They captured me in a dirty alley and injected me with a virtual reality chip, a GPS tracker, and my first Seed. They made me a Player. At first, I loved the miraculous ability to level up anything about myself. Then they yanked me off my world for the first time, and sent me to fight for my life on a vicious alien planet, where the other Players are just as dangerous as the monsters, and if you can’t level up, you die. But I’m the type to cling to life by the tips of my bloody fingernails. And I hate it when people try to control me.
Atherleah grew up in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more, and with the help of her local gang-leader, Leah learned the skills to escape a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level chip. This mistake removed the limits placed on the AI that was uploaded, broke some of the Government controls and began making changes to Leah's body. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life. On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live and to help with her education. In 'Nascent' Leah, with the help of her rapidly evolving AI, thwarted attempts by the government to limit her and she evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI, Leah helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. In 'Odyssey' Leah was coerced to meet the Matriarch of the crime family. Leah steals a spaceship which holds secrets the Matriarch desperately wants returned. While Leah evades her pursuers she finds the time to start a business, apply to college, earn a title in the Elven kingdom, become a landholder, visit both heaven and hell, and fall in love. 'Change' starts with Leah in her manor house which just happens to be the home of a clan of vampires she's befriended. She needs to continue her journey for she has quests to complete.
Everything has a price. Pangea Online is no different.
Since leaving the orphanage, Esil has spent the past year toiling in the data mines of Pangea while watching the wealthy elite traverse its myriad of game worlds. His luck changes forever when he discovers a legendary Developer's Chest. The Premium Worldpass inside grants him unlimited access to all of Pangea.
Now, Esil isn't just stuck watching as others explore Pangea. He can finally level up.
With his newfound fortune, he enters a tournament to compete against some of the most skilled adventurers Pangea has to offer. He’s a long shot to win but for the first time in his life, being a kid from the slums has its advantages when he discovers a bug in the obscure data-mining class.
With an even playing field, he might just have a shot.
But his in-game actions have real-world consequences and failure online threatens everything he holds dear.
The time has come! Book seven in the bestselling Dungeon Crawler Carl series is here!
They call it Faction Wars.The ninth floor.
Nine armies, each led by rich and powerful aliens from across the galaxy. Each team has one to capture and hold the castle at the very center of the battlefield. Strategy, alliances, pitched battles, and, of course, betrayal... It all makes for great fun and even greater television.
After all, none of these powerful aliens really die when they’re playing war.
Except this time. This time, winner takes all. Those who fall, stay in the ground.
As the AI continues its rapid decline, Carl and company take advantage of the chaos. For the first time ever, the crawlers are fighting back. They are now one of the nine teams. And this season, there’s a tenth army on the playing field. The NPCs, who are normally used as nothing but cannon fodder, have become fully self-aware and formed a team of their own.
For Donut and Katia, the stakes are even higher. Only one of them will be allowed to leave this level.
If they all want to survive, they’re going to need a little help from a veteran or two.
This is it. This is what they’ve been fighting toward. This is war.
Return to the series BuzzFeed compared to Ready Player One with the third book in the fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon, Kat, Busara, and Elvis are on the run with the tech super-villains at the Company hot on their heels. The new VR gaming experience the Company created, OtherEarth, will change how the world experiences video games. Paired with the hardware the Company developed, it has the potential to change the world as we know it, altering our reality forever.
The Company is on its way to becoming the world's newest superpower. And Simon is determined to shut them down forever. But to do that, he'll have to survive OtherLife--the next phase of gaming, and a complete reality reboot.
Meanwhile, Constantine Lancaster is impressed, and makes an unexpected decision that alters the course of human history. As Micheal races to meet up with Sophia and Shin at the the Soul King's Inheritance, tensions begin to rise across the Second Layer. Old enemies and friends alike must work together as they face off against the World's Strongest in a catastrophic battle that will decide the fate of the Second Layer. And then... it happened. The unthinkable. Micheal finds himself face to face with the worst case scenario.
...
"When fighting against Gods, there's really only one piece of advice I can offer."
The Game... A virtual reality simulation played by over a billion children around the world. The best players are celebrities, adored and worshiped by countless fans. Zack is a superstar among players. His final play may change the world, forever...
Return to the series BuzzFeed compared to Ready Player One in the second book in a new fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon saved his best friend, Kat, from the clutches of the Company and their high-tech VR gaming experience, Otherworld. But it was at a steep price. Now he, Kat, and their friend Busara are on the run. They know too much. About the Company's dark secrets. About the real-life consequences of playing Otherworld. And about Kat's stepfather's involvement in everything. The group is headed to New Mexico to find Simon's old roommate, who is a tech genius and possibly the only person who can help them reveal the truth about the Company before it's too late and the line between what's real and what's fantasy is erased... forever.
Imagine a future in which you can leave reality behind and give in to your greatest desires. That future is now. And the future is terrifying.
In this sequel to Elusion, three teens fight a virtual reality program that threatens to destroy their minds. Dangerous secrets and lies add up to a thrilling futuristic fantasy with an Inception-inspired twist.
Elusion was hailed as an exciting leap in technology—until users began to disappear amid rumors of addiction. Regan’s search for the truth led her and her new love interest, Josh, to Etherworld. Etherworld is a dimension hidden deep beyond Elusion's firewall, where players can hide, and ultimately fight back. Regan's father and others are here working to destroy Etherworld, but the longer they stay the less likely they'll be able to return to the real world alive.
Escape means attacking Elusion from within the program. It's dangerous and it’s a puzzle. And even if they manage it, how will they be able to stop Orexis from distributing Elusion to the masses when the people who run it are corrupt?
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