With the mystery of the world deepening, John Sutton is running out of time.
The apocalypse is approaching as his Doom Points tick up and John is filling it harder and harder to keep it together. His deepening knowledge of magic seems to be helping but as a hidden society creeps out of the shadows, intent on throwing the world into chaos, it may not be enough.
The only good news seems to be the new crops springing up on his farm. Balancing his growing relationship with Ellie and the increasing productivity of the farm with the impending destruction of everything he fought for, John has no choice but to step back into the limelight, whether he wants to or not.
Len and Rick have regressed from the blood-soaked fields of the Plynthian Civil War, the fall of nations, the rise of city-states, and guilds. The other worlder’s attack and the fall of Harmonia.
Sent back a hundred and thirty years to the precise moment mana first appears on Yorel—their mana gates are closed, their stats are baseline and they haven’t earned a single skill, or wield any abilities. But they remember everything.
When society crumbles, mana mutations spread, and boundaries between worlds thin, these veterans will be ready.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it.
A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems.
As it happens, though, time is something he is about to get plenty of.
On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill.
Fortunately for Zorian, repetition is the mother of learning…
Evil has arrived in the capital... and she's looking to go shopping.
After a startling vision and an uninvited visit from a rival lich, Maud sets off for the city to prepare for war. Leaving a trail of deboned corpses in her wake, this simple country lich solves a few murders, commits a few more, and discovers along the way that some things are worth dying for. Again.
Maud’s heart may have stopped beating long ago, but she is determined to live her new ‘life’ to the fullest. Featuring necrotic crafting, neurotic knitting, two naughty crows, and one very haunted castle.
Ilea is going home. After a small detour to raid an old Necromancer’s treasure room.
After months in the barren and deadly North, Ilea returns to Ravenhall to rest, check-in on old friends, and of course – train her resistances. Her homecoming includes a visit to Riverwatch where she encounters new allies… and old enemies. But what would a good holiday be without a few fights and near-death experiences?
Unfortunately, Ilea’s blood-soaked reunions are cut short when she is summoned back to Hallowfort, to help deal with a sinister corruption that is spilling out from the first layer of the Descent.
Searching for a lost expedition, Ilea explores an ancient dungeon host to long-forgotten secrets. She will be pushed to her limit and face dangers that no one in their right mind would dare to stand against.
Sounds like fun, right?
About the
Join Ilea as she is transported to a world full of monsters and magic, where power is measured by one's class, level and skills. Watch her grow in power, and recklessness, as she wields ancient hand-to-hand combat magic that can both heal and destroy. This Isekai story has a dual-Class LitRPG system where every skill, class and ability can evolve. Ilea’s tale is equal parts comfy slice-of-life wanderings, goofy jokes and brutal, blood-pumping battles with nightmarish monsters. Join her as she delves into forgotten dungeons, hoards snacks and generally does whatever she feels like.
For John Sutton, things are finally looking up... For now...
The farm is running smoothly, the local bandits have been pacified, and he is starting to understand how magic works. Though none of that will matter if he can’t get his Doom Points under control.
As Ellie seeks to join the ranks of Class Holders, the mystery surrounding her grandmother grows and the two of them set off to discover the truth. But her legacy as a Witch is not the only mystery that needs to be explored. A strange plant is growing in Ferdie’s field, and it’s given John a new quest.
Meanwhile, a secret organization spreading its tendrils of influence throughout the war-weary world is plotting to destroy the fragile peace John fought so hard to achieve. As the shadows that surround this world are peeled back, he'll need every ounce of wisdom and restraint he has ever possessed to keep from blowing the whole thing up himself.
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
Having arrived at the Order of the Malefic Viper, Jake is eager to improve his alchemy…
However, reality can often be cruel. Because while trying to do just that, Jake will be dealing with the political landscape of the Order. Between hiding his identity as the Chosen of the Big Boss, being forced to attend get-togethers, visiting vampires to sell ancient memorabilia, and trying to actually learn some alchemy, Jake's busier than ever.
Earth also still calls. There, he helps friends deal with family issues by going on a nice road trip with Carmen and Sylphie. On the way, he can hopefully find time to hunt down the final Primas he needs – powerful monsters with unique key fragments – to participate in the upcoming system event dubbed the Seat of the Exalted Prima.
An event that hopefully – no, certainly – won’t have any unforeseen Bloodline-induced shenanigans.
Definitely not.
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