Folge Clyde auf seinen weiteren Abenteuern, während er nach Glaton zurückkehrt – warte, er hat versprochen, die Stadt der Nacht zu besuchen. Richtig. Stadt der Nacht und dann zurück nach Glaton. Aber … warte. Was ist mit der kleinen Küstenstadt Furtaxo los? Okay, zuerst Furtaxo. Wenn Clyde dieses Geheimnis lüftet, kann er sich endlich der nächsten Aufgabe widmen. Oder?
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
As the cheerful childhood NPC companion who helps the [Player] learn the world during the start of the game, it was only natural that the big bad would kill her at the end of the tutorial, kick-starting the [Player] on a quest for vengeance.
The only thing is, no one told her that...
And this particular [Player] doesn’t like to play by the rules. Being a chaos-loving gremlin, he glitches her out of her programming loop and drags her on various adventures. They'll grapple with friendly sharktopuses, Evil Emperors, and what it means to be a person.
On the way, they pick up equally unlikely party members, with Qube breaking the world in increasingly strange ways as she seeks to be the very best companion ever.
All the while, Qube herself slowly realizes that her reality is not quite what it seems...
Experience the start of a GameLit / LitRPG series about an NPC freed of it's programming loop and brought along on a player's journey of adventure and power progression. A loving parody of old school games, dungeon's and dragons, and every player who has ever thought “what happens if I do this...”.
Landover was a genuine magic kingdom, complete with fairy folk and wizardry, just as the advertisement had promised. But after he purchased it for a million dollars, Ben Holiday discovered that there were a few details the ad had failed to mention. Such as the fact that the kingdom was falling into ruin. The barons refused to recognize a king and taxes hadn't been collected for years. The dragon, Strabo, was laying waste to the countryside, while the evil witch, Nightshade, was plotting to destroy no less than everything. And if that weren't enough for a prospective king to deal with, Ben soon learned that the Iron Mark, terrible lord of the demons, challenged all pretenders to the throne of Landover to a duel to the death - a duel no mere mortal could hope to win. But Ben Holiday had one human trait that even magic couldn't overcome. Ben Holiday was stubborn...
Among sentient animals and humans, hardheaded and hard-shelled wizard Clothahump searches across dimensions for a wizard to defeat looming armies of Plated Folk. Jonathan-Thomas Meriweather, part-time wannabe rock guitarist and janitor, makes magic to his well-worn rock repertoire on his duar instrument. While lyrics may be righteous, the magic is too often something else.
The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.
A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers.
Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl.
The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck.
With every day that passes, the Dark Overlord grows stronger. For Ordinal to be safe, he must be stopped. As Windfall's army grows, so does the hope that Jim will prevail. Jim's got other problems, though, including an inside out demon, an elf plague, missing townspeople, and a lonely badger. Fenris tries to hold down the fort with Jim gone, but he has an Assassin running free in Windfall and a prickly pair of royals to deal with. Does Ordinal really stand a chance against the ever growing darkness?
On the world of Marconen, your first Break determines the trajectory of your life.
Calvin chose magic.
Without proper schooling or a mentor, the boy is dragged by the cruel whims of fate across the face of the planet, blending together different schools of magic and powerful abilities to create something new.
But there's a deeper secret behind his success. Why was he born an exile from his country? Why is his System so strange, and why does it keep talking to him?
As the march of time continues, something evil grows in power across the ocean.
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