Dream Park
A deadly murderer adds real danger to the simulated challenges of a computerized fantasy world
A deadly murderer adds real danger to the simulated challenges of a computerized fantasy world
The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise....
Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna—and a treasured marriage—years ago due to a near-tragic accident, Scotty leaps at the opportunity.
Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.” Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which they’ve prepared their entire lives, and they are going to play it for all it’s worth.
With only one Challenge Dungeon Left, Nevermore is quickly winding to an end...
The Nevermore Leaderboards competition has gathered more attention than perhaps in any era prior, with gods getting both directly and indirectly involved to see who will eventually come out on top.
Jake, who has so far been performing above all expectations, enters his final Challenge Dungeon before it’s time to meet up with his party once more. Together, they’ll make a final push to try and climb as many floors as possible before time is up and, hopefully, in the end, find their names atop the Nevermore Leaderboards.
However, the competition is tough. Jake and his party aren’t the only ones performing far above expectations. Ell’Hakan, the self-proclaimed rival of Jake, has set himself up to rival or even shatter all records prior, aiming for the top spot himself.
In the end, who will prove themselves the top C-grade of their generation?
And, perhaps more importantly to Jake, will there be a forced after-party following the Leaderboards reveal?
Book 12 of the hit Primal Hunter LitRPG Series is here. Grab your copy today!
About the Series: Experience an Apocalypse LitRPG with levels, classes, professions, skills, dungeons, loot, and all of the great traits of Progression Fantasy and LitRPG that you've come to expect. Follow Jake as he explores this new vast multiverse filled with challenges and opportunities. As he grows in power and slowly transforms from a bored office worker to a true apex hunter.
Corporate flameout Ned Altimer dreams of leaving his world behind. So when Earthblood Online splashes onto the VRMMO scene, he dives in and never looks back.
His advantages are twofold: exclusive access to the game’s three-day Head Start period, and a ridiculously handsome talking axe named Frank who has knowledge of the game’s deepest secrets…if the magnificent Frank ever feels like sharing them.
But those advantages also make Ned a target. Once the Head Start period ends, his fellow players will stop at nothing to rip that suave, violent-yet-disarmingly-charismatic axe right out of his hands.
In seventy-two hours, the greatest manhunt in gaming history is set to begin.
It’s gonna be a lot of fun.
Second book in New York Times -bestselling author Tad Williams's cyberpunk fantasy series • “Tad Williams is the brightest and best of the fantasists.” ―Neil Gaiman, author of American Gods
Otherland. In many ways it is humankind's most stunning a private, multidimensional universe built over two generations by the greatest minds of the twenty-first century. But this most exclusive of places is also one of the world's best kept secrets, created and controlled by an organization made up of the world's most powerful and ruthless individuals, a private cartel known—to those who know of their existence at all—as The Grail Brotherhood.
Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever. And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland. But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world.
And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows—in one form or another—through all the worlds. But the odds seem to be completely against them as they—and the one outsider with whom they might join forces—become hopelessly lost in realms where an Ice Age tribe's fears can only be quenched in blood...where insects are as large and deadly as dinosaurs...where they are caught in the war between a man made of straw and one made of tin...where cartoon ads take on a life of their own...where humans strive to survive in the aftermath of an alien invasion...and where one among their party is actually The Grail Brotherhood's most terrifying weapon—a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth...
With Unity formed, Gunnar feels like he has a family like he's never had before. All that's left is to grow in power, continue building in Edgewood, and work on earning Adeelee's affection. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive world.
There are eyes and ears everywhere. Deception can come when you least expect it, and even in Eden's Gate, sometimes you can lose control of your own fate.
A product of the latest technologies, Barliona is a virtual world brimming with fun and entertainment. The government has become the guarantor for the in-game currency, allowing its free circulation. As a result, the population floods Barliona in pursuit of easy money.
It doesn't take long for the game developers to discover a source of free labor: real-world prison convicts. While their bodies are locked in special auto-maintenance virtual capsules, the prisoners' minds are released into Barliona's virtual mines.
Dmitry Mahan has been through it all. Sentenced to eight years hard labor, he now struggles with an unpopular class - the Shaman - and an equally unpopular profession of a Jeweler. His fight for survival becomes anything but virtual.
Reidon Ward will become a god.
He doesn't know it yet, of course. Reidon was born weak, sickly and small. Afflicted with a painful disease and abandoned by his parents because of it, he has had to fight tooth and nail for every minor advantage life has allowed him.
His perseverance has not gone unnoticed, however, and when the most powerful artificial intelligence in human history takes an interest in him, things began to change quickly. Granted a CAD—a Combat Assistance Device—with awful specs but an infinite potential for growth, Reidon finds himself at the bottom of his class at the Galens Institute, one of the top military academies in the Collective. Along with his best friend, Viviana Arada, Reidon will have to start his long climb through the school rankings, and on to the combat tournament circuits that have become humanity's greatest source of excitement and entertainment.
So begins the rise of a god. So begins the ascent of the Stormweaver.
A subterranean power creates strange bedfellows for Jason and his friends in the epic next installment of He Who Fights with Monsters.
Following the devastating attack on Yaresh, its people are left to pick up the pieces. The city lies in ruins, but its decimated defenders have more to deal with than just reconstruction. Jason's actions during the battle have brought unwelcome attention from allies and enemies alike. While the adventurers question his loyalty, the messengers question his very nature. Both have designs on Jason that he intends to thwart, but a danger comes to light that shifts everyone's agenda.
Deep underground, a hidden civilization has survived by tapping into a long-buried power. That power's growing instability has become both a threat and an opportunity to the warring surface factions. Neither side can stop or claim the power alone, leading to an uneasy alliance with a reluctant Jason at the center. The adventurers, messengers, and Jason himself all have intentions for the power but little idea what awaits them below ground. There are more players involved than any of them realize, and soon, they will have greater problems than each other.
About the series: Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.