When her grandmother dies suddenly, leaving her Victorian cottage as an inheritance, Piper Dickerson stumbles upon a gateway to a magical world populated by a number of fantastical creatures, including a grumpy old wizard, a mischievous dward, and a handsome elf, who warns Piper that her grandmother’s death had not been an accident. Original.
An existence spent being forced to kill others to satiate a Monster. Where the only thing to look forward to was the blessed, if brief, period of time between paying that bribe. Except that very same Monster is and isn’t Rene. It just happened to live inside his own mind and force him to do what it wanted. Rather than being an actual Monster. That was Rene’s entire life until a fateful day changed that. A day that the career as a hitman for hire built on the Monster’s needs will end. Where Rene will be forced to atone for his actions. To be held accountable and judged. Except the verdict is already long since passed and needs no deliberation. His sentence was being sent hundreds of years into the past, into a different world even, where he must live a life for the betterment of others. Every action judged as it happens and weighed out against him. But even this new idyllic life he’s been living in for eighteen years is about to go off the rails and Rene will be forced back into a life lived in the underworld. Armed with a few gifts granted to him by the one who judged him, gifts better suited to a fantasy about living in a video game, Rene has to maneuver his way back to his new life while using all the things he’d learned in his old one. Except using those skills is a double-edged sword. If he’s not careful, he’ll end up right back where he started. Dead and on his way to hell.
Warning and minor: This novel contains graphic violence, undefined relationships/harem, unconventional opinions/beliefs, forced political marriage (and consummation), and a hero who is as tactful as a dog at a cat show. Read at your own risk.
The worst thing about the end of the world is we did it to ourselves
Isaac Thoma lived to see the last handful of survivors defeat the demonic champion. He is now alone, his past in ashes, the last and most powerful human on a blighted Earth. But what if he could go back?
Hurled back in time, Isaac has one chance to change it all. A chance to warn humanity of their impending doom. A chance to stop the [System] before shortsightedness and lust for power can render humanity extinct. Facing malign deities, demonic hordes, and the unstoppable march of human greed, Isaac will give his all to prevent the end that has already happened on the day the world became quantified.
Apocalypse Redux is a pre-apocalyptic LitRPG by Jakob H. Greif (aka Wilderfast). A rationalist approach to fighting the end of the world amidst mind-bending adventures and battles against infernal forces, Apocalypse Redux is the series that took RoyalRoad by storm. Buy it now to see if humanity’s fate can be changed. To see if one man, with a second chance at life, can rise up and make a difference.
An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive. Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
As the system initializes, the world shifts. Geography is rearranged and mixed, and levels and stats are instituted across the globe. On that night, one young man was walking through an underground tunnel, his mind on the small problems of his easy life. Because of his location during the shift, he starts in a dungeon far above his level, with no knowledge or teacher, or Newbie Village to guide him. Without a class, he struggles simply to survive in this world changed by its new connection to the Nexus.
But struggle he will, for he is Randidly Ghosthound, and this is only how his legend begins...
Four months ago, the world changed as electronics failed and blue screens started appearing, gifting humanity with abilities, Classes and Skills straight from a game. Caught in Klondike National Park during the apocalypse, John manages to fight his way free and reach Whitehorse. Unfortunately, the System hasn't finished with humanity yet and dungeons begin to appear, bringing with them more powerful, stronger and smarter monsters. Can John and his friends survive and level up?
Redeemer of the Dead is Book 2 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
Emriss Silentborn, Memory of the World. Tiberian Arelius, the fallen Patriarch. Akura Malice, Queen of Shadows. Seshethkunaaz, King of Dragons. Reigan Shen, Emperor of Lions. Luminous Queen Sha Miara. The Eight-Man Empire. Northstrider.
The Monarchs, the most powerful sacred artists on Cradle, rule with unquestioned authority. They are mysterious and distant, and catching a glimpse of one is privilege enough for a lifetime.
Now, they have all gathered in one place, bringing their heirs and greatest students together for a competition to determine whose successor is the best in the world:
The Uncrowned King tournament.
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