Hachiman Hikigaya is a cynic. “Youth” is a crock, he believes–a sucker’s game, an illusion woven from failure and hypocrisy. But when he turns in an essay for a school assignment espousing this view, he’s sentenced to work in the Service Club, an organization dedicated to helping students with problems in their lives! How will Hachiman the Cynic cope with a job that requires–gasp!–optimism?
A dedicated gamer and antisocial shut-in downloads an update to her favorite fantasy RPG—only to find herself sucked into the game world for real. Reset to level one and equipped with only a cute bear onesie that grants her impressive abilities, Yuna sets out to explore her new reality—even though the fact that she can't seem to take the bearsuit off gives her paws, er, pause!
I did it. I did it! I'm finally an Arachne! ...Aaand things are already going way differently than I thought they would. I guess I kinda joined up with the Demon Lord? Which means working with, you guessed it, demons. I mean, I've just casually become traveling companions with the lord of demons and a vampire princess. I'll worry about that later, though. It's about time I properly acquainted myself with the world of humans!
Mitsuha, una ragazza di provincia, e Taki, giovane di Tokyo, sconosciuti entrambi delusi dalle loro quotidianità, si ritrovano un giorno a vivere in sogno una la vita dell'altro. Lasciandosi dei messaggi per il "risveglio" inizieranno a comunicare e a conoscersi, cercando di capire la loro strana relazione e il legame che li unisce e si rafforza notte dopo notte, sogno dopo sogno, mentre incombe il passaggio di una misteriosa cometa... Una storia per tutti a cui è impossibile rimanere indifferenti, capace su carta come sullo schermo di danzare sul filo del reale, del sogno e del soprannaturale e di farci entrare nelle vite dei suoi protagonisti.
The life of a traveling merchant is a lonely one, a fact with which Kraft Lawrence is well acquainted. Wandering from town to town with just his horse, cart, and whatever wares have come his way, the peddler has pretty well settled into his routine-that is, until the night Lawrence finds a wolf goddess asleep in his cart. Taking the form of a fetching girl with wolf ears and a tail, Holo has wearied of tending to harvests in the countryside and strikes up a bargain with the merchant to lend him the cunning of "Holo the Wisewolf" to increase his profits in exchange for taking her along on his travels. What kind of businessman could turn down such an offer? Lawrence soon learns, though, that having an ancient goddess as a traveling companion can be a bit of a mixed blessing. Will this wolf girl turn out to be too wild to tame?
Around midnight, under a lonely street lamp in a provincial town in Japan, lies a white woman, a blonde, alone, robbed of all four limbs, yet undead. Indeed, a rumor's been circulating among the local girls that a vampire has come to their backwater, of all places.
Koyomi Araragi, who prefers to avoid having friends because they'd lower his “intensity as a human," is naturally skeptical. Yet it is to him that the bloodsucking demon, a concept “dated twice over," beckons on the first day of spring break as he makes his way home with a fresh loot of morally compromising periodicals.
Always disarmingly candid, often hilariously playful, and sometimes devastatingly moving, KIZUMONOGATARI: Wound Tale is the perfect gateway into the world of author NISIOISIN, the bestselling young novelist in Japan today. The prequel to BAKEMONOGATARI (“Monster Tale"), this is where the legendary MONOGATARI series, whose anime adaptations have enjoyed international popularity and critical acclaim, begins. A theatrical feature based on KIZUMONOGATARI is due to be released in Japan in January 2016.
Welcome Back!
Track your reading progress and sync your library.
(Install Nextend Social Login plugin to enable Google/Apple buttons)