Morgan Mars is doing everything he can to protect humanity from alien invasion, but even his new organisation, The First Line of Defence, isn’t enough to save what’s already lost. Sectors are collapsing like dominoes as the aftermath of the 20th Cycle invasion leaves everyone trapped in the falling Sectors. No one knows what to do. No one, that is, except Nicholas Thistlebush.
He has a plan to save Sector 6.The only question is, what will it cost him?
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
Diagnosed with terminal cancer, no money for treatment, and an athletic scholarship hanging by a thread... he didn't have many options. But the university clinic had offered him a free videogame. Some sort of "therapy," they said. A way to while away the hours until he kicked the bucket. Yay.
What Dom wasn't expecting was to get swindled by a surly casino owner right out of the gate. Or get dropped in a backwater hellhole voted the “#1 worst starting location in Awaken Online.” That might have been because a videogame mafia controlled the city. Or maybe it was because even the plant life could kill you. Regardless, his shit luck had obviously tagged along for the ride.
But that's life. The odds are stacked in the house's favor, you're running out of chips, and you have to decide to hit or fold. For Dom, he decided to go all in. What did he really have to lose?
It's just his life and happiness hanging in the balance.
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
With Matt, Liz, and Aster having finished the Path of Ascension, it's time for them to enter the war along side Light and Shadow to see if they can not only stem the tide but turn it.
Ascenders are known to do the impossible but its never so easy as it sounds.
Don't miss Book 10 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
After her apprenticeship was done and a place in the guild of villains secured, Tori’s life was supposed to get simpler. Unfortunately, a poorly timed errand sees Tori caught in the debut of a new team of capes, one wearing an all-too-familiar name.
Thrust into the spotlight, Tori will have to navigate her unwanted fame as well as the suspiciously superheroic new neighbors down the hall, all while keeping up with her own villainous enterprises. With the guild no longer a secret, Hephaestus needs to grow as strong as possible to face her mounting threats.
Ambitious gangs, battling against mechanized traps, and brawling with capes are only the beginning. Behind the scenes, a hidden enemy works to settle an old score, one that has burned for decades. This secret scheme will not only endanger Tori, her friends, and the guild, but the very world itself.
After their showstopping defeat of the crystal life-forms, Hiro and the gang head to the imperial capital for Hiro's award ceremony. No shortage of trouble awaits them in the heart of the empire, from Elma's overly affectionate brother crashing the party, to a reunion with Chris, to the emperor liking Hiro a little too much. Just when the crew thinks they've seen it all, they learn that the imperial princess...is the spitting image of Mimi?!
The apocalypse will be televised! A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth - from Buckingham Palace to the tiniest of sheds - collapses in a heap, sinking into the ground. The buildings and all the people inside have all been atomized and transformed into the an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe. Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over.
In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style. You can't just survive here. You gotta survive big. You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game - with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy. They call it Dungeon Crawler World. But for Carl, it's anything but a game.
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