The Spectral City of Cathella is shrouded in strange magic of a powerful artifact. Krian must face the Great Dragons of Pangea, an impossible quest on the Ancient Paths, transformed by the Twice Cursed God, a journey through an endless graveyard, the smile of the Goddess of Stealth… And rage. Infinite rage. The path to the higher plane never seems to end, too much for any man to overcome… But not for an Elder Demon. And so he soldiers on, after the black crow and toward the red moon over hanging over the valleys of Karn.
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
Emriss Silentborn, Memory of the World. Tiberian Arelius, the fallen Patriarch. Akura Malice, Queen of Shadows. Seshethkunaaz, King of Dragons. Reigan Shen, Emperor of Lions. Luminous Queen Sha Miara. The Eight-Man Empire. Northstrider.
The Monarchs, the most powerful sacred artists on Cradle, rule with unquestioned authority. They are mysterious and distant, and catching a glimpse of one is privilege enough for a lifetime.
Now, they have all gathered in one place, bringing their heirs and greatest students together for a competition to determine whose successor is the best in the world:
Bloodline is the fifth book in the Tower Series, a GameLit/LitRPG series from Seth Ring, bestselling author of Battle Mage Farmer and The Titan Series, set in the world of Nova Terra and starring the unforgettable Thorn. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you’ll love this page-turning series.Pick up Bloodline today and escape to the grand world of epic adventure. Endless worlds await!
Enjoying his time in the evil Order of the Malefic Viper, Jake finds himself unprepared as Earth calls…
Out of nowhere, Jake gets his alchemy training interrupted as he is forced back to the first universe to deal with a sudden emergency. Earth has been invaded by another Chosen with plans that do not include a fair fight, assisted by natives unsatisfied with the status quo.
The feeble political balance on Earth is shattered as factions take advantage of the sudden turmoil to exercise the wills of their gods. War breaks out, and every force finds themselves implicated one way or another.
On his way to face the enemy Chosen, Jake explores parts of Earth he has never seen before, makes new allies, gets to know more of the Malefic Viper’s most treasured secrets through incredibly invasive visions of the past, improves his abilities, and gets plenty of those sweet, sweet levels.
But before all that… it’s time to dispense justice upon the most evil beings in all of existence: Mushroom Men.
The dream of every adventurer became real as Max, Tanila, Fowl and Batrire entered the tower. Before they can finish the first floor they learn that not only is the tower going to challenge them in a variety of new ways but that the bosses that spawn are much harder than what the dungeons had.
New skills, powerful equipment and growing stats await if they can conquer the challenges.
Cordellia, an elven archer, has joined their party. But the secret of Max's Consume must be kept from her, even while in close contact.
Max needs to show off his skills in front of others, all while keeping his secret. Skills like Epic Crafting require new identities and clever ruses to be able to use.
Every dream has the chance to become a nightmare, especially when some still want you dead. Can Max grow strong enough to finally be safe and protect his friends and family?
What happened? The last thing Jim remembered was being tossed unceremoniously through the Demon Door. Now, he's right back where he first started his adventure, sans demon and badger. Jim's got to make some fast choices if he has any hope of making it back to Windfall and defeating Charles. But after Jarra's death, is Windfall even what he wants anymore?
In addition to strength, steel, and courage, a hero discovers he’s in need of a friend, in the first installment of a daring and dangerous fantasy adventure.
When it comes to action and adventure, every hero needs a good sidekick. Holmes has Watson, Batman has Robin, and Daniel has . . . Orrin. More like brothers than friends, they always have each other’s backs. And as Daniel is the big, strong, handsome type, Orrin is more than happy to remain in his shadow at school, at parties, pretty much everywhere.
Then things take a turn for the truly weird when a terrible accident catapults the pair into a world totally unlike their own, in which the rules of a role-playing game hold sway. Naturally, Daniel is classified as a “hero,” while Orrin is—also naturally—relegated to the fantasy equivalent of “bleh.” Nothing new there.
But in this realm populated with lethal foes both inhuman and inescapable, sticking together matters more than ever, and soon Daniel and Orrin will discover more about themselves—and each other—than either one thought possible. In fact, Orrin just might find the confidence and strength to become something other than your average sidekick . . .
The first volume of the hit LitRPG fantasy series—with more than 600,000 views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
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