Victor, the self proclaimed King of Dinosaurland, has successfully fought off the first ambush attack from the distant enemy tribe and returned to his own fort carrying three stegos worth of malachite.
But there is no time to rest.
Victor knows that his tribe is still vulnerable, and he’ll have to change his game plan if he wants to protect his women. They will have to find a new home, tame new dinosaurs, and remove any tactical advantage their enemies have. They must grow stronger so they can strike back and destroy their enemies.
Separated from his tribe and alone in Dinosaurland, Victor Shelby must make his way through endless miles of deadly prehistoric wilderness so that he can return to his beautiful alien women.
But on his way, he makes a discovery that will develop the technology of the tribe ten fold.
Now he just has to live long enough to bring it back.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
Devourer, Ravager. Titles of a forgotten enemy, a distant memory.
Now freshly reborn in stark reminders of burning flame and blood.
The tenth realm has been lost, and Akran’s hordes of devourers and ravagers have been loosed upon the lower realms. Dealing the reclusive and powerful Imperium has taken a serious blow. It will take Alva, the Imperium, the sects, clans, nations, and city states to band together as they did in times of old.
It’s time for everyone to put their war boots on and put their cultivation to use.
Classes evolve, roles shift, and in the city of Liscor, change is happening. The Horns of Hammerad are growing as adventurers, rising in the eyes of the city and the surrounding lands. They've survived, and they've leveled, but new levels also bring new problems. Izril is still facing turmoil as nobles fight and squabble while Liscor breathes again and heals, trying to find a new way forward.
The best cure for dark days? Games! And none know it better than the oldest adventurers, who've lived through countless struggles. Niers Astoragon is the greatest [Strategist] of Baleros, a leader in one of the Four Great Companies, and his students vie for his approval. They'll compete to become the best new generation of talented leaders and commanders. Glory, mischief, and competition await!
What they've forgotten is that there are never low stakes with Niers. Compete for fame, compete for fun, but remember, there's no such thing as a bloodless game when you play against the Titan of Baleros.
In an academy that trains people to deal with monsters and mayhem, there's one challenge even Gryff may not be ready to face: Final Exams. On the plus side, he'll capture a giant armored monster and get to ride around on its shoulder while the beast smites things with its sword.
Build a tribe. Kill monsters. Bed beautiful women. Become a master. After passing through a portal, test pilot Jack Hawthorne finds himself in the mysterious land of Agraria. It has everything in abundance – beautiful women, plentiful resources, and more than a few things that want to kill him. Now Jack must build his own tribe from the ground up if he wants to have a chance at surviving – and begin working towards the creation of his very own empire. Warning: Tribe Master involves adult situations, including explicit sexuality, slicing and dicing bad guys and monsters, explicit language and difficult choices. If that doesn’t sound like your kind of thing, steer clear.
A hilarious new Isekai LitRPG adventure perfect for fans of Dungeon Crawler Carl and Full Murderhobo.
Conquer ancient dungeons. Get rewarded. Grow stronger. After being killed by a high-velocity tree-hug, Arlo is transported to a new world where those brave and talented enough to conquer ancient Delves are rewarded with incredible power and abilities.
Unfortunately for Arlo, there is no tutorial. He is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well.
Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System in charge seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank begins a new Isekai LitRPG adventure that features steady progression, intelligent characters who spend time making intentional build choices, and tons of laughs. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
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