After a violent virtual-reality game arrives at the mall arcade where she works, fifteen-year-old Roberta must learn to separate reality from fantasy as she embarks on a quest to discover the cause of an outbreak of hate crimes and to find the person who murdered her mother years ago. Reprint.
Adventure awaits in the Five Kingdoms—come and claim it in this start to a new series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them—and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds.
And once you come to the Outskirts, it’s very hard to leave.
With the magic of the Outskirts starting to unravel, it’s up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.
Librarian Note: Alternate cover for this ISBN can be found here
DENDURON
BOBBY PENDRAGON is a seemingly normal fourteen-year-old boy. He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby.
He is going to save the world.
And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution.
If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning....
Rick Dial has the potential to be a hero. He just doesn't know it yet.
Rick's high school football team couldn't be stopped when he was leading them as their quarterback. He was going to Syracuse on a scholarship. But then his dad abandoned them and a terrible accident left him crippled.
Certain his old life is completely lost, Rick spends months hiding away in his room playing video games. He achieves the highest scores on so many games that he's approached by a government agency who claims to be trying to thwart a cyber attack on America that would destroy the technological infrastructure of the entire country. The agents say that the quick-thinking of a quarterback coupled with Nick's gaming experience make him perfect for this assignment. The problem is that there are no extra lives and this isn't just a game . . . but Rick doesn't have many other options at the moment.
Entering "The Realm" gives Rick the one thing he thought he'd never have again: a body that's as fast and as strong as he ever was before the accident. But the more time he spends in The Realm, the more questions he has. What secrets are these agents keeping from him? What really happened to his father? How many others have gone into The Realm already . . . and failed? And perhaps most important, is he the hero they think he is?
The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind.
Suddenly, a message appears: We wish to talk. We surrender.
But the aliens aren't supposed to surrender—they're supposed to die!
Jack might be the only kid in the world who's dreading summer. But he's got a good reason: summer is when his single mom takes a second job and leaves him at home to watch his autistic kid sister, Maddy. It's a lot of responsibility, and it's boring, too, because Maddy doesn't talk. Ever. But then, one day at the flea market, Maddy does talk—to tell Jack to trade their mom's car for a box of mysterious seeds. It's the best mistake Jack has ever made.
What starts as a normal little garden out back behind the house quickly grows up into a wild, magical jungle with tiny onion babies running amok, huge, pink pumpkins that bite, and, on one moonlit night that changes everything…a dragon.
The Seven succeeding Elven Lords of Allyra were dead, lost in the Siege of Berinfell as babes. At least that's what everyone thought until tremors from a distant world known as Earth, revealed strange signs that Elven blood lived among its peoples. With a glimmer of hope in their hearts, sentinels are sent to see if the signs are true. But theirs is not a lone errand. The ruling warlord of Allyra, the Spider King, has sent his own scouts to hunt down the Seven and finish the job they failed to complete many ages ago.
Now 13-year-olds on the brink of the Age of Reckoning when their Elven gifts will be manifest, discover the unthinkable truth that their adoptive families are not their only kin. With mysterious Sentinels revealing breathtaking secrets of the past, and dark strangers haunting their every move, will the young Elf Lords find the way back to the home of their birth? Worlds and races collide as the forces of good and evil battle. Will anyone escape the Curse of the Spider King?
There is a place that shouldn’t exist. But does. And there are creatures that shouldn’t exist. But do. Welcome to a land where all of your dreams and nightmares are very real—and often deadly. Welcome to Everworld.
David’s life was pretty normal. School. Friends. Girlfriend. Actually, Senna was probably the oddest aspect of his life. She was beautiful. Smart. But there was something very different about her. Something strange.
And on the day it began, everything happened so quickly. One moment, Senna was with him. The next, she was swallowed up by the earth, her screams echoing from far, far away. David couldn’t just let her go. Neither could the others. His friends—and hers. So, they followed. And found themselves in a world they could have never imagined.
Now they have to find Senna and get home without losing their lives. Or their minds. Or both…
Despite having their secret revealed, the residents of Melbrook Hall return to Lander University for another year in the Hero Certification Program. Good thing the focus of this year is teamwork, because with their origins known they’ll have to lean on each other more than ever.
Now finally sophomores, their curriculum expands, allowing them to train in the majors that Heroes specialize in. The new classes will test their minds, bodies, and determination in ways never anticipated. In a year filled with the unveiling of secrets, unexpected entanglements, and, of course, super-powered battles, who will be left standing is anyone’s guess. Because if all that weren’t enough, more light is being shed on last year’s kidnapping attempt, and the results point at something far bigger than mere rogue educators.
Something that isn’t even close to being over with.
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