Immortality
Huon has won the Tournament of Grace and received a high boon from each of the four Sentinels of Taloniar, but the gifts he receives won’t be enough to protect him from the oncoming threat.
Huon has won the Tournament of Grace and received a high boon from each of the four Sentinels of Taloniar, but the gifts he receives won’t be enough to protect him from the oncoming threat.
While studying some ancient ruins in a Scandinavian forest, an amateur archaeologist finds herself in a predicament. Something happens and she finds herself meeting a kitsune goddess. Join us as we watch what happens in her new life as she goes on a journey to reach the side of her Fated One.
Hello all, this is my second novel I'm posting here. I welcome all of you. If you are familiar with my previous work, then you know we are in for a trip of truly Fluffy proportions. This time with more fluff, action, and adventure. And Fluff. Definitely more Fluff. If you are new to my worlds, then welcome, I hope you have a wonderfully fluffy time.
Vivienne has poured so many hours into the massively popular VRMMO The Seven Cataclysms that she has more of a life inside the game than out. It's a fitting irony, then, when one day she wakes in the body of her maxed-out demon-mage 'Vivisari'—and finds that now, the game really is her life.
But the world of Seven Cataclysms isn't what she remembers. A hundred years have passed since the game's concluding events, and Vivisari is a hero of myth thought long dead. As she meets old and new faces in this familiar-yet-not world—casting spells of mass destruction and slowly reforming the scattered-to-the-wind remnants of her Guild—she starts to wonder if she was sent here with a purpose.
Rumors of a sequel had been circulating just before her unbelievable reincarnation. Did she, perhaps, need to fear an impending Eighth Cataclysm?
If so, it's a good thing she has firepower in spades.
A devil decided to have a "fun night" on Earth, and Harry "Potter" never got his Hogwarts letter. That didn't mean he wasn't magical though… Occasional SMUT / LEMONS
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
A little over four months has passed since Desmond McLaughlin was physically yanked from his home and thrown to the mercy of a conquering alien empire when they demanded he be handed over for training as he was an ‘Adept’, one of the few able to harness the power of magic in the universe.
During that time, he has learned how to manipulate mana and made several friends amongst the aliens whose culture he was now immersed in.
And one lover.
Chloe Vandenberg stumbled into Desmond’s life and his heart. Now that she’s there, she has no intention of wandering off and leaving ‘her Des’. Having joined his team, it is her job as the first amongst his guards to look after him as a high-value target. Together, they will select the others who will fill out his squad for the dangerous path ahead of them in a universe that is far more savage than it appears at first blush.
*** Monster Girls In Space is a Sci-Fi, fantasy, semi-military, men’s romance, progression fantasy about a man becoming a space-wizard amongst a universe full of monster girls (it’s in the title, you should have expected that part). Expect adventure, mischief, magic, fighting, and unconventional relationships in a galaxy that is curious what sort of mischief Humanity will get up to.
Who took Kat? Where did he take her? What is he doing with her?
Thomas and Jed know they’re up against something more than a sinister plot to manipulate the minds of Roblox players, and once again they enlist the help of Adrian and Carina to dig deeper as they get a desperate message from a friend they haven‘t heard from in quite a while.
Trapped in Bloxburg, Jake cannot leave. Ever since Thomas manipulated the game when Kat was trying to help him learn to use his powers, the world has become stuck, unable to reset. It‘s up to the kids to save him and make things right.
Unless they can find the beacon, battling carnivorous cockroaches along the way, Jake will die, his time already running perilously short.
But, they must save him, because Jake has the answers the other Jumpers so desperately need.
This time, though, they’ll have extra help from a most unexpected source.
Something is buried underneath Liscor. And it's hungry.
Of course, if there were only one thing under Liscor, there would be far less to fear. However, the dungeon continues to be a threat. At the same time, Goblins continue to roam northern Izril, but not all of them are as hostile to people as Tremborag or the Goblin Lord. Will the Unseen Emperor of Riverfarm make that distinction, however?
A reckoning is coming as old faces and new reemerge. And all the while, The Wandering Inn is still serving food and respite and even plays to adventurers and Antinium alike. But something is coming from the dungeons. And it—they—are hungry.
Finally settled into Accord, Sean’s work had barely begun. The plan was to take away Lord Truestrike’s powerbase, then move against him, with Hallie working to strengthen their ties with the nobility. Sean knew better than to get involved with that side of things, knowing he’d just say the wrong things to the wrong people.
While Hallie worked on alliances, Sean focused on healing, bringing the conflict with Truestrike to the fore— the Lord tried to use his influence to push Sean out of the healing guild. The attempt failed spectacularly, as not only was Sean not thrown out, he ended with the majority of the guild siding with him.
Having the healers behind him helped Sean do more. Truestrike’s plots to injure the city guard kept being thwarted, and with the healers on his side, Sean was able to save the majors being targeted. His actions in stopping every attempt to destabilize the guards earned him goodwill with Commander Queensblood.
Beyond helping the guard, Sean also enforced a broken Agreement, bringing him before Advisor Mackenzie Earthfoot. He was meant to explain why he’d cost a noble his hand, but Sean did what he always he proved his innocence by helping someone. Giving Mackenzie her foot back put her into debt to him, giving him powerful allies just as the gala began.
The gala was a night of politics. Sean healed those his friends brought him to and tried to not react when he finally met Truestrike. The conflict that happened wasn’t with Lord Truestrike, but his daughter, Trisha. After asking Sean for a dance, the Dame accused Sean of killing Darragh back in Oakwood, then shoved him and stormed off the dance floor.
With the gala over, Sean wondered what was going to happen next. He’d made more allies, been recognized before all of society by the Advisor, and his clash with Truestrike was known. The only thing he was sure of was that the Queens would learn about him, and now, his time was running out before they came to Accord.