Alexander and the Greystone Guild are expanding their territory. Building up the keep, conquering new lands, and recruiting citizens of all races. And when they’ve prepared enough, they plan on taking the fight to the minions of the Dark One in their own strongholds. . New friends are discovered, and alliances are made. Tragedy befalls one of the group, and the Dark One’s identity is finally discovered. A new, yet at the same time ancient enemy makes itself known, threatening to change the face of Io forever. This is the third installment in the Greystone Chronicles, a LitRPG/Gamelit series.
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
Ariane has finally adjusted to her new life as a vampire, hidden away from her kin in the Georgian countryside. She can now set her eyes on her next pursuit: her return to society as a rightful, free entity. Regaining her freedom will not be easy, however. Beyond the issues of cutthroat vampire politics, the protection of her territory will also bring surprising challenges. She will have to face them with the help of the friends she gathered around her: Loth the burly smith and scholar, her sassy human vassal Dalton and the Choctaw seer Nashoba. It will take that much, for the world is old and there are many ancient threats waiting to be unearthed.
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
Evolution is the action-packed fourth installment in the thrilling Exlian Syndrome series by beloved author Seth Ring.
Abandoned by society and thrown into a brutal underground city, it took all of Mark’s wits and courage—and more than a little help from his friends—to escape.
After returning to the surface, Mark has a new lease on life. But it turns out that he may have been safer stuck underground with a bunch of murderers. With his old identity dead, Mark’s only choice is to forge a new life as Apex, a freelance hunter.
Venturing out of New Emery to hunt, Mark quickly learns that he’ll need a lot more than raw strength to survive in the cutthroat world of hunters. To make matters worse, a strange breed of Exlian has taken an interest in Mark and has begun to hunt him in turn, transforming each bounty he undertakes into a potential deathtrap.
As Mark struggles to keep his life together, he finds his relationships beginning to fracture as different groups seek to control him, trying to claim his growing power for their own ends. Feeling less human every day, Mark’s constant evolution forces him to face the ultimate Will he be able to protect New Emery and its people, or will he become the force that destroys it?
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged and destroyed as they had all thought!
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates in the Adriatic, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope for humanity once again, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to unlock for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
The Twilight Ocean holds unfathomable treasures, but you need strength to seize them.
Just after arriving in Twilight Harbor, Zac finds himself enlisted by the Draugr Catheya to participate in a once-in-a-millennium trial. The rewards are exactly what he needs to advance his cultivation.
But danger goes hand in hand with opportunity. Zac will be pitted against not only the local elites but talents of B-grade factions. Furthermore, the Twilight Ascent is not what it seems.
Fate is gathering. Ancient forces are sharpening their swords, their eyes trained at the chance for ascension.
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