Renie Sulaweyo, a teacher in the South Africa of tomorrow, realizes something is wrong on the network. Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.
Second book in New York Times -bestselling author Tad Williams's cyberpunk fantasy series • “Tad Williams is the brightest and best of the fantasists.” ―Neil Gaiman, author of American Gods
Otherland. In many ways it is humankind's most stunning a private, multidimensional universe built over two generations by the greatest minds of the twenty-first century. But this most exclusive of places is also one of the world's best kept secrets, created and controlled by an organization made up of the world's most powerful and ruthless individuals, a private cartel known—to those who know of their existence at all—as The Grail Brotherhood.
Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever. And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland. But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world.
And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows—in one form or another—through all the worlds. But the odds seem to be completely against them as they—and the one outsider with whom they might join forces—become hopelessly lost in realms where an Ice Age tribe's fears can only be quenched in blood...where insects are as large and deadly as dinosaurs...where they are caught in the war between a man made of straw and one made of tin...where cartoon ads take on a life of their own...where humans strive to survive in the aftermath of an alien invasion...and where one among their party is actually The Grail Brotherhood's most terrifying weapon—a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth...
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Dream Park, a futuristic virtual amusement park, turns very real when double agents using live ammunition wreak havoc on unsuspecting tourists, turning this technologically advanced haven into a nightmarish world. Reissue.
Conspiratorial conflicts boiling over. Allies pushed into the mix. The stars are spilling war onto Earth.
Kat revealed the Stallesp plot: the aliens never meant to abide by rules laid down by the Galactic Consensus, instead choosing to ask forgiveness rather than permission for interfering with Earth and its corporations. Now she is fighting a lonely war against the invasion as she tries to buy enough time for help to arrive.
Her allies are gone or preoccupied, forcing her and the few friends she’s made to try and root out the invaders without formal support. As her investigation heats up, revealing a situation worse than Kat ever could have expected, she needs to confront an unpleasant fact: not all of humanity's enemies are aliens.
Now Kat is racing against time, both in and out of the tower. Despite her skills, magic, and allies, her best may not be enough.
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game.
A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
The World Boss is defeated, but Ryan’s troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined.
WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!
Imbued with superhuman power, a young woman becomes the ultimate weapon, in this post-apocalyptic cyberpunk series from the bestselling author of Genesis.
Ninety years ago, Earth was consumed—and irrevocably transformed—by a cloud of alien nanites known as the Mist, bestowing humanity with uncanny abilities and enhancing technology far beyond early twenty-first century science. But these advancements came at a high Billions are dead. The planet has been overrun by vicious monsters. And alien overlords await the opportunity to swoop in and exploit what remains of Earth and its people for all their worth.
Mirabelle Braddock was born into this much-changed world. In the megacity of Nova, built above the flooded ruins of New Orleans, she lives a privileged, though isolated, life as the niece of Jeremiah Braddock. Jeremiah survived the onset of the Mist to become one of the planet’s most dangerous men, and he intends to use his hard-earned power to accomplish a single train Mira to withstand Earth’s imminent Integration into the larger galaxy.
Soon, the alien factions waiting in the wings will descend and strip the planet bare, leaving little more than a wasteland. To ensure Mira’s survival, Jeremiah has given her a unique Tier 7 Nexus Implant, granting her abilities heretofore unseen. Further augmented with cybernetics and an arsenal of advanced weaponry, Mira has the potential to become the most powerful being on Earth—and possibly even save the world from its seemingly inevitable destruction.
From Karl Schroeder, author of Lockstep, comes the near-future, science fiction, hacker’s heist, Stealing Worlds.
Sura Neelin is on the run from her creditors, from her past, and her father’s murderers. She can’t get a job, she can’t get a place to live, she can’t even walk down the the total surveillance society that is mid-21st century America means that every camera and every pair of smart glasses is her enemy.
But Sura might have a chance in the alternate reality of the games. People can disappear in the LARP game worlds, into the alternate economy of Notchcoin and blockchains. The people who build the games also program the surveillance networks—she just needs an introduction, and the skills to play.
Turns out, she has very valuable skills, and some very surprising friends.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
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