The world called out for a hero to purge it of a great evil. It received Broccoli Bunch, explorer, expert cleaner, occasional ghost-buster, and full time Cinnamon Bun.
Features include: Talking enemies into becoming friends Hugging menu boxes Awesome overpowered skills (such as Cleaning, and Gardening) And more adventure than you could shake a stick at!
In the first book of this thrilling isekai adventure series, a human becomes a dungeon—and soon that dungeon becomes something much, much more . . .
The usual result of a human taking a runaway semitruck head-on is a very sudden, very fast track to the pearly gates. But for one newly noncorporeal man, there’s another become a dungeon. Feeling sorry for the desperate angel assigned to him, the man relents. Heck, if it doesn’t work out, he can always chat with Saint Peter about it later.
Next thing you know, he’s a dungeon. Admittedly, a small, run-down, somewhat unimpressive dungeon (more of a house, actually), but you gotta start somewhere, right? Slowly but surely, the new dungeon learns the ropes, building himself up with scions of every creepy-crawly sort he can find; gathering mana; dealing with invaders, delvers, noobs, and annoying guild reps; and gradually becoming a local legend known as Thedeim (get it?).
The more Thedeim’s power and reputation grows, the more he becomes a part of his new world—and the more its various denizens become a part of his. But how is a proper dungeon supposed to instill spine-shattering, mind-melting terror in a pack of questing adventurers when it’s so much more fun to play along with them?
The first volume of the hit LitRPG fantasy series—with more than seven million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
Looks like I’ve been reincarnated into a gamelike world filled with monsters and dungeons. But don’t worry—it’s nothing I can’t handle. I chose Creation Magic for my unique skill, you see, and it lets me make whatever item I want...so long as I’ve got enough mana. Ah, there’s always a catch, isn’t there? But where there’s a rule, there’s a loophole—and this little witch knows just the trick to expand her mana pool a bit more each day.As for what I’ll be up to in the meantime, first I’ll make a friend. (Literally. Golems are a thing in this world.) Next, I’ll make some tracks. (And the sooner, the better. The goddess dropped me off in the middle of the wastelands). Then finally, one day, I’ll make myself a place where I can truly belong. (That’s the plan, at least.) Time to make some magic!
None will be given peace and only those strong enough can take it…The adventures of Nate and company continues… An encounter with the world’s greatest threat awakens something within the potion maker… Truths of Nate and his purpose begin to manifest… One simply cannot ignore their bloodline… Things will never be the same again. The 4th installment of Rise of the Cheat Potion Maker beckons you!
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
What happened? The last thing Jim remembered was being tossed unceremoniously through the Demon Door. Now, he's right back where he first started his adventure, sans demon and badger. Jim's got to make some fast choices if he has any hope of making it back to Windfall and defeating Charles. But after Jarra's death, is Windfall even what he wants anymore?
What do you have when you blend a pinch of litrpg, a touch of farming simulator, a sprinkle of epic fantasy, a whole cup of Isekai, and a dash of Home Alone?
You have Arnold’s life.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer, wakes upon an altar to find himself incarnated into the overweight body of a farmer who could have been his fatter twin. He’s not the hero. He’s not the villain. He’s certainly not the chosen one who is there to save the world. He’s a clerical error. It could be a bad joke, but apparently, it happens so often that they have a standard procedure for returning you. That standard procedure doesn't apply to Arnold.
Now stuck on a new earth, in a new universe, with no way home, Arnold must use his gaming skills to figure out how to level his farmer class to 100 and gain a second class which doesn't make him want to beat his head against the wall. There is just one small problem: farmers don't gain experience from killing monsters. Like at all.
Follow Arnold on his hilarious journey as he stubbornly comes to grips with his new reality and tries to change his destiny from that of your typical farmer.
'A ruined life. A broken heart. He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now, as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.' to 'Ein ruiniertes Leben. Ein gebrochenes Herz. Er dachte, es sei das Ende, und seine Waffe war bereit, um dies sicherzustellen. Aber ein merkwürdiges Angebot seines einzigen Freundes kommt in buchstäblich letzter Sekunde. Die Neugier holt ihn ein, und er findet sich in iNcarn8 wieder, ein Spiel, das behauptet, ein ganz neues Leben zu sein. Als Montana, der überlebensgroße Krieger, hat er nun noch ein letztes Mal Gelegenheit, sein Leben in Ordnung zu bringen.'
Putting the Grand Quest behind them, the party rides onward in search of answers. Between one member’s unexpected new condition and the mysteries of the Bridge, their only hope appears to be gaining entrance to Lumal, said to hold the greatest collection of knowledge in all the kingdoms.
But when a curious path appears in a seemingly uninhabited forest, the party finds themselves in a place set apart from the kingdoms, and the world at large: a hidden hamlet, filled by unusual people, all of whom have long histories of their own.
Soon sealed inside the town by unseen forces, the former NPCs will have to uncover what brought them there --and who is keeping them trapped-- while there’s still time to fight back. Because something more is brewing, something involving the very gods themselves. With unknown enemies to the front and supposed allies at their rear, the party will need more than their usual tricks if they hope to see the outside world once more.
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