Hachiman Hikigaya is a cynic. “Youth” is a crock, he believes–a sucker’s game, an illusion woven from failure and hypocrisy. But when he turns in an essay for a school assignment espousing this view, he’s sentenced to work in the Service Club, an organization dedicated to helping students with problems in their lives! How will Hachiman the Cynic cope with a job that requires–gasp!–optimism?
Mitsuha, una ragazza di provincia, e Taki, giovane di Tokyo, sconosciuti entrambi delusi dalle loro quotidianità, si ritrovano un giorno a vivere in sogno una la vita dell'altro. Lasciandosi dei messaggi per il "risveglio" inizieranno a comunicare e a conoscersi, cercando di capire la loro strana relazione e il legame che li unisce e si rafforza notte dopo notte, sogno dopo sogno, mentre incombe il passaggio di una misteriosa cometa... Una storia per tutti a cui è impossibile rimanere indifferenti, capace su carta come sullo schermo di danzare sul filo del reale, del sogno e del soprannaturale e di farci entrare nelle vite dei suoi protagonisti.
I did it. I did it! I'm finally an Arachne! ...Aaand things are already going way differently than I thought they would. I guess I kinda joined up with the Demon Lord? Which means working with, you guessed it, demons. I mean, I've just casually become traveling companions with the lord of demons and a vampire princess. I'll worry about that later, though. It's about time I properly acquainted myself with the world of humans!
Following his good fortune in Pazzio, Lawrence is confident that he is on the path to realizing his dream of becoming a town merchant. One ill-informed business decision, though, leaves him teetering on the brink of bankruptcy and ruin! With no assets to his name - other than the cunning of his fetching traveling companion, Holo the Wisewolf - Lawrence may need to resort to illicit means to put his affairs in order. With all of the merchant's plans hinging on one beautiful young shepherdess - for whose vocation Holo holds no affection - Lawrence's prospects, both personal and professional, are looking grim!
A dedicated gamer and antisocial shut-in downloads an update to her favorite fantasy RPG—only to find herself sucked into the game world for real. Reset to level one and equipped with only a cute bear onesie that grants her impressive abilities, Yuna sets out to explore her new reality—even though the fact that she can't seem to take the bearsuit off gives her paws, er, pause!
Around midnight, under a lonely street lamp in a provincial town in Japan, lies a white woman, a blonde, alone, robbed of all four limbs, yet undead. Indeed, a rumor's been circulating among the local girls that a vampire has come to their backwater, of all places.
Koyomi Araragi, who prefers to avoid having friends because they'd lower his “intensity as a human," is naturally skeptical. Yet it is to him that the bloodsucking demon, a concept “dated twice over," beckons on the first day of spring break as he makes his way home with a fresh loot of morally compromising periodicals.
Always disarmingly candid, often hilariously playful, and sometimes devastatingly moving, KIZUMONOGATARI: Wound Tale is the perfect gateway into the world of author NISIOISIN, the bestselling young novelist in Japan today. The prequel to BAKEMONOGATARI (“Monster Tale"), this is where the legendary MONOGATARI series, whose anime adaptations have enjoyed international popularity and critical acclaim, begins. A theatrical feature based on KIZUMONOGATARI is due to be released in Japan in January 2016.
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