Welcome to the challenge. You’re an absolute nobody here—nothing; a zero; a useless lump of meat filled with bones. You’re but a delicious morsel for your antagonists and those who got lucky at the start. The only goal you can have in your miserable existence is to kick the bucket as soon as possible.
No matter how powerful you become, it’s hard to let go of the fear that grows in you when you’re weak. It grows along with you.
Arthur Leywin may have survived the Relictombs, but he immediately finds himself embroiled in something far more complex and dangerous: Alacryan politics. Accused of crimes he didn’t commit, Arthur is forced to defend himself without drawing the attention of his most powerful enemies. He quickly discovers that the best place to hide may be in plain sight as he continues his quest for the power to control Fate itself. It is a race against time, however, as the greatest threat of the war so far closes in on Arthur’s loved ones in Dicathen. Without him, they are defenseless, but if he returns too soon, hope is lost for all of them.
Multiplying foes. A deadly city. And with no clear path to his goals, how will Michael survive Nexus? Michael reaches Nexus, but finds advancing more challenging than he’d anticipated. Factions abound, allegiances shift, and separating truth from lies is harder than ever.
The line between friend and foe blurs, and Michael’s path grows murkier. Nexus is a place of both opportunity and danger. Sitting at the heart of the world, the city is home to thousands—ordinary people, players, but Powers too. Can Michael remain free of their clutches, or will he become entangled in the Powers’ machinations?
Will Nexus be the death of Michael? Follow Michael on his epic journey and find out!
Winter was supposed to be a time for Ard to relax and train; instead, he finds himself repairing a ruined city. The battle at Faylin has made waves, and people are starting to have expectations for Ard and, more importantly, for Gwen. The Elder Trial is set, and Ard heads back into the den of vipers that is the capital.
While his mother prepares to become an Elder and take over House Aldis, Ard is plotting and planning to ensure he doesn't get caught up in Carmilla's machinations this time around.
In the far distance, you can almost hear the drums of war warming up as the frost thaws. While Avente fights over their leadership, Garrish is preparing their invasion.
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
The politics of the Telhian Empire are on display as Eryk and the company navigates the dangers within the Empire. The wayward hero thinks he is going to have time to relax after the harrowing experience in Macha. Things are never that simple as Eryk continues to grow and mature as a soldier.
None will be given peace and only those strong enough can take it…The adventures of Nate and company continues… An encounter with the world’s greatest threat awakens something within the potion maker… Truths of Nate and his purpose begin to manifest… One simply cannot ignore their bloodline… Things will never be the same again. The 4th installment of Rise of the Cheat Potion Maker beckons you!
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