Everyone in the virtual universe of Edda is made of pixels-except Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda’s ruler, her guardian, Lord Scanthax. When Scanthax decides he wants to invade another virtual world, Erik/Cindella from Epic and Ghost from “Saga” become part of the story-and soon the virtual universes are alive with fighting, alight with bombs, and brought together by three teenagers who want peace and understanding. This is the third and final book in Conor Kostick’s trilogy.
Return to the series BuzzFeed compared to Ready Player One with the third book in the fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon, Kat, Busara, and Elvis are on the run with the tech super-villains at the Company hot on their heels. The new VR gaming experience the Company created, OtherEarth, will change how the world experiences video games. Paired with the hardware the Company developed, it has the potential to change the world as we know it, altering our reality forever.
The Company is on its way to becoming the world's newest superpower. And Simon is determined to shut them down forever. But to do that, he'll have to survive OtherLife--the next phase of gaming, and a complete reality reboot.
Return to the series BuzzFeed compared to Ready Player One in the second book in a new fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon saved his best friend, Kat, from the clutches of the Company and their high-tech VR gaming experience, Otherworld. But it was at a steep price. Now he, Kat, and their friend Busara are on the run. They know too much. About the Company's dark secrets. About the real-life consequences of playing Otherworld. And about Kat's stepfather's involvement in everything. The group is headed to New Mexico to find Simon's old roommate, who is a tech genius and possibly the only person who can help them reveal the truth about the Company before it's too late and the line between what's real and what's fantasy is erased... forever.
Imagine a future in which you can leave reality behind and give in to your greatest desires. That future is now. And the future is terrifying.
The Game... A virtual reality simulation played by over a billion children around the world. The best players are celebrities, adored and worshiped by countless fans. Zack is a superstar among players. His final play may change the world, forever...
FUN®—the latest in augmented reality—is fun (yay!) but it’s also frustrating, glitchy and dangerously addictive (boo!). Just when everyone else is getting on, seventeen-year-old Aaron O’Faolain wants off.
But first, he has to complete his Application for Termination, and in order to do that he has to deal with his History—not to mention the present, including his grandfather’s suicide and a series of clues that may (or may not) lead to buried treasure. As he attempts to unravel the mystery, Aaron is sidetracked again…and again. Shadowed by his virtual “best friend” Homie, Aaron struggles with love, loss, dog bites, werewolf pills, community theater, wild horses, wildfires and the fact (deep breath) that actual reality can sometimes surprise you.
Sean McGinty’s strikingly profound and laugh-out-loud funny debut unearths a world that is eerily familiar, yet utterly original. Discover what it means to come to the end of fun.
Atherleah grew up in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more, and with the help of her local gang-leader, Leah learned the skills to escape a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level chip. This mistake removed the limits placed on the AI that was uploaded, broke some of the Government controls and began making changes to Leah's body. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life. On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live and to help with her education. In 'Nascent' Leah, with the help of her rapidly evolving AI, thwarted attempts by the government to limit her and she evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI, Leah helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. In 'Odyssey' Leah was coerced to meet the Matriarch of the crime family. Leah steals a spaceship which holds secrets the Matriarch desperately wants returned. While Leah evades her pursuers she finds the time to start a business, apply to college, earn a title in the Elven kingdom, become a landholder, visit both heaven and hell, and fall in love. 'Change' starts with Leah in her manor house which just happens to be the home of a clan of vampires she's befriended. She needs to continue her journey for she has quests to complete.
In the domed city of Evanescence, appearance is everything. A Natural Born amongst genetically-altered Aristocrats, all Ella ever wanted was to be like everyone else. Augmented, sparkling, and perfect. Then…the crash. Devastated by her father’s death and struggling with her new physical limitations, Ella is terrified to learn she is not just alone, but little more than a prisoner.
Her only escape is to lose herself in Nexis, the hugely popular virtual reality game her father created. In Nexis she meets Guster, a senior player who guides Ella through the strange and compelling new world she now inhabits. He offers Ella guidance, friendship…and something more. Something that allows her to forget about the “real” world, and makes her feel whole again.
But Nexis isn’t quite the game everyone thinks it is.
Life is a game, literally. Winners earn immortality, while losers are condemned to aging and death. D_Light, a gifted player, knows this all too well and he’s willing to do anything to win—even kill. It is no wonder then that when given the chance to enter a MetaGame—an exclusive, high-stakes, anything goes contest—he’s quick to jump at the opportunity. The MetaGame starts out well enough for D_Light, the first quest being to hunt down a dangerous fugitive, but through his own ambition, the tables turn and D_Light finds himself the renegade. Now, D_Light pits himself against his world to find the truth behind “The Game” and must decide between winning it and saving what’s left of his humanity.
This book blends emerging political and cultural trends, such as gaming culture, globalization, and the ever-increasing hegemony of corporations, with technological trends, such as genetic engineering, artificial intelligence, and virtual reality. Oh, and if that is not enough, there's even some romance!
Nixy Bauer is a self-made Leveller. Her job? Dragging kids out of virtual reality and back to their parents in the real world. It’s normally easy cash, but Nixy’s latest mission is fraught with real danger, intrigue, and romance.
Nixy Bauer is used to her classmates being very, very unhappy to see her. After all, she’s a bounty hunter in a virtual reality gaming world. Kids in the MEEP, as they call it, play entirely with their minds, while their bodies languish in a sleeplike state on the couch. Irritated parents, looking to wrench their kids back to reality, hire Nixy to jump into the game and retrieve them.
But when the game’s billionaire developer loses track of his own son in the MEEP, Nixy is in for the biggest challenge of her bounty-hunting career. Wyn Salvador isn’t some lazy kid looking to escape his homework: Wyn does not want to be found. And he’s left behind a suicide note. Nixy takes the job but quickly discovers that Wyn’s not hiding—he’s being held inside the game against his will. But who is holding him captive, and why?
Nixy and Wyn attempt to fight their way out of a mind game unlike any they’ve encountered, and the battle brings them closer than either could have imagined. But when the whole world is virtual, how can Nixy possibly know if her feelings are real?
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