Clyde and co. have finally – finally – made it to the City of Darkness. Which turns out to actually exist!
One small problem though. Anyone and anything that sets foot on the island immediately disappears. Ceases to exist. Poof.
To complete the quest, Clyde needs to figure out how to actually enter the city and steal the crown jewels…without getting stuck in the town forever. It’s a foreboding, dark place (obviously), where corruption is rampant. And maybe worse: the game rules Clyde’s gotten so good at bending to his will? They don’t seem to apply.
Darktown Funk is a riveting story full of wild twists, close calls, and deep lore. You’ll stay up all night with this sensational LitRPG adventure!
With the threat on Tanila's life, Max gives into the Black skill, Consume.
It has evolved, and the destruction it brought was glorious, frightening, and overwhelming.
Now with the new growth and power that came with it, Max and the others find themselves once again fighting against difficult odds as they make a push to get strong enough to reach the tower.
Political plots, kingly coups, and unexpected affairs keep bardic mage Alana on her toes in the fifth installment of this character-driven fantasy series.
Since waking up from a terrible accident on Earth to find herself in the Kingdom of Bergond almost twenty years ago, Alana has faced more than her fair share of challenges. Most recently, she’s been commissioned by Emperor Durin to set up a magical portal that will connect the capital city of Ermath to the far northern reaches of his domain in Linden. Only, the journey to Linden is plagued from the outset. It seems someone knows about the mission and will do whatever it takes to prevent its completion.
As if that weren’t enough, Alana’s Earthly past seems determined to catch up with her—with potentially catastrophic consequences. Now, she’ll have to untangle a tricky conundrum of time and space to get the gates operational, all the while contending with shadowy threats to her safety as well as dangerous rumors that could expose her otherworldly origins.
Filled with metaphysical puzzles, dangerous escapes, irresistible relationship drama, and fascinating courtly intrigue, Melody of Mana 5 is a page-turning conclusion to this tightly plotted isekai series.
The fifth volume of the hit progression-fantasy series—with almost four million views on Royal Road—now available on Audible and wherever ebooks are sold!
Well, he’s the last elf standing. It’s confusing not being human anymore.
But being the only living member of the Biscuit’s Union has its benefits. No need to take on shifts baking cookies, for one. No one telling Clyde what to do. No one...
You have been offered a quest by the Biscuit’s Union: Rebuild the Guild Reform the guild by having at least eight (8) members in good standing by the end of one (1) week. Reward for success: survival of the guild, unknown, XP Penalty for failure (or refusal): the death of the guild Yes/No
Okay then. So in order for any of the work Clyde’s put in to matter, for any of the numerous deaths he’s gone through to count, he has to keep the guild going and remain its leader. Which means he’s got a busy week ahead of him.
On the magical world of Pallos, Elaine can finally breathe for a moment after the horrors of the Han Civil War. Engaged to the love of her life, Iona, Elaine believes she has found peace. However, the tranquility is shattered when three formidable phoenixes descend from the Phoenix Peaks, claiming Auri must go with them for her own good. With heavy hearts, Elaine and Iona watch as Auri disappears into the sky, bound by a promise to return.
War is brewing in the background, as civilization moves firmly into the crystalized era, where the easy expansion of nations and Immortals start to bump into each other, interests colliding. The wilderness is beaten back, and the era of easy expansion is coming to an end.
As days melt into weeks, Elaine refuses to stay idle. She makes new divine friends, finally coming into contact with the Goddess of Healing. She immerses herself in the arcane arts at the revered Jakhong Monastery and delves deeper into magic at the School of Sorcery and Spellcraft, her powers growing as rapidly as her concern for Auri. When the agreed timeline expires without a sign of Auri, Elaine's worry transforms into resolve. Armed with newly honed wizardry skills and a heart full of determination, the Eventide Eclipse sets out on a perilous journey to the Phoenix Peaks to uncover the truth and bring Auri home.
What mysteries await Elaine at the Phoenix Peaks? Why has Auri not returned? Join Elaine as she navigates a path filled with magic, adventure, and danger, proving that the bonds of love and friendship can challenge the mightiest of fates.
As Eryk's closely guarded secrets teeter on the brink of exposure within the company, he finds himself navigating treacherous waters. Meanwhile, his mage company ventures on a harrowing expedition to unveil the elusive whereabouts of a legendary lost dungeon known as The Shimmering Labyrinth. This perilous undertaking will serve as the ultimate test for Eryk and his allies, as a hidden adversary threatens them from a distance.
Landover was a genuine magic kingdom, complete with fairy folk and wizardry, just as the advertisement had promised. But after he purchased it for a million dollars, Ben Holiday discovered that there were a few details the ad had failed to mention. Such as the fact that the kingdom was falling into ruin. The barons refused to recognize a king and taxes hadn't been collected for years. The dragon, Strabo, was laying waste to the countryside, while the evil witch, Nightshade, was plotting to destroy no less than everything. And if that weren't enough for a prospective king to deal with, Ben soon learned that the Iron Mark, terrible lord of the demons, challenged all pretenders to the throne of Landover to a duel to the death - a duel no mere mortal could hope to win. But Ben Holiday had one human trait that even magic couldn't overcome. Ben Holiday was stubborn...
CAPTIVES OF SORCERY... It began as just another evening of fantasy gaming, with James, Karl, Andrea, and the rest ready to assume their various roles as wizard, cleric, warrior, or thief. But sorcerous gamemaster Professor Deighton had something else planned for this unsuspecting group of college students. And the "game" soon became a matter of life and death as the seven adventurers found themselves transported to an alternate world and into the bodies of the actual characters they had been pretending to be.
Cast into a land where magic worked all too well, dragons were a fire-breathing menace, and only those quick enough with a sword or their wits survived, the young gamers faced a terrible task. For the only way they would ever see Earth again was if they could find the legendary Gate Between Worlds - a place guarded by the most terrifying and deadly enemy of all.... THE SLEEPING DRAGON
Among sentient animals and humans, hardheaded and hard-shelled wizard Clothahump searches across dimensions for a wizard to defeat looming armies of Plated Folk. Jonathan-Thomas Meriweather, part-time wannabe rock guitarist and janitor, makes magic to his well-worn rock repertoire on his duar instrument. While lyrics may be righteous, the magic is too often something else.
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