Tired of the necromancer threat, Regan increases efforts to deal with them at their heart of power in the north. Seemingly aware of his presence, the monster horde continues to grow until finally they charge the valley. Steel Spire, one of Regan’s sub-core ends up attracting their attention. Will his new inventions be able to handle the mass of monsters? Meanwhile, Louella has her own monster horde to deal with. Enlisting the aid of the adventurers that have come to her valley, she marshals a force to meet the horde on the battlefield. Pushing her own power to the limit to defend her new home, will she be able to answer the call to battle?
Desmond McLaughlin was just getting through his life and trying to survive. A 9-5 job and a hobby that cost more than it earned left him just enough money to afford a crappy apartment and time to dream of something better. He was expecting to spend most of his life like this.
He hadn’t expected to be greeted by a CIA agent waiting inside his house one evening. He wasn’t expecting that CIA agent to tell him that he was being drafted for a special mission. And he really wasn’t expecting to basically get kidnapped.
But most of all, he wasn’t expecting to be told two important things. One, aliens were out there. And two, they wanted to take him as the first of the locals drafted from his planet to go to one of the few super-dreadnought class starships in the Hegemony and learn magic.
Join Desmond as he learns to manipulate mana — a source of power that exists beyond the reach of most people in the universe — meets vastly different alien species, risks life and limb, all while trying to pass classes. If he’s lucky, he will find someone he can trust out here amongst the weird. If he's very lucky, maybe someone he can love.
*** Monster Girls In Space is a Sci-Fi, fantasy, semi-military, men’s romance, progression fantasy about a man becoming a space-wizard amongst a universe full of monster girls (it’s in the title, you should have expected that part). Expect adventure, mischief, magic, fighting, and unconventional relationships in a galaxy that is curious what sort of mischief Humanity will get up to.
Bloodline is the fifth book in the Tower Series, a GameLit/LitRPG series from Seth Ring, bestselling author of Battle Mage Farmer and The Titan Series, set in the world of Nova Terra and starring the unforgettable Thorn. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you’ll love this page-turning series.Pick up Bloodline today and escape to the grand world of epic adventure. Endless worlds await!
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
Bran returns to Vein City to find Gloria jealous that he came back with Nyx and Circe. While trying to solve that, Vincent becomes even pushier about entering the Vault. When going to open it, Bran discovers that this life has changed yet again. For whatever reason, they had gotten perrilously close to cracking the Vault on their own and drawing all the future heroes of the First Demon War in a demonic trap. It's up to Bran to make sure they all make it out alive while reaping as much reward as he can from the Vault.
Ruwen returns home to discover a civil war he unintentionally ignited eighteen months prior. Still haunted by the events on Savage Island, he resolves to rise above the specter of his past mistakes and seeks the counsel of loyal friends to avert a looming descent into tyranny.
Confronting the rebellion's leader, a mysterious Bard, Ruwen learns of a hidden depth to the universe, a secret entwined within the harmony that whispered to Ruwen during his Master's Trial but he failed to comprehend.
As Ruwen plunges into the mysteries of this cosmic symphony, the civil war's nefarious purpose a trap shaped by godly hands to destroy him.
Ruwen’s survival hinges on unlocking harmony’s profound secrets, healing his damaged Core, and taking the first step to Divinity. Should he fail, the catastrophic consequences extend beyond his death, threatening to obliterate everything he loves.
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
Ariane has finally adjusted to her new life as a vampire, hidden away from her kin in the Georgian countryside. She can now set her eyes on her next pursuit: her return to society as a rightful, free entity. Regaining her freedom will not be easy, however. Beyond the issues of cutthroat vampire politics, the protection of her territory will also bring surprising challenges. She will have to face them with the help of the friends she gathered around her: Loth the burly smith and scholar, her sassy human vassal Dalton and the Choctaw seer Nashoba. It will take that much, for the world is old and there are many ancient threats waiting to be unearthed.
Welcome Back!
Track your reading progress and sync your library.