The Duelist
Duel your enemy and kill him.
Take his assets, including his wives, as your own.
Grow your estate and become the most powerful warrior mage this world has ever seen.
Duel your enemy and kill him.
Take his assets, including his wives, as your own.
Grow your estate and become the most powerful warrior mage this world has ever seen.
Once a seasoned gamer, Max has cheated fate swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love and justice.
But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power, others become traitors and spies. Soon the first screams of pain fill the virtual world as its freshly-minted slavedrivers and torturers indulge in the absence of law and order. Their crimes provide a constant flow of gold back to their real-world controllers: the power-happy governments plotting to take over AlterWorld's magic technologies and limitless resources.
What would you do? Would you step aside and watch the magical world turn into the Earth's dark twin? Or are you strong enough to step in the virtual sharks' way?
Welcome my friends!
Welcome... to "The Land!"
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.
Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?
A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
ps - Gnomes Rule
Varnoth’s journey through the lush fantasy world of Albattara continues. After the defeat of the Derelict Gang’s crime boss, Atlas, all seems well for the countryside. However, a horrific event occurs that forces the shadow panther into leading a massive group of diverse refugees as they search desperately for a safe haven. This time around Varnoth is not alone. Interesting, fleshed-out side characters join the fight alongside the Black Blade. Varnoth will battle terrifying monsters and go on amazing quests as he grows into one of the most powerful heroes in all the land. This power will be needed as a new dark threat from deep underground threatens the fantasy world.
Will Varnoth and his new friends be strong enough to protect the people of Albattara in this epic LitRPG?
Earth has ascended…
Magic tears through an unsuspecting planet of humans, bringing mythology and monsters to life—and providing humanity a chance to prove their mettle.
A creeping infection and an enemy from the deep...Anomalies won't stop coming. With the community of Oban researching to the best of their ability, the ever-changing landscape only provides new challenges. The ascension has remade Oban, and the people are thriving, but Calum knows that can't last when new threats are born every day.Dangers in the sea to the west. Anomalies overland from the south. Every additional ally brings news of encroaching dangers. Oban may have built a bulwark against this brave new world, but when the anomalies claim a friend, the race is on to find something--anything--that can fight yet another wave of change in the ascension's arena.Oban has had a taste of what it could be like to thrive.First, they'll need to survive what has risen from the abyss.Contains strong language in the face of the end of the world. You've been warned.
What happened? The last thing Jim remembered was being tossed unceremoniously through the Demon Door. Now, he's right back where he first started his adventure, sans demon and badger. Jim's got to make some fast choices if he has any hope of making it back to Windfall and defeating Charles. But after Jarra's death, is Windfall even what he wants anymore?
In an academy that trains people to deal with monsters and mayhem, there's one challenge even Gryff may not be ready to face: Final Exams.
On the plus side, he'll capture a giant armored monster and get to ride around on its shoulder while the beast smites things with its sword.
With a knife in his gut, Rowan figured he was destined to become just another corpse littering the slums of Taureen.
So, he was fairly surprised to wake up in the back of a moving wagon with a couple of adventurers. Turns out that Rowan had been given something most street rats can only dream of. A second chance.
With only a sword, a spellbook, and enough gold for tuition, he is thrust into a school for aspiring adventurers. A world full of haughty nobles, scions of wealthy families, and various other types of people he used to steal from.
Here, Rowan must vie for his place among students who have been diving in their family-owned dungeons for years, their bodies filled with dense mana instead of tavern scraps and the occasional pilfered apple pie. He will have to fight, study, and most of all – keep his true past a secret.
Because Faebrook Academy is his second chance. His last chance.
With the first relic in his possession, Leo Lennox sets sail across the ocean toward the distant city of Tylue in the kingdom of Sanduport.
But when pirates attack the ship carrying Leo, Allurie, and Cornalic to Tylue, the champ finds himself thrust into the middle of a political struggle to determine Sanduport's next ruler. The stakes have never been higher for Leo, and failure to win could mean the death of his new friends.