In einer Londoner Schule wird ein Computerspiel herumgereicht – Erebos. Wer es startet, kommt nicht mehr davon los. Dabei sind die Regeln äußerst streng: Jeder hat nur eine Chance. Er darf mit niemandem darüber reden und muss immer allein spielen. Und wer gegen die Regeln verstößt oder seine Aufgaben nicht erfüllt, fliegt raus und kann Erebos auch nicht mehr starten. Erebos lässt Fiktion und Wirklichkeit auf irritierende Weise verschwimmen: Die Aufgaben, die das Spiel stellt, müssen in der realen Welt ausgeführt werden. Auch Nick ist süchtig nach Erebos – bis es ihm befiehlt, einen Menschen umzubringen …
Ein Computerspiel, das alle bisherigen Grenzen zu sprengen scheint, zieht den 13-jährigen David völlig in seinen Bann. David kann die Computerwelt immer neu ausbauen, Figuren erschaffen und mit ihnen nach Belieben verfahren. Eines Tages jedoch wird David von einer unbekannten Kraft in den Computer hineingezogen. Was vorher Spiel war, ist nun Realität. Ein dramatischer Kampf gegen Monster und dunkle Fabelwesen beginnnt.
Return to the series BuzzFeed compared to Ready Player One with the third book in the fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon, Kat, Busara, and Elvis are on the run with the tech super-villains at the Company hot on their heels. The new VR gaming experience the Company created, OtherEarth, will change how the world experiences video games. Paired with the hardware the Company developed, it has the potential to change the world as we know it, altering our reality forever.
The Company is on its way to becoming the world's newest superpower. And Simon is determined to shut them down forever. But to do that, he'll have to survive OtherLife--the next phase of gaming, and a complete reality reboot.
The Game... A virtual reality simulation played by over a billion children around the world. The best players are celebrities, adored and worshiped by countless fans. Zack is a superstar among players. His final play may change the world, forever...
Return to the series BuzzFeed compared to Ready Player One in the second book in a new fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon saved his best friend, Kat, from the clutches of the Company and their high-tech VR gaming experience, Otherworld. But it was at a steep price. Now he, Kat, and their friend Busara are on the run. They know too much. About the Company's dark secrets. About the real-life consequences of playing Otherworld. And about Kat's stepfather's involvement in everything. The group is headed to New Mexico to find Simon's old roommate, who is a tech genius and possibly the only person who can help them reveal the truth about the Company before it's too late and the line between what's real and what's fantasy is erased... forever.
Imagine a future in which you can leave reality behind and give in to your greatest desires. That future is now. And the future is terrifying.
FUN®—the latest in augmented reality—is fun (yay!) but it’s also frustrating, glitchy and dangerously addictive (boo!). Just when everyone else is getting on, seventeen-year-old Aaron O’Faolain wants off.
But first, he has to complete his Application for Termination, and in order to do that he has to deal with his History—not to mention the present, including his grandfather’s suicide and a series of clues that may (or may not) lead to buried treasure. As he attempts to unravel the mystery, Aaron is sidetracked again…and again. Shadowed by his virtual “best friend” Homie, Aaron struggles with love, loss, dog bites, werewolf pills, community theater, wild horses, wildfires and the fact (deep breath) that actual reality can sometimes surprise you.
Sean McGinty’s strikingly profound and laugh-out-loud funny debut unearths a world that is eerily familiar, yet utterly original. Discover what it means to come to the end of fun.
'We are different ages, genders and traditions ... but tonight we all SLAY'
Black Panther meets Ready Player One. A fierce teen game developer battles a real-life troll intent on ruining the Black Panther-inspired video game she created and the safe community it represents for black gamers.
By day, seventeen-year-old Kiera Johnson is a college student, and one of the only black kids at Jefferson Academy. By night, she joins hundreds of thousands of black gamers who duel worldwide in the secret online role-playing card game, SLAY.
No one knows Kiera is the game developer - not even her boyfriend, Malcolm. But when a teen in Kansas City is murdered over a dispute in the SLAY world, the media labels it an exclusionist, racist hub for thugs.
With threats coming from both inside and outside the game, Kiera must fight to save the safe space she's created. But can she protect SLAY without losing herself?
"The Grail Brotherhood has built the most powerful, sophisticated simulation network imaginable. At the same time, they have manipulated ad injured the minds of thousands of children."
This proclamation from the mysterious Mr. Sellars confirmed what Renie Sulaweyo had feared to be true when she first broke into the Otherland network in a desperate search for the cause of her brother Stephen's deathlike coma.
Now Renie, the Bushman !Xabbu, and their companions find themselves navigating a treacherous and ever-changing course―from a strangely unfinished land, ro a seemingly endless labyrinthine House―pursuing a sociopathic killer who has stolen one of their group.
To Renie's despair she is no closer to uncovering the secrets which could help save Stephen's life, and now it appears that something may be very wrong with the Otherland network itself.
As Paul Jonas, Orlando, Renie and the rest strive to reach Priam's Walls, in the heart of Troy, they know that their quest is running perilously short of time. For the Grail Brotherhood has finally set the date for the Ceremony when they will make their bid for the immortality, and thereby seal the fate of Earth's children forever.
But before Renie and her allies can hope to stop the Brotherhood, they must first solve the mysteries of Otherland itself, and confront its darkest secret―an enitity known only at the Other.
Nolan Garrett is on the hunt for traitors, and it just got personal!
His targets: a pair of thieves who broke into a military armory. Already, the stolen high-grade weapons have flooded the streets of New Avalon with blood.
Nolan’s pursuit brings him to the last place in the universe he’d want to go…home.
On the planet he thought he’d left behind forever, he is swept up in a local war between his first love and his oldest enemy.
In the heat of battle, he will uncover dark secrets that, if brought to light, could destroy him—and the woman he loved—forever.
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