With less than a month left to prepare the Earth for what is about to happen, Silas must pull out all the stops to save as many people as possible.
Of course is one system wasn’t bad enough, Earth has been declared a contested world and now it isn’t just the Earth competing any longer but at least two systems trying to gain control of the Earth.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Diagnosed with terminal cancer, no money for treatment, and an athletic scholarship hanging by a thread... he didn't have many options. But the university clinic had offered him a free videogame. Some sort of "therapy," they said. A way to while away the hours until he kicked the bucket. Yay.
What Dom wasn't expecting was to get swindled by a surly casino owner right out of the gate. Or get dropped in a backwater hellhole voted the “#1 worst starting location in Awaken Online.” That might have been because a videogame mafia controlled the city. Or maybe it was because even the plant life could kill you. Regardless, his shit luck had obviously tagged along for the ride.
But that's life. The odds are stacked in the house's favor, you're running out of chips, and you have to decide to hit or fold. For Dom, he decided to go all in. What did he really have to lose?
It's just his life and happiness hanging in the balance.
Desert sands. Arcane magic. A love lost.Finn Harris should have been the one to die. But he wasn't - his wife took his place. What was worse, he only had himself and his company to blame.They let their passion outpace their prudence, determined to revolutionize the world. While all innovation comes with a price, he never imagined it would cost him Rachael.Nearly a decade later, Finn is content to hole himself up and wait out the rest of his life - what little he has left. That is, until his daughter intervenes, forcing him out of his grief and into a new virtual reality game developed by his old employer. They're calling it Awaken Online, and she believes there's something unusual going on inside the game. And since Finn knows the company, knows their tactics - she might be right.Finn wasn't sure what he expected to find when he logged in. But it certainly wasn't a manipulative fire god or a school for mages - where the students are pitted against each other in deadly duels and the faculty isn't shy about maiming or injuring novice mages to prove a point.Now Finn must learn to fight, for his own life and a chance at redemption. He'll need to prove that his fire hasn't been snuffed out.That there's still an ember burning...A standalone trilogy in the hit LitRPG Fantasy series with hundreds of thousands of copies sold and now spanning 14 novels. Grab your copy of Awaken Online now and get ready to sink into some good old fashioned mayhem.About the A staple of the LitRPG genre and one of the most popular VRMMO LitRPGs ever written, with hundreds of thousands of copies sold. Follow the story of a brilliant, retired engineer. An old disabled man with nothing to lose and everything to gain.
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
Shortly after pressing his Talents in an attempt for treasure netted an entire planet a reckoning against autonomous golems and a flying rift, Matt, Liz and his Bond Aster find themselves being sucked into a war.
With the sides being drawn between two rival kingdoms seeking approval to join the Empire proper, those running the Path of Ascension are offered a chance to choose sides and fight to gather experience. Garner glory, prizes and power.
With a kingdom’s survival on the line and the eyes of so many on them, which side will make it out on top, and how will this affect the team’s Path of Ascension.
Invasions and sabotage. Two civilizations doing anything to exist. War crimes are the norm.
Joe takes his first step into exile, and is promptly unable to breathe. This new Zone has a higher concentration of power, magnitudes denser. His first task is to survive, but mere survival is the least of his concerns.
The Zone he has landed on has been in a state of constant war for thousands of years, a tug of war between the Elven and Dwarven societies. Not choosing a side is the same as declaring both to be your personal enemy. Though he is resistant, Joe reluctantly decides to go with the group he thinks will help him grow the most—and is instantly plunged into their bitter war. To gain the freedom he desires, Joe needs to turn to the less savory aspects of his class.
Engulfed by darkness, Joe can only hope he’ll be able to snuff out the light.
After failing to take down the United World Government, Alan is a wanted fugitive on Earth. With nowhere else to go he leads the Black Rose guild into the Abyss Labyrinth. But hidden agendas thrive within the mercenary guild, and Alan soon discovers larger forces at play.
The Game is a war for survival, and a solo victory is virtually impossible—Alan needs to pick a side. But what does winning even mean in the Game? Will Alan be just another sacrificial pawn, or can he find a path to success?
That is Derek’s creed, and what's got him through the System Integration on Earth.
Everything changed when the System came. Cute bunnies and beautiful butterflies became savage killing machines. Then the Invaders arrived with a single goal: to obtain ownership of this new habitable planet.
War has raged ever since.
None of this mattered much to Derek, aside from making living a little more perilous. He mostly kept to himself. He was the weird guy who owned a cabin that occasionally came into town for a drink and light conversation. After System Integration, that didn’t change much—he only got stronger.
After years of fighting monsters and Invaders alone he’s become quite adept at surviving. Who needs others to get in the way or worry about?
Until one day, Derek goes against his better judgement. He decides to lend some help on a mission that doesn’t seem too hard… He should have stuck to being alone…
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