Avatar is the sixthbook in the Tower Series, a GameLit/LitRPG series from Seth Ring, bestselling author of Battle Mage Farmer and The Titan Series, set in the world of Nova Terra and starring the unforgettable Thorn. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you’ll love this page-turning series.
Pick up Avatar today and escape to the grand world of epic adventure. Endless worlds await!
Armed with new knowledge, Alex is confronted by ancient conspiracies.
After going to hell and back, Alex Roth has gained knowledge about the Traveller, Thameland’s cycle, and the hidden priests that serve Uldar’s will.
Anticipating his identity being discovered sooner or later, he plans to make himself so famous and indispensable to Generasi that the priests would not even have a prayer of dragging him into the war’s frontlines.
With newfound power, he and his companions seek to prove themselves once more in the Games of Roal, all the while Alex expands his business empire, grows stronger and researches his foes.
The rains have halted, and all that’s left is mud. Mud--and the tracks of the Goblin Lord’s army. They have finally come to Liscor, pursued by Tyrion Veltras and his forces. In their path lies The Wandering Inn. Erin Solstice will have to find a way to survive the coming conflict, and save her friends. The question is--at what cost?
(This novel is the e-book version of the free web serial. You may read the entire ongoing story online free of charge.)
That means it's time for the Pather tournament. There they will face people who are as strong as them for the first time.
But things are never easy.
With years of Luna's guidance they will have to compete twice. Once as themselves and again under a mask with restrictions meant to ensure they really are the strongest.
Don't miss Book 5 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
Outside Sacred Valley, ancient ruins rise from the earth, drawing sacred artists from miles around to fight for the treasures within.
Lindon has reached Copper, taking the first step on the road to power, but the warriors of the outside world are still far beyond him.
To advance, he turns to the arcane skills of the Soulsmiths, who craft weapons from the stuff of souls. With new powers come new enemies, and Lindon soon finds himself facing an entire sect of Golds.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.
Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?
A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
Elaine is still far from home. Far from Remus. Her friends and family don't even know if she's alive.
However, not all is lost. Elaine has fallen in with some elves, who are willing to let Elaine tag along while they head in the general direction of her home. They're off hunting shimagu, deadly bodyjackers that steal away all autonomy.
Elaine finds a small measure of comfort in Serondes's arms, experimenting with her first relationship.
Experimenting with granting others Immortality.
As Elaine travels with the elves, she needs to wrestle with numerous questions. Is the relationship with Serondes going anywhere? What's in the egg that she's keeping safe and warm? Can the elves be trusted? What happened with the civil war in Remus? And should the shimagu be treated like people, or like parasites?
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
As the cheerful childhood NPC companion who helps the [Player] learn the world during the start of the game, it was only natural that the big bad would kill her at the end of the tutorial, kick-starting the [Player] on a quest for vengeance.
The only thing is, no one told her that...
And this particular [Player] doesn’t like to play by the rules. Being a chaos-loving gremlin, he glitches her out of her programming loop and drags her on various adventures. They'll grapple with friendly sharktopuses, Evil Emperors, and what it means to be a person.
On the way, they pick up equally unlikely party members, with Qube breaking the world in increasingly strange ways as she seeks to be the very best companion ever.
All the while, Qube herself slowly realizes that her reality is not quite what it seems...
Experience the start of a GameLit / LitRPG series about an NPC freed of it's programming loop and brought along on a player's journey of adventure and power progression. A loving parody of old school games, dungeon's and dragons, and every player who has ever thought “what happens if I do this...”.
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