The exciting conclusion to the Jake’s Magical Market series!
No, I’m not putting any spoilers here yet. You need to finish book two first – I’ll update the blurb after people have a chance to read that book first!
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.
All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.
In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.
As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
Len and Rick have regressed from the blood-soaked fields of the Plynthian Civil War, the fall of nations, the rise of city-states, and guilds. The other worlder’s attack and the fall of Harmonia.
Sent back a hundred and thirty years to the precise moment mana first appears on Yorel—their mana gates are closed, their stats are baseline and they haven’t earned a single skill, or wield any abilities. But they remember everything.
When society crumbles, mana mutations spread, and boundaries between worlds thin, these veterans will be ready.
A girl suddenly vanishes from her world and finds herself drifting in and out of consciousness in a world of pure darkness. The only insight into her precarious situation is a prompt opening before her eyes indicating that the system failed to delete her.
The doggedly optimistic and naive teenager, Naomi, is reborn as a monster into a fantastical world governed by the rigid rules of a suspiciously game-like system; a world full of magic and danger where the familiar mingles with the inexplicable. She finds herself deep in the bizzarre, savage forests of the unclaimed lands where deadly monsters prowl in the shadows just out of sight.
After a close brush with death, any hope that this could be a lighthearted adventure evaporates as she feels real pain for the first time. The realization sinks in as Naomi comes to terms with this not being just a game; it’s her reality now.
As if coming to grips with the life or death survival situation she finds herself in isn’t enough, the description of one of her skills seems to be speaking to her...
Hello stranger, my name is Tal, and I’m not an adventurer—those people are crazy. I’m just a sorcerer who is masquerading as a wizard. Oh, and I’m searching for answers about my parents’ mysterious deaths. Also monsters and other foes seem to show up wherever I go.
…All right, I see it.
My new traveling companions are seasoned adventurers and are teaching me their ways—or at least they were before something happened to Time.
The same day is repeating itself over and over, and I’m the only one aware of the resets. If I ever want to get past this day—and the horrific hangover it always starts with—I’ll need to find a way out by myself.
It turns out there are mysteries aplenty to unravel in this remote forest town of Crossroads, where I’m living the same day over and over. But my most vital resource might already be in my possession. My previously useless Spellbook is starting to exhibit some very strange abilities, and they could be just what I need in my quest to escape this temporal prison.
This is my story. My diary of sorts. Don’t judge too harshly, I had a rough day.
As the dust settles on the battlefield of Carthage, Alexander finds himself struggling to cope with the aftermath of war. Plagued by demonic corruption and mental exhaustion, he searches for any means to restore his strength and secure his rapidly expanding empire.
In his desperation, Alexander turns to a mysterious prisoner who offers a unique form of power that could help him achieve his goals. But with the prisoner's motivations unclear, Alexander must weigh the risks of trusting this enigmatic figure against his own desperate need for a solution. In addition to his personal struggles, Alexander faces the daunting task of securing trade routes for Venice before the pirate threat returns.
Seeking new sources of resources and allies, he leads his legion north to the scattered outposts on the dangerous frontier.
But the region is fraught with danger, as many of the outposts have recently been overrun by powerful monsters - or possibly by treachery. To survive, Alexander and his legion must rely on new allies, new technology, and strange, unknown powers that Alexander alone may be able to master.
As Alexander ventures deeper into the unknown, he must also grapple with his own inner demons and find a way to heal his mind and body. Can he overcome the challenges ahead and lay claim to the resources of the frontier?
The saga of Nate the cheat potion maker continues!
My place in this world slowly reveals itself to me. Unfortunately, I’m constantly reminded just how magicians truly screwed this place up. The Lord Ruler serves as one of the kingdom’s major problems, though there could be more to it. Tasks: rank up the shop and town, adapt to my ever-increasing strength, and hey, there are foes that are seriously strong out there. So many things happen in my growing tale this time around. Sit. I shall continue…
Novel contains: Strong MC in a slice of life environment, dungeon diving, boss battles, cultivation and elements, mana/magic, mc exclusive system but it doesn't do the work for him, treasures, adventurers, slow world building, build-up, features that will not be introduced all at once (upgrades so on), actual good loot at the end of very powerful bosses, romance(no harem). As characters develop throughout the series, issues and emotions and even the mc may find himself in a corner or two. A story of an upcoming potion shopkeeper and his apprentices.
Building an S-ranked Potion Shop is easier said than done...
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
That means it's time for the Pather tournament. There they will face people who are as strong as them for the first time.
But things are never easy.
With years of Luna's guidance they will have to compete twice. Once as themselves and again under a mask with restrictions meant to ensure they really are the strongest.
Don't miss Book 5 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
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