Heinrich de Gramont’s petition to the king to release Max Renard from his duty to serve at Westerly Fort has been signed. Max’s debt to the crown has been paid. And now his “doting” uncle expects his wayward and petulant nephew to come to the capital at once so he can be wed to Viscountess Aurélie de Marbot.
Max knows there’s no getting out of a trip to the capital this time. Also, beyond personal affairs, he has a lot of questions both for his father’s brother and a number of maternal relatives. And so, Max decides to make for Herouxville to see with his own eyes just how far blood ties can take him.
After traversing the dangerous Dead Zone, Zac has finally managed to save his sister and bring her back to Port Atwood.
But Zac knows he can't relax. Not if he wants to keep her safe. The foreign factions keep spreading their influence, and ancient foes have set their sights on Earth.
With his newfound abilities, Zac has joined the Limited Hunt to gain the strength needed to protect his family and his world.
However, the System is unwilling to let Zac train in peace, and the hunt is not what it seems...
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
Having arrived at the Order of the Malefic Viper, Jake is eager to improve his alchemy…
However, reality can often be cruel. Because while trying to do just that, Jake will be dealing with the political landscape of the Order. Between hiding his identity as the Chosen of the Big Boss, being forced to attend get-togethers, visiting vampires to sell ancient memorabilia, and trying to actually learn some alchemy, Jake's busier than ever.
Earth also still calls. There, he helps friends deal with family issues by going on a nice road trip with Carmen and Sylphie. On the way, he can hopefully find time to hunt down the final Primas he needs – powerful monsters with unique key fragments – to participate in the upcoming system event dubbed the Seat of the Exalted Prima.
An event that hopefully – no, certainly – won’t have any unforeseen Bloodline-induced shenanigans.
Ard joins the war with an explosive start, the Garrish army is marching through the pass to the ruined Chillwind Fort. The only defenders are Ard and company to hold out until reinforcements can arrive. Though his accolades are too startling and he draws the attention of The King only for General Trevis to swoop in and send Ard on a mission behind enemy lines. He's to stir up the populace of their rival kingdom to rebellion.
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
Multiplying foes. A deadly city. And with no clear path to his goals, how will Michael survive Nexus? Michael reaches Nexus, but finds advancing more challenging than he’d anticipated. Factions abound, allegiances shift, and separating truth from lies is harder than ever.
The line between friend and foe blurs, and Michael’s path grows murkier. Nexus is a place of both opportunity and danger. Sitting at the heart of the world, the city is home to thousands—ordinary people, players, but Powers too. Can Michael remain free of their clutches, or will he become entangled in the Powers’ machinations?
Will Nexus be the death of Michael? Follow Michael on his epic journey and find out!
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
An ever-expanding desert. A centuries-old curse. Enough power to change Anything.
Luke is a straightforward man. There are only a few things he wants in life: levels, things to fight to gain levels, and finding Cookie so he can fight things more efficiently. Well, better armor might be nice. Yet, the other members of his team are ready for some relaxation and fun in the sun. After all, there should be huge perks that come with stopping an invasion in its tracks, and a hero’s welcome would be a welcome change.
Surprisingly, being famous for making the Kingdom wealthy and powerful has its downsides. Namely, there is now a huge price on their heads. Ordered to flee from the political machinations, assassins, and marriage proposals, The Four soon find themselves searching for a way to pit their power against the world and make a comfy home in the desert.
The problem is, Nature likes to be left alone. When you start messing with it… Anything could happen.
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