The system came. The apocalypse ended. And now new worlds have merged with Earth.
For Bain Lee, it means leveling his Ocularist class beyond its previous limits. With this strange class, and the ability to see into the inner workings of the system, he may find the magic skills needed to earn his redemption. And not only that, but discover the secret behind the system itself.
Allistor just wants to restore the human race. He’s doing his best with the resources he’s gathered to locate other survivors around the world and unite them. His intentions are good, and he pushes hard. The drake eggs are hatching, and his people have dreams of both a murder chicken cavalry and a drake-mounted air force. A small army of class trainers are helping to make his citizens stronger than ever, better able to survive the hazards of their new reality.
But fate, and the aliens who keep throwing stronger and more deadly challenges at him, are working against Allistor. The threat of vengeance from the Fomorian Matron, the machinations of Loki and Hel, and the jealousy of a fellow human with a lesser noble title, all add to the pressure.
When seeming good fortune turns to tragic loss, Allistor must push through and remain strong in order to face the very beings responsible for the apocalypse on earth. The murderers of humanity.
And in this confrontation, even victory has dire consequences.
On the first day, a mist descended from the heavens blanketing the earth. On the second day, a cryptic message, ‘Infusion commencing’, appeared in the corner of everyone’s eyes. On the third day, the sick were healed and the crippled walked again. On the fourth day, celebration and joy spread across the globe. And on the fifth day, the warping began…
There was no warning. A mist descended from the sky, disabling all technology and causing a weird message to appear in the corner of everyone’s eye. The situation grew even worse as animals and people started to warp, transforming into terrible monsters that prey on the living. Within months, human civilization had crumbled.
Unable to fight the seemingly-indestructible beasts, the survivors are reduced to cowering in reinforced shelters. Waiting for the end to come. Helpless.
All seemed lost until a few brave souls discovered the secret of their new reality: the Tec and how to use it to level up. Together they represent humanity’s last best hope for salvation. But they first must find the answers to the mystery of their new existence. Their journey will require them to quickly adapt to alien technology, operate strange spaceships, and even befriend an extra-terrestrial merchant with an Inferiority Complex.
Marc's Safe Zone, and his network of interconnected Safe Zones, has been upgraded to an Industrial Technology level. With the new tech level comes a number of items that they've desperately wanted to build. Now railways, lighter than air travel, primitive firearms, and more are available, once the requirements for their tech chains are satisfied.
With a quest that will take them more than two hundred miles away, given to them by a System that seems to be searching for any way to throw off its programmed limitations, lighter than air travel looks to be the way to go. Trying to get there on the ground seems like it would just be courting death.
Marc has finally managed to get the day to day running of the Safe Zone out of his own hands and into hands he trusts. His mother is fully into the administrative end of things and his father, while head of the defenses, has now been granted build access on the pedestal so Marc is free to explore and grind for levels.
With the System trying to bypass its restrictions, the elves building a new settlement in Marc's Captured lands, and what seems like a major quest that needs doing, Marc's been slowed, if not totally stalled, on the expansion of both his Safe Zone and the network of Safe Zones that allow him to Capture land. Fortunately, the lighter than air tech chain offers a number of benefits, including the ability to search the surrounding areas and track down other survivors in their own Safe Zones.
This story is approximately 155,000 words long and DRM free.
System Reborn: A LitRPG Adventure Ten years ago, deep within a rift, a choice was made Sloan chose an ending. He was killed because of it. By heroes who craved power. So called heroes betrayed the world.
Now he’s back. Reborn. Reincarnated in a world where his once companions rule. But they won't forever. He's regaining his strength, building up power, one rift at a time.
So, you want to know more? This is the story of a man out of time, appearing ten years after his death within a rift. Armed with a cheat skill, he’ll grow stronger and stronger as a Spellblade and summoner. Mixing post-apocalypse with magical realism and LitRPG flair, System Reborn is an easy LitRPG Adventure to pick up while waiting for the next big release
What would you do if your entire life was suddenly changed at the drop of a hat?
The entire population of the world that you were born into suddenly transported to another planet along with the rest of the intelligent inhabitants of the Milky Way Galaxy.
A strange System talking to you about abilities and levels without a care for your opinions.
Thousands of monster spawning dungeons placed around the new world without a care for the new inhabitants.
And if those weren't bad enough, a forced invitation for one thousand random individuals to compete in a livestreamed competition within a dungeon with the rank of Administrator as the prize.
You don’t know?
Well, it’s actually pretty simple.
You survive.
Our story follows Wolf Adler as he, along with every other human on Earth, are faced with a strange blue box filling up their vision, warning them about an upcoming reappropriation of every being of sufficient intelligence to a new planet for the initialization of some sort of System.
Will he perish in this new world? Or will he thrive?
Eddie Hunter has discovered that he loves building. Creating things with his own hands satisfies him. Fortunately his job in the game Light Online allows for that. It also requires that he do all the other things the rest of the players in the game do, so he can't just build.
Balancing his time between adventuring and building would be easy, if it didn't seem like there were always twenty-seven more things he felt he should be doing at the same time.
To make matters worse, there's good evidence supporting a fellow player's theory that Eddie's efforts to increase the settlement level of the Meadowlands cause the game to add new content in the area. So now Eddie has even more things to add to what he's already doing.
Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.
When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.
In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.
---- Dave Willmarth, writer of the Greystone "A great start to a new series from a master storyteller! The MC being more of an anti-hero is a new twist for Charles, and I’m really enjoying it!"
This book is brought to you from the author of the Litrpg series War Aeternus, The Bathrobe Knight and Merchant of Tiqpa.
To do list for the post 1. Survive the orcs rampaging through your city. 2. Survive the pod trying to steal your mind. 3. Pull off the greatest heist of all time. Eric was as shocked as everyone else when the apocalypse struck, but unlike his mother's movie, there were no chosen heroes destined to fight the beast hordes now overrunning the planet. Just people trying desperately to survive. Yet there was a glimmer of hope that humanity could hold on to. A chosen few really could level up in this brave new world, and embrace magic, adventure, and the potential for limitless power! But the only way to find out if you were one of the lucky few who can level-up and grow stronger was to dare alien vegetative pods. Pods as happy to turn you into topsoil as give you any shot at mastering a System designed to benefit elite invaders, not fragile humans just trying to survive. But Eric was all about beating the odds!
Along with a handful of new friends who happened to be rogues long before there was any System.
Friends absolutely intent on stealing a priceless fortune that their enemies are eager to claim, right out from under the noses of everyone trying to kill them!
Eric might not be able to save the world, but nothing says he can't make a killing! All he has to do is outmaneuver a thousand orcs, outfox an army of too-clever elves, and escape a war-torn city without getting caught!
Eager for a fast-paced adventure with a survivor determined to get the best of everyone trying to kill him and make a fortune while doing so? Then read on!
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