In the wake of an unexpected homecoming, Jason questions if there is still a place for him in the world he left behind.
Forced to confront what he has become in his time away, he feels more alien than ever. But his old world is hiding secrets that he never knew.
As he starts to unravel what has been hidden from him his entire life, he discovers that not only might he fit in better than ever, but he may be exactly what the world needs.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.
Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.
His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.
It turns out dying on your Ascension Day is the easy part.
*****
Hey, LitRPG readers! I've created an FAQ for Shade's First Rule to answer some of the common questions and to help you decide if this book is for you. It can be found at: afkauthor.com/faq
As the dust settles on the battlefield of Carthage, Alexander finds himself struggling to cope with the aftermath of war. Plagued by demonic corruption and mental exhaustion, he searches for any means to restore his strength and secure his rapidly expanding empire.
In his desperation, Alexander turns to a mysterious prisoner who offers a unique form of power that could help him achieve his goals. But with the prisoner's motivations unclear, Alexander must weigh the risks of trusting this enigmatic figure against his own desperate need for a solution. In addition to his personal struggles, Alexander faces the daunting task of securing trade routes for Venice before the pirate threat returns.
Seeking new sources of resources and allies, he leads his legion north to the scattered outposts on the dangerous frontier.
But the region is fraught with danger, as many of the outposts have recently been overrun by powerful monsters - or possibly by treachery. To survive, Alexander and his legion must rely on new allies, new technology, and strange, unknown powers that Alexander alone may be able to master.
As Alexander ventures deeper into the unknown, he must also grapple with his own inner demons and find a way to heal his mind and body. Can he overcome the challenges ahead and lay claim to the resources of the frontier?
That means it's time for the Pather tournament. There they will face people who are as strong as them for the first time.
But things are never easy.
With years of Luna's guidance they will have to compete twice. Once as themselves and again under a mask with restrictions meant to ensure they really are the strongest.
Don't miss Book 5 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
ARISE! Once dubbed the Weakest Hunter of All Mankind, Jinwoo is now…well, something else entirely. Armed with his mysterious system, he’s currently powerful enough to single-handedly clear dungeons that once would have proven life-threatening. He just has to ready himself to take on the Demon’s Castle—and what better way to do so than finishing a quest? Exclusive new weapons and skills from an assassin-class job may be just what Jinwoo needs… but the system seems to have other plans for him!
After her apprenticeship was done and a place in the guild of villains secured, Tori’s life was supposed to get simpler. Unfortunately, a poorly timed errand sees Tori caught in the debut of a new team of capes, one wearing an all-too-familiar name.
Thrust into the spotlight, Tori will have to navigate her unwanted fame as well as the suspiciously superheroic new neighbors down the hall, all while keeping up with her own villainous enterprises. With the guild no longer a secret, Hephaestus needs to grow as strong as possible to face her mounting threats.
Ambitious gangs, battling against mechanized traps, and brawling with capes are only the beginning. Behind the scenes, a hidden enemy works to settle an old score, one that has burned for decades. This secret scheme will not only endanger Tori, her friends, and the guild, but the very world itself.
Shifters, giants, hungry beasts, the undead, creatures of legend, flying terrors - you name it, New York City had it.
Through the Monster Hunt App, Chase Knowles becomes the Alpha of two powerful Huntresses: one a half-dragon female fond of combat and banter, the other a cute warrior fond of reading spell books and wielding two killer blades.
Their goal? Hunt these mythological creatures in the parks, rooftops, and back alleys of New York City; build a fighting party to compete in brawls and tournaments in the city and beyond; earn money; and try their damndest not to get arrested.
Warning: Monster Hunt NYC contains a light harem with monster girls, augmented reality,fantasy violence, a ton of action, and GameLit/LitRPG concepts. It was inspired by the Persona Games, Pokemon Go!, and Scott Pilgrim vs. the World.
Click download now to start reading the newest series by Harmon Cooper, Amazon bestselling author of Cherry Blossom Girls, The Last Warrior of Unigaea, Fantasy Online and The Feedback Loop.
In the real world, twenty-one-year-old library sciences student Tina Anderson is invisible and under-appreciated, but in the VR-game Forever Fantasy Online she's Roxxy—the respected leader and main tank of a top-tier raiding guild. Her brother, James Anderson, is a college drop-out struggling under debt, but in FFO he's famous—an explorer known all over the world for doing every quest and collecting the rarest items.
Both Tina and James need the game more than they'd like to admit, but their favorite escape turns into a trap when FFO becomes real. Suddenly, wounds aren’t virtual, the stupid monsters have turned cunning, NPCs start acting like actual people, and death might be forever.
In the real world, everyone said being good at video games was a waste of time. Now, separated across a much larger and more deadly world, their skill at FFO is the only thing keeping them alive. It’s going to take every bit of their expertise (and hoarded loot) to find each other and get back home, but as the harshness of their new reality sets in, Tina and James soon realize that being the best in the game might no longer be good enough.
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