When Brent Roth suffered a workplace accident that rendered him temporarily immobile, he found himself lying in bed dreaming of a better life. He dreamed of a life where maintaining his health was no longer a daily struggle, and then when he had lost all hope, he had discovered a new virtual reality game on the horizon. A VR-MMORPG that offered him everything he lacked in real life, everything that had eluded him.
A world where he could find adventure, companionship, and success all wrapped up in the singular package of The Dragon’s Wrath. The game offered him a chance, a chance for salvation… a glimmer of hope.
It was better than a dream, it was a virtual dream.
Atherleah Carroll grew up in a negative-tax family in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more and with the help of her local gang-leader, she learned the skills to escape the relentless pressure to accept a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level personal AI. This mistake not only removed the limits placed on the AI but also broke some of the Government instigated control parameters. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life. On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live at the local POD facility and help with her education. With the help of her rapidly evolving AI, she has not only thwarted attempts by the government to limit her opportunities but evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI Leah has helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. The family, which runs the virtual crime syndicate, has cornered Leah in the depths of a virtual-mine and sent twenty player-mercenaries to capture her. Fleeing through a hidden doorway into a mirror mine operated by goblins Leah hopes to escape her pursuers.
Conspiratorial conflicts boiling over. Allies pushed into the mix. The stars are spilling war onto Earth.
Kat revealed the Stallesp plot: the aliens never meant to abide by rules laid down by the Galactic Consensus, instead choosing to ask forgiveness rather than permission for interfering with Earth and its corporations. Now she is fighting a lonely war against the invasion as she tries to buy enough time for help to arrive.
Her allies are gone or preoccupied, forcing her and the few friends she’s made to try and root out the invaders without formal support. As her investigation heats up, revealing a situation worse than Kat ever could have expected, she needs to confront an unpleasant fact: not all of humanity's enemies are aliens.
Now Kat is racing against time, both in and out of the tower. Despite her skills, magic, and allies, her best may not be enough.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
"The Grail Brotherhood has built the most powerful, sophisticated simulation network imaginable. At the same time, they have manipulated ad injured the minds of thousands of children."
This proclamation from the mysterious Mr. Sellars confirmed what Renie Sulaweyo had feared to be true when she first broke into the Otherland network in a desperate search for the cause of her brother Stephen's deathlike coma.
Now Renie, the Bushman !Xabbu, and their companions find themselves navigating a treacherous and ever-changing course―from a strangely unfinished land, ro a seemingly endless labyrinthine House―pursuing a sociopathic killer who has stolen one of their group.
To Renie's despair she is no closer to uncovering the secrets which could help save Stephen's life, and now it appears that something may be very wrong with the Otherland network itself.
As Paul Jonas, Orlando, Renie and the rest strive to reach Priam's Walls, in the heart of Troy, they know that their quest is running perilously short of time. For the Grail Brotherhood has finally set the date for the Ceremony when they will make their bid for the immortality, and thereby seal the fate of Earth's children forever.
But before Renie and her allies can hope to stop the Brotherhood, they must first solve the mysteries of Otherland itself, and confront its darkest secret―an enitity known only at the Other.
Dream Park, a futuristic virtual amusement park, turns very real when double agents using live ammunition wreak havoc on unsuspecting tourists, turning this technologically advanced haven into a nightmarish world. Reissue.
A few days have passed since Jason's confrontation with Alfred and he's debating whether to reenter Awaken Online. Alfred has made a proposition that Jason isn't certain he should accept.
After the battle with Alexion, Jason has also been appointed the Regent of the Twilight Throne. He must assume the mantle of ruling an undead city – with everything that entails. His first task is to investigate the dark keep that looms over the city’s marketplace. This act will lead to a chain of events that might ensure his city’s survival or create new enemies.
Meanwhile, Alex re-enters the game listless and angry after his loss against Jason. With his reputation in the gutter and no prospects, he will face a choice regarding how he intends to blaze his path through the game.
Barliona: a virtual world jam-packed with monsters, battles-and, predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief. The only rule that attempted to regulate the game demanded that no player be allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.
Mirror World is a new LitRPG series set in the virtual world of an online MMORPG game.
The ads enthused, “The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!”
But Oleg isn’t meant to become a great wizard or a famous warrior. He’ll never have a castle of his own. Neither will he ever tame a dragon. And he’s definitely not the type to conquer a kingdom, however virtual it may be.
Oleg is doomed to toil away in the recesses of Mirror World’s mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
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