Being the Chosen One is supposed to be awesome, right?
Well, that’s what most people assume. Most of them haven’t tried it yet.
Devon Walker really just wanted to power level and collect some loot along the way. But yeah. Things in Relic Online just haven’t turned out like she’d hoped.
Recently, she completed an epic quest line to reawaken ancient magic, but so for it’s been anti-climactic. That would be sucky enough, but unless she figures something out, the game world–including her NPC friends who she believes are just alive as her human guildmates–is pretty much going to die in fire.
Fortunately, being the Chosen One means she’s still gotta fix things.
So yeah, no pressure.
The epic Stonehaven League saga continues with Throne of the Ancients. Scroll up and preorder now!
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Diagnosed with terminal cancer, no money for treatment, and an athletic scholarship hanging by a thread... he didn't have many options. But the university clinic had offered him a free videogame. Some sort of "therapy," they said. A way to while away the hours until he kicked the bucket. Yay.
What Dom wasn't expecting was to get swindled by a surly casino owner right out of the gate. Or get dropped in a backwater hellhole voted the “#1 worst starting location in Awaken Online.” That might have been because a videogame mafia controlled the city. Or maybe it was because even the plant life could kill you. Regardless, his shit luck had obviously tagged along for the ride.
But that's life. The odds are stacked in the house's favor, you're running out of chips, and you have to decide to hit or fold. For Dom, he decided to go all in. What did he really have to lose?
It's just his life and happiness hanging in the balance.
The first major system event has arrived as all the major factions of Earth converge…
Yalsten, an old cursed land once occupied by ancient vampires, but now long forgotten, finds itself the grounds for the system event known as a Treasure Hunt.
Follow Jake as he and the rest of his fellow Earthlings compete and cooperate in uncovering the secrets of this ancient land while naturally acquiring any and all of that sweet, sweet loot. But not without trouble.
The ancient defenses still stand between Jake and his rightful bounty, the cursed land itself rising in opposition against the invaders. Vampires of old who have long been dormant are awakened from their slumber, with each one appearing only stronger than the one before. By that logic, Jake truly hoped for a proper final boss of this event; the only question was…
Would he find the ultimate challenge from the vampires or his fellow man?
Desert sands. Arcane magic. A love lost.Finn Harris should have been the one to die. But he wasn't - his wife took his place. What was worse, he only had himself and his company to blame.They let their passion outpace their prudence, determined to revolutionize the world. While all innovation comes with a price, he never imagined it would cost him Rachael.Nearly a decade later, Finn is content to hole himself up and wait out the rest of his life - what little he has left. That is, until his daughter intervenes, forcing him out of his grief and into a new virtual reality game developed by his old employer. They're calling it Awaken Online, and she believes there's something unusual going on inside the game. And since Finn knows the company, knows their tactics - she might be right.Finn wasn't sure what he expected to find when he logged in. But it certainly wasn't a manipulative fire god or a school for mages - where the students are pitted against each other in deadly duels and the faculty isn't shy about maiming or injuring novice mages to prove a point.Now Finn must learn to fight, for his own life and a chance at redemption. He'll need to prove that his fire hasn't been snuffed out.That there's still an ember burning...A standalone trilogy in the hit LitRPG Fantasy series with hundreds of thousands of copies sold and now spanning 14 novels. Grab your copy of Awaken Online now and get ready to sink into some good old fashioned mayhem.About the A staple of the LitRPG genre and one of the most popular VRMMO LitRPGs ever written, with hundreds of thousands of copies sold. Follow the story of a brilliant, retired engineer. An old disabled man with nothing to lose and everything to gain.
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
Benedict Aaron Rodney had a terrible life for eighteen years. His parents were dead, leaving him with his Uncle Skippy Rodney. Skippy was a bust-out drunk who could barely take care of himself. After being given a child he didn’t want, he took out the anger he had on the child.
If that wasn’t enough for someone to deal with, things got worse for him. His one-time friends got tired of him, making him a target of their boredom and anger. This left the growing child with no safe haven— at school or home, someone was hurting him every day.
But then, something miraculous the Heavens stepped in, granting him a Sphere. Spontaneous manifestation of a Sphere was very rare, but it happened on occasion. Benedict, while being beaten unconscious and having his bones broken, was suddenly the Holder of a Sphere of Regeneration.
A passerby broke up the attack on Benedict and got him whisked off to a clinic to see a Healer. The Healer not only found his newest injuries completely repaired, but also the long list of injuries Benedict had endured throughout his life. That examination turned up the fact that Benedict now had a Sphere, and as such, was bound for the Academy to learn how to deal with his new life.
He was shown around by Agatha, his psychiatrist. She’d help him learn the things that his school had never told him about Holders. It was also on his first day that he’d met Atropos Rosaria Foxglove, his roommate, who had her own problems.
He’d have to learn to coexist with a roommate who disliked him, all while trying to find his new place as a Holder of a Sphere. One of the few non-elite students, he would have an uphill climb. Benedict never backed down from a fight or pain, and he wasn’t about to start now.
Humanity on the run. Desperate base building. Dark deeds done during daylight.
Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe’s guild—The Wanderers—are attaining.
As the threat to earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don’t make the choice quickly enough. In Ardania, the human Kingdom is seeing an unprecedented influx of people. Supply and demand is an issue no matter where you go, as a civilization of a few million can’t prepare to accept an eighth of earth’s inhabitants at once.
Joe sets out to solve problems where he can, but he can’t be there for everyone… especially when a group of smiling enforcers are working to bring him down.
Shortly after pressing his Talents in an attempt for treasure netted an entire planet a reckoning against autonomous golems and a flying rift, Matt, Liz and his Bond Aster find themselves being sucked into a war.
With the sides being drawn between two rival kingdoms seeking approval to join the Empire proper, those running the Path of Ascension are offered a chance to choose sides and fight to gather experience. Garner glory, prizes and power.
With a kingdom’s survival on the line and the eyes of so many on them, which side will make it out on top, and how will this affect the team’s Path of Ascension.
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