"The training levels have concluded. Now the games may truly begin."
The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.
Carl still has no pants.
They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.
Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.
Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.
Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.
To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Series: Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
Humanity on the run. Desperate base building. Dark deeds done during daylight.
Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe’s guild—The Wanderers—are attaining.
As the threat to earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don’t make the choice quickly enough. In Ardania, the human Kingdom is seeing an unprecedented influx of people. Supply and demand is an issue no matter where you go, as a civilization of a few million can’t prepare to accept an eighth of earth’s inhabitants at once.
Joe sets out to solve problems where he can, but he can’t be there for everyone… especially when a group of smiling enforcers are working to bring him down.
Four months ago, the world changed as electronics failed and blue screens started appearing, gifting humanity with abilities, Classes and Skills straight from a game. Caught in Klondike National Park during the apocalypse, John manages to fight his way free and reach Whitehorse. Unfortunately, the System hasn't finished with humanity yet and dungeons begin to appear, bringing with them more powerful, stronger and smarter monsters. Can John and his friends survive and level up?
Redeemer of the Dead is Book 2 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
What do you do when the world as you know it changes dramatically with little notice? When the Natural Laws no longer apply in all cases and the only thing to explain why is a “System” that seems to have access to everyone in the world?
Marc's home from college on break, spending his time laughing about some of the crazy news stories he's found online, and gaming. When a message appears in his line of sight, blocking out absolutely everything else, he nearly freaks out. The message warns that the world has been in a variant Natural Laws beta test for millennia and that it's about to revert to the norms.
Deciding that even if he is insane, it's not going to hurt anything to try to prepare, he settles in to do so. Despite the atrocious lack of skill the System has with the English language, he manages to work his way through enough help files to get a clue of what's coming. After sharing his discovery with a few friends, they all start to prepare together.
Once the change begins, the small group races to create a Safe Zone, an area where monsters will not spawn and where they can gather other survivors in an attempt to rescue as much of the town as possible. Along the way they discover that the new System can award classes that resemble those of the games the group has played, as well as magic for those capable of grasping it.
With monsters spawning throughout the town, everyday animals being mutated into dangerous creatures, and a System that desperately needs English language lessons, they'll do their best to save as many of the local residents as they can.
This story is approximately 155,000 words long and DRM free.
A subterranean power creates strange bedfellows for Jason and his friends in the epic next installment of He Who Fights with Monsters.
Following the devastating attack on Yaresh, its people are left to pick up the pieces. The city lies in ruins, but its decimated defenders have more to deal with than just reconstruction. Jason's actions during the battle have brought unwelcome attention from allies and enemies alike. While the adventurers question his loyalty, the messengers question his very nature. Both have designs on Jason that he intends to thwart, but a danger comes to light that shifts everyone's agenda.
Deep underground, a hidden civilization has survived by tapping into a long-buried power. That power's growing instability has become both a threat and an opportunity to the warring surface factions. Neither side can stop or claim the power alone, leading to an uneasy alliance with a reluctant Jason at the center. The adventurers, messengers, and Jason himself all have intentions for the power but little idea what awaits them below ground. There are more players involved than any of them realize, and soon, they will have greater problems than each other.
About the series: Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.
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