An Arch Magus dies, only to find himself in the body of a young man in a medieval Kingdom. He finds out that he is the second son of a Duke, exiled to a desolated town by his own family. Shackled by the notorious reputation of his new shell, he tries his best to develop his domain, implementing new policies and innovations, leading his subjects to prosperity. In this world where magic is undeveloped, he shall once again pave a new path.
With a war now raging in the Central Kingdom, Morgan and Sarah flee east, in an attempt to escape the growing conflict. However, there are many forces conspiring to stop them. Princess Katherine of the North sends mercenaries to capture them. Lord Simon, tired of waiting, hires the most notorious hit squad in all the Five Kingdoms to end Morgan, once and for all.
With threats looming around every corner, and time running out, Morgan and Sarah will be forced to make several drastic decisions in order to survive. Especially, after they receive a very dire warning, from an all-powerful being...
Warning: This book contains profanity, gore, and content that may not be suitable for childern. This book also contains GameLit elements, such as stat sheets, and a form of leveling, and experience gain.
An Arch Magus dies, only to find himself in the body of a young man in a medieval Kingdom. He finds out that he is the second son of a Duke, exiled to a desolated town by his own family. Shackled by the notorious reputation of his new shell, he tries his best to develop his domain, implementing new policies and innovations, leading his subjects to prosperity. In this world where magic is undeveloped, he shall once again pave a new path.
***This volume contains the novels House of Blades, The Crimson Vault, and City of Light, all of which are available separately.***
Simon can only watch, helpless, as his family is killed and his village destroyed by enemy Travelers--men and women who can summon mystical powers from otherworldly Territories. To top it off, one of Simon's friends is revealed as a savior prophesied to destroy evil and save the realm.
Prophecy has nothing to say about Simon.
He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off, alone and unarmed, to earn the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon is determined to save the day anyway.
He left behind the Northern Kingdoms, tired of their wars and schemes. The golden waves of the Sea of Sand didn’t drown him in fire, but the Evening Stars ultimately didn’t bless him with their light. Despite his many adventures, despite the fact he's already endured enough hardship to last him several lifetimes, his soul was restless. Finally, Hadjar Darkhan and his friend, Einen the Islander, reached the capital of the Darnassus Empire — Dahanatan. They managed to do something most other outsiders would deem impossible — they became disciples of ‘The Holy Sky’ School of martial arts. What adventures await the former General and pirate? How will the very heart of the vast Empire treat them? What dangers lurk where the best of the Empire’s warriors are forged?
Hadjar had no idea. Still, he continued to follow the call of his dragon heart. Wherever it took him…
The next book of the series! The Law of Power (Last Life Book #7):
After receiving the title of Margrave de Valier, Max has set off on campaign as part of the royal army commanded by the Duke de Clairmont, Marshal of Vestonia. Max's assignment is to take control of his new lands, which are known popularly as Shadow Pass and which are being held by the Knights of the Order of the Scarlet Shield.
Max's path will take him through Bergonia, a land wracked by the chaos of war. The Atalian legions dominate this land, under the command of Ricardo di Lorenzo, the Golden Lion, the most renowned and successful of all Alfonso V's commanders.
To make it to his destination, Max will have to travel a road fraught with danger, where any misstep could be the last step for him and his entire unit.
As the medpod continues to repair his time-ravaged body in the real world, Colonel Raytak’s foes inside the game world of Limitless Lands execute their carefully-laid schemes, seeking his ruin.
Wrongfully accused of treason, Raytak finds himself a prisoner of the Imperium he serves. To clear his name, Raytak is forced to fight in the arena, seeking victory in the Emperor’s Grand Melee to earn his freedom…but he can’t do it alone. To win, he must forge brutal prisoners, cowards, and deserters into a fighting force capable of conquering every gladiatorial team standing in his way.
Meanwhile, an ancient threat stirs in Hayden’s Knoll and the zone is left unprotected in Raytak’s absence. Will Raytak be able to regain his freedom and his honor?
Will the new threat destroy the zone before he can return to fight it?
The Omehi people have been fighting an unwinnable fight for almost two hundred years. Their society has been built around war and only war. The lucky ones are born gifted. One in every two thousand women has the power to call down dragons. One in every hundred men is able to magically transform himself into a bigger, stronger, faster killing machine.
Everyone else is fodder, destined to fight and die in the endless war. Young, gift-less Tau knows all this, but he has a plan of escape. He's going to get himself injured, get out early, and settle down to marriage, children, and land. Only, he doesn't get the chance. Those closest to him are brutally murdered, and his grief swiftly turns to anger. Fixated on revenge, Tau dedicates himself to an unthinkable path. He'll become the greatest swordsman to ever live, a man willing to die a hundred thousand times for the chance to kill the three who betrayed him.
"To survive in this galaxy, you need a wand in one hand and a gun in the other.”
On a little-known planet, Archmage Varic Vallenar casts a grand spell to empower himself with the magical abilities of his alternate selves. The ritual works too well, granting Varic not only the magic but also the memories from six lives.
Including their gruesome deaths.
Now, Varic has power greater than any wizard in galactic history, but he knows that won’t be enough. The enemies he faced in those alternate lives were apocalyptic in scale. Terrors of technology and magic. Nothing that he, or anyone, can defeat.
Sun-eating extra-dimensional insects, shadowy secret organizations, genetically enhanced alien super-soldiers, ruthless megacorporations, and hordes of cyborg undead all lurk in the darkest corners of the galaxy, and Varic knows that any of them can become a world-ending threat at any moment.
All these are beyond any wizard, no matter how many spells he’s mastered or how many interstellar warships he’s rallied to his cause. Hopeless, Varic finds himself trying to preserve what little he can from the coming doom.
Until he hears rumors of a mythical starship, an invincible vessel of heroes made to do battle against galactic threats. A ship called The Last Horizon.
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