Librarian’s Note: this is an alternate cover edition for ASIN B087YVV2XT.
Having experienced his first survival type Trial, Trent Embra is eager to explore what else the world has to offer. There is only one problem. Not everyone comes away from a month of constant fighting untouched. Trent’s friend, Tersa is unhinged by her time in the Land of the Undying Lord, and Sergeant Cullen means to see her fixed. Trent, enlisted to help, is dragged towards another Trial, mostly willingly. Only time will tell if Tersa still has a place in the Guard, and what the Infinite World has in store for Trent.
Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.
Shortly after pressing his Talents in an attempt for treasure netted an entire planet a reckoning against autonomous golems and a flying rift, Matt, Liz and his Bond Aster find themselves being sucked into a war.
With the sides being drawn between two rival kingdoms seeking approval to join the Empire proper, those running the Path of Ascension are offered a chance to choose sides and fight to gather experience. Garner glory, prizes and power.
With a kingdom’s survival on the line and the eyes of so many on them, which side will make it out on top, and how will this affect the team’s Path of Ascension.
It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.
Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.
His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.
It turns out dying on your Ascension Day is the easy part.
*****
Hey, LitRPG readers! I've created an FAQ for Shade's First Rule to answer some of the common questions and to help you decide if this book is for you. It can be found at: afkauthor.com/faq
Hunt the mesmer. Free the captives. Be the hero you never wanted to be.
It's been ten days since Jade finally got out. Out of the bed she spent her life trapped in, out of the hospital, and now out of the city, the walls, and way outside of her comfort zone.
The wilderness is a terrifying place, especially when you're hunting mesmer…and everything else is hunting you. Unfortunately, getting out of the forest won't get her out of the woods. She’ll need to navigate court politics and foreign policy if she wants to come out in one piece. Paving a way through state affairs will prove at least as difficult as trying to find her way through Basaigh Woods.
Andara’s newest traveler has a lot on her plate; it’s a good thing she’s hungry for adventure!
Surviving Lord Darius's attack put Elorion's level over the top. He must soon leave the Mistress's Labyrinth for the unknown dangers of the Underworld.
There are three paths that stand before him. Should he absorb all the Blue Magic he can find, power level his fellow captives, or take on the bone palace alone?
Finally, back on Earth, Jake has to adapt and evolve as his hunt continues...
With a huge open planet before him, Jake has literally grown wings as he begins his conquest of the local wildlife. With his newfound freedom, he finds his true Path as a hunter. All the while trying to avoid the responsibilities of having founded the first city on the planet. Oh, and bird friends.
Meanwhile, all across Earth, Pylons of Civilization are claimed. Cities are constructed, humanity beginning to regain its foothold. Factions grow and expand as political alliances are formed and professional relations are created, as godly and mortal factions alike move to establish themselves as the dominant force on Earth.
None of which Jake cares too much about while he finds himself far too busy doing what is truly important in life:
Hunting, alchemy, and getting that D-grade evolution.
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
Welcome to Long Awaited seventh novel of the Best Selling LitRPG Saga, Chaos Seeds, by Aleron Kong. A mesmerizing tale reminiscent of the wonder of Ready Player One and the adventure of Game of Thrones #1 in Epic Fantasy || #1 in Cyberpunk || #1 in Video Game Fantasy
In The Land:Predators, the Mist Village has harnessed its power. Core buildings, Professional fighters and now, their own Dungeon, the settlement is primed to grow into a kingdom of true power and magic. The path to power has not been without risk, however. The MistVillage has been noticed.
Evil nobles from the Kingdom of Law, bloodthirsty goblins fromthe Serrated Mountains, an undead lord with a penchant for human sacrifice and fanatical kobolds from the Depths, all plot the village's destruction. The predators are circling. Richter's people are horribly outnumbered by foes whose own power has been entrenched for thousands of years.
Richter and Sion need to be stronger than ever before. Luckily, they are. New skills have been learned, stronger enchantments have been wrought and the hundreds of villagers have answered the call to adventure. The Companions do not stand alone. While many eyes have turned towards the mists, wanting to take the treasures within, the Mist Village stares back with a simple message.
Come and get it!
Welcome Back!
Track your reading progress and sync your library.