Renie Sulaweyo, a teacher in the South Africa of tomorrow, realizes something is wrong on the network. Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.
"The Grail Brotherhood has built the most powerful, sophisticated simulation network imaginable. At the same time, they have manipulated ad injured the minds of thousands of children."
This proclamation from the mysterious Mr. Sellars confirmed what Renie Sulaweyo had feared to be true when she first broke into the Otherland network in a desperate search for the cause of her brother Stephen's deathlike coma.
Now Renie, the Bushman !Xabbu, and their companions find themselves navigating a treacherous and ever-changing course―from a strangely unfinished land, ro a seemingly endless labyrinthine House―pursuing a sociopathic killer who has stolen one of their group.
To Renie's despair she is no closer to uncovering the secrets which could help save Stephen's life, and now it appears that something may be very wrong with the Otherland network itself.
As Paul Jonas, Orlando, Renie and the rest strive to reach Priam's Walls, in the heart of Troy, they know that their quest is running perilously short of time. For the Grail Brotherhood has finally set the date for the Ceremony when they will make their bid for the immortality, and thereby seal the fate of Earth's children forever.
But before Renie and her allies can hope to stop the Brotherhood, they must first solve the mysteries of Otherland itself, and confront its darkest secret―an enitity known only at the Other.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Dream Park, a futuristic virtual amusement park, turns very real when double agents using live ammunition wreak havoc on unsuspecting tourists, turning this technologically advanced haven into a nightmarish world. Reissue.
The World Boss is defeated, but Ryan’s troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined.
WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game.
A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
Conspiratorial conflicts boiling over. Allies pushed into the mix. The stars are spilling war onto Earth.
Kat revealed the Stallesp plot: the aliens never meant to abide by rules laid down by the Galactic Consensus, instead choosing to ask forgiveness rather than permission for interfering with Earth and its corporations. Now she is fighting a lonely war against the invasion as she tries to buy enough time for help to arrive.
Her allies are gone or preoccupied, forcing her and the few friends she’s made to try and root out the invaders without formal support. As her investigation heats up, revealing a situation worse than Kat ever could have expected, she needs to confront an unpleasant fact: not all of humanity's enemies are aliens.
Now Kat is racing against time, both in and out of the tower. Despite her skills, magic, and allies, her best may not be enough.
Imbued with superhuman power, a young woman becomes the ultimate weapon, in this post-apocalyptic cyberpunk series from the bestselling author of Genesis.
Ninety years ago, Earth was consumed—and irrevocably transformed—by a cloud of alien nanites known as the Mist, bestowing humanity with uncanny abilities and enhancing technology far beyond early twenty-first century science. But these advancements came at a high Billions are dead. The planet has been overrun by vicious monsters. And alien overlords await the opportunity to swoop in and exploit what remains of Earth and its people for all their worth.
Mirabelle Braddock was born into this much-changed world. In the megacity of Nova, built above the flooded ruins of New Orleans, she lives a privileged, though isolated, life as the niece of Jeremiah Braddock. Jeremiah survived the onset of the Mist to become one of the planet’s most dangerous men, and he intends to use his hard-earned power to accomplish a single train Mira to withstand Earth’s imminent Integration into the larger galaxy.
Soon, the alien factions waiting in the wings will descend and strip the planet bare, leaving little more than a wasteland. To ensure Mira’s survival, Jeremiah has given her a unique Tier 7 Nexus Implant, granting her abilities heretofore unseen. Further augmented with cybernetics and an arsenal of advanced weaponry, Mira has the potential to become the most powerful being on Earth—and possibly even save the world from its seemingly inevitable destruction.
From Karl Schroeder, author of Lockstep, comes the near-future, science fiction, hacker’s heist, Stealing Worlds.
Sura Neelin is on the run from her creditors, from her past, and her father’s murderers. She can’t get a job, she can’t get a place to live, she can’t even walk down the the total surveillance society that is mid-21st century America means that every camera and every pair of smart glasses is her enemy.
But Sura might have a chance in the alternate reality of the games. People can disappear in the LARP game worlds, into the alternate economy of Notchcoin and blockchains. The people who build the games also program the surveillance networks—she just needs an introduction, and the skills to play.
Turns out, she has very valuable skills, and some very surprising friends.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
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