The end of Hajime’s journey is finally in sight. So long as he and his comrades can overcome this final trial, his long-awaited dream of returning home can be realized. But one last obstacle stands in their way: Yue, Shea, Tio, and Kaori must still overcome their copies. With all of the baggage they’re carrying with them, will they be able to accept themselves for who they are?
Having finally found a way home, Hajime and his party head to the final labyrinth--the Frost Caverns. There, in that frigid land, the party seeks out the last ancient magic they'll need to go back to earth. Upon entering the caverns a maze of ice and an ever-present sinister whispering chips away at their concentration. As they proceed through it, the party is split up. Separated from the others, Shizuku is forced to fight a copy of herself. Will she be able to overcome this trial and surpass her limits?
"There's no way to beat this game. The only difference is when and where you die..."
One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead.
Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive?
Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure--on the very first level of the deadly world of Aincrad!
Mitsuha, una ragazza di provincia, e Taki, giovane di Tokyo, sconosciuti entrambi delusi dalle loro quotidianità, si ritrovano un giorno a vivere in sogno una la vita dell'altro. Lasciandosi dei messaggi per il "risveglio" inizieranno a comunicare e a conoscersi, cercando di capire la loro strana relazione e il legame che li unisce e si rafforza notte dopo notte, sogno dopo sogno, mentre incombe il passaggio di una misteriosa cometa... Una storia per tutti a cui è impossibile rimanere indifferenti, capace su carta come sullo schermo di danzare sul filo del reale, del sogno e del soprannaturale e di farci entrare nelle vite dei suoi protagonisti.
Iris Almeria, the daughter of a powerful duke, is arrested and forced to her knees in front of her fiancée. Her betrothed, Prince Edward, is rejecting her for another woman! As Iris's life flashes before her eyes, she suddenly realizes she knows exactly what's coming next--because she has been reincarnated into her favorite otome game as its villainess. Quick thinking saves her from exile, but Iris can't rest yet. If she wants to survive this world that sees her as wicked, she'll have to change the world itself.
With the subjugation of the Principality of Amidonia accomplished, Souma, the provisional king, begins the post-war cleanup process with his next move, Project Lorelei. It is an entertainment program that uses the Jewel Voice Broadcast. It was originally only thought that this program would amuse the people of the Kingdom, but it is being broadcast in occupied Van, too. What does Souma hope to accomplish with that...?! Then, when Souma takes some time off to rest in the capital of Amidonia, Van, with Juna and Tomoe, he encounters Jeanne Euphoria, the younger sister of the Empress of the Gran Chaos Empire.
What sort of “negotiation” does the “realistic” Jeanne, who supports her idealistic sister, have in store for Souma...?! The revolutionary transferred-to-another-world administrative fantasy is now on its third volume!
Gadis 17 tahun bernama Suzume tinggal bersama mak ciknya di bandar pelabuhan Kyushu yang terpencil. Suatu hari dalam perjalanan ke sekolah, dia terserempak dengan pemuda kacak yang berkata, "Aku tengah cari pintu".
Suzume mengikut pemuda bernama Souta itu hingga ke lokasi terbiar dalam hutan. Tapi yang ada di situ cuma sebuah pintu putih lama di tengah-tengah runtuhan. Seakan terpanggil, Suzume memulas tombol pintu itu. Namun tiba-tiba kejadian aneh mula berlaku...
Apa yang berlaku pada Suzume dan Souta selepas itu? Ikuti kembara Suzume 'mengunci' pintu yang menghubungkan masa kini, masa lampau dan masa depan!
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