenities, and — oh yeah — the inability to log out.
Exploring the world, learning his class, and leveling skills is all fun and games until a powerful rogue player with a vendetta shows up to wipe out Hudson and his primitive tribe. Thrust into a conflict he didn’t create, Hudson is forced into a cycle of respawning where he learns that even death can be used as a tool. So much for that vacation.
It’s not like he signed up for this. Or even went willingly. But when life hands you lemons… use them to kill the dog-size spiders that are trying to eat your face.
PrimeVerse: Forced Login is book one of a brand new LitRPG series that explores an uninhabited, newly created virtual world with game mechanics and a whimsical MC who, despite being uploaded against his will, sets out to make the best of it.
A journey far from home. Becoming enslaved . Giving in to your inner monster.Having survived the first wave of invading players, Oren now seeks to strengthen his clan. With the Breeder’s Den destroyed and most of Goblin's Gorge's resources devoted to rebuilding, his best hope lies in creating an army of golems. But for that, he needs Viridium, a rare metal that can only be obtained from hobgoblin towns, where Oren and his clan of goblins are viewed as nothing more than potential slaves. To make his way in the game, and to defeat his former guild, Oren’s ingenuity alone will not be enough. He will need to conquer his deepest fears and tap into his inner monster.
Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. And that might mean mining ore; it could just as well mean cleaning pigsties or washing dishes in a tavern, but that’s about as glamorous as it gets.
Fifteen-year-old schoolboy Alex has dreams of working as a space guide. All he can think about is the stars, but life gets in the way and now his only path to achieving that goal is through the game.
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