Critical Failures V
Many view “hitting rock bottom” as foundation on which to rebuild one’s life, a place from which one can only ascend. Gamers know to search for a secret door leading down to the sewer.
Many view “hitting rock bottom” as foundation on which to rebuild one’s life, a place from which one can only ascend. Gamers know to search for a secret door leading down to the sewer.
The citizens of Azurvale are starting to feel the pressure. War with the Empire to the south is imminent, and there's talk of the city's adventurers being drafted into the campaign. Though this conflict seems inevitable and promises to be horrific, the common folk can do little but act like there's nothing wrong. Rather than lose sleep over something so wildly out of their control, they instead worry about tiny, personal, inconsequential issues. Things like, 'Will the butcher have fresh steak today?' and, 'Should I get those new boots now, or wait and see if they go on sale?'
However, though they try to maintain some modicum of normalcy, the people of Azurvale have yet to find out that their capital is already under threat. Not by some warmongering nation, but by a certain individual that has come to them seeking asylum, knowledge, profit, and power through any means necessary. As this newcomer burrows into the city's underbelly like a voracious tick, it cares not for the people it hurts along the way. Indeed, any soul unfortunate enough to cross paths with Boxxy T. Morningwood seems doomed to have their life ruined in one way or another. Often through no fault of their own.
Whether it's an ancient being, a skilled assassin, a godlike archer, or a fresh-faced recruit, none shall be spared from the whims of chaos.
CONTENT WARNING: Profanity, gore, violence, explicit adult content
Putting the Grand Quest behind them, the party rides onward in search of answers. Between one member’s unexpected new condition and the mysteries of the Bridge, their only hope appears to be gaining entrance to Lumal, said to hold the greatest collection of knowledge in all the kingdoms.
But when a curious path appears in a seemingly uninhabited forest, the party finds themselves in a place set apart from the kingdoms, and the world at large: a hidden hamlet, filled by unusual people, all of whom have long histories of their own.
Soon sealed inside the town by unseen forces, the former NPCs will have to uncover what brought them there --and who is keeping them trapped-- while there’s still time to fight back. Because something more is brewing, something involving the very gods themselves. With unknown enemies to the front and supposed allies at their rear, the party will need more than their usual tricks if they hope to see the outside world once more.
The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.
A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers.
Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl.
The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck.
Finding themselves permanently stuck in this strange new world, the gang tries to make the best of it by finding the nearest tavern and getting shitfaced. The plan goes just fine until they lose Katherine and Chaz. They soon discover that they aren't the first players Mordred has sent to this world.
Ever wonder what happened to the Isekai’d gamer who found himself incarnated into the overweight body of a LitRPG farmer, only to spit in the face of destiny and earn more money and experience than anyone ever dreamed possible? Fairytales would have you believe he lived happily ever after, but life doesn’t always match up to fairytale endings.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer turned clerical error, has now become a thorn in the vindictive Northern Regent’s side. To make matters worse, he has a giant stuck in his well. And the adventurers’ guilds are pounding on his door for the chance to kill it. Which is more than a little annoying, as all Arnold wants to do is focus on taking his trap method wide while he builds a farm to give down-on-their-luck farmers like him a chance.
However, there is “one” little problem with his plan…
Changing the world isn’t easy. And Arnold needs an entire industry that doesn’t currently exist. And resource management is hard. And trying to find good employees is difficult. And Blackwood doesn’t have the infrastructure to support all these people, even if he does. And the regent is out for blood and trying to ruin him. And no matter what he tries, the giant won’t die. And for some reason, Ranic wants him to find a goal that gives his life meaning.
So let’s see how well his happily ever after really goes…
Well, it could be better. Jim and his literal shoulder demon have survived, so far, by the skin of their teeth.
After finding a long-abandoned starter village, Jim has begun the process of rebuilding his town. Unfortunately, for our favorite adventurer, the threats he now faces are far more complicated than mere monsters. The poor Noob has to deal with angry townsfolk, trade negotiations, and a talking badger.
With goblins and bandits also sniffing around, will Noobtown, I mean Windfall, survive?
Charlie Asher is a pretty normal guy with a normal life, married to a bright and pretty woman who actually loves him for his normalcy. They're even about to have their first child. Yes, Charlie's doing okay—until people start dropping dead around him, and everywhere he goes a dark presence whispers to him from under the streets. Charlie Asher, it seems, has been recruited for a new position: as Death.
It's a dirty job. But, hey! Somebody's got to do it.
'A ruined life. A broken heart. He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now, as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.' to 'Ein ruiniertes Leben. Ein gebrochenes Herz. Er dachte, es sei das Ende, und seine Waffe war bereit, um dies sicherzustellen. Aber ein merkwürdiges Angebot seines einzigen Freundes kommt in buchstäblich letzter Sekunde. Die Neugier holt ihn ein, und er findet sich in iNcarn8 wieder, ein Spiel, das behauptet, ein ganz neues Leben zu sein. Als Montana, der überlebensgroße Krieger, hat er nun noch ein letztes Mal Gelegenheit, sein Leben in Ordnung zu bringen.'