Ard and his companions are being hunted by King Martin, who has gone completely scorched earth on his own kingdom in an effort to root them out. The lovable mage finds a quiet spot in the uninhabitable wilds of Garrish to train his soul magic—only nothing ever goes quite according to Ard’s plan.
Driven out by King Martin’s escalating mania, Ard must now go through the king to reach the goddess behind it all.
Noble-born Mo Xi is the foremost general of Chonghua, known for his ruthless temper and ascetic air. Once he was one of two promising young commanders, twin stars of the empire. His comrade, the lowborn Gu Mang, was Mo Xi's brother-in-arms, best friend, and--secretly--his lover, until the day Gu Mang turned traitor and joined the ranks of their nation's greatest enemy.
Now Gu Mang has been returned to the empire a ruined man, a shadow of the military genius he once was. The public clamors for his death, and no one yearns for vengeance more than Mo Xi. Or so he thought--for faced once more with his bitterest enemy, Mo Xi is left with more questions than answers. Why did the man he loved betray him? And what secrets hide behind Gu Mang's tortured eyes?
[Spoiler for the faint hearted at the bottom of the blurb. Please read all the way through.]
Before world war two could reach its conclusion, the world suffered what could only be defined as a cataclysm. Now, Yosemite city stands as the gateway between two worlds, and an equal power in the continent. Unfortunately it’s surrounded on all sides by those who would love to see them fail.
The empire in the west, a king to the east, and the Tri-lliance of the wastes to the south.
Standing at the top of Yosemite is the warrior king Vince, a Ranger turned city state ruler. Supporting him in his endeavors is his inner circle.
With a firm grasp on Yosemite Vince has solidified his borders. He’s gotten the army trained to an elite status. He’s given his people a peaceful lifestyle with an economy that grows year over year.
Yosemite is well and truly prospering.
There is a delicate balance between nations in military and trade, however. One that is going to be upended with a skirmish in the lands of southern Yosemite.
The bulls-eye Vince had worked so hard to remove, is back. Bigger than ever.
All anyone can do now, is prepare for the storm.
Warning: This novel contains adult themes and moral ambiguities. The main character is written as a real person in an apocalypse and will not make choices that line up with society and cultural norms.
This story contains a harem and is an Adult Fantasy novel.
A Fantasy LitRPG series full of monsters, loot, leveling up, civilization building, dungeon diving, and a personal enhancement system that grants anyone near immortality if they can survive all the monsters . . . and each other.
It started out as an average day. Jeremiah was minding his own business, doing a little recreational breaking and entering, when Earth was forcefully assimilated into the Integrated Universe. All diseases were cured, the aging process was halted, and everyone was given access to near unlimited power. There's only one problem. The planet is now filled with terrible monsters.
When Jeremiah miraculously survives an encounter with a deadly monster, he becomes the first person on the Earth to earn Elite status and is awarded his own personal trainer. Now, the only thing standing between him and unlimited power is a planet full of terrifying monsters and ambitious humans. It's a race to become King of the World, and Jeremiah is going to claim the ultimate prize . . . or die trying.
King Maker is the first book in the Integrated Universe series, an epic fantasy adventure which draws inspiration from a variety of popular Role Playing Games. If you're looking for an unforgettable adventure, the Integrated Universe needs to be on your reading list.
With their initiate year over, the Pettit family dispersed to their separate adept Jenn would be on the border with Krogga, defending against incursions. Yukiko was to patrol near Alturis, giving her the chance to see Gregory’s home and childhood friends. Mindy was going back to Grackle to help their younger friends with their troop training. Gregory was headed off to the far northern end of the empire, going to what was known as the most dangerous patrol for an adept magi.
Gregory was sure that Sage Laozi Windfoot had set his posting there to make sure no one said he’d played favorites, but it made him worry for his men— it would take months to get to the town of Coldwood, and his year wouldn’t begin until he relieved the current adept. That would make it closer to a year and a half before his family could gather together in Krogga.
To get there, Gregory would need to use his foresight and knowledge to survive. It wasn’t just the bane beasts that would make the post dangerous, but the eurtik who lived in the north, too. The free eurtik were hunted by slavers, but were also known to attack slavers and magi guard units alike to try to free their kin.
If that wasn’t enough, Gregory would also need to play politics while in the twin towns of Coldwood and Icelake. Both had magus-tier magi posted to them, as incursions of eurtik and bane beasts were common. They were probably the worst kind of those who loved eurtik slaves, or would willingly profit off helping the slavers.
Gregory would need to make hard choices for his adept year. What would he let happen around him while posted to the most dangerous part of the empire? Was it better to turn a blind eye to get by as easily as possible, or would he stand in the way of the powerful people there?
In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.
Dalinar Kholin's Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar's blood-soaked past and stand together--and unless Dalinar himself can confront that past--even the restoration of the Knights Radiant will not prevent the end of civilization.
An MMO gamer transported to another world must remake himself as a reluctant warlord, defending his people while fighting to bring peace to the land.
When MMO gamer Lansius woke up in a fantasy world, his greatest concerns were learning the language and keeping a thatch roof over his head. Then he joined the army as a lowly soldier right as the thousand-year third Imperium rule was crumbling. Little did he know he would end up leading his own troops into battle.
Now the guild representatives are meeting, and Lord Lansius must both negotiate trade deals with nomadic tribes to bring prosperity to Korelia and prepare to fight to repel the western lords. He is joined by his beloved Audrey, Lady Hannei, who only he knows is also a traveler from another world, as well as Felis, who is soon to be married into the nobility.
When news arrives that the emperor has died, war is inevitable. And though he has found himself a warlord, Lansius has no wish to wage war on all of Lowlandia. With thousands of soldiers depending on him for food and shelter, and violence and chaos on the rise, can Lansius bridge the divide between east and west and bring peace and unity to the province?
The second volume of the hit fantasy-adventure series—with more than two million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
The saga of Nate the cheat potion maker continues!
My place in this world slowly reveals itself to me. Unfortunately, I’m constantly reminded just how magicians truly screwed this place up. The Lord Ruler serves as one of the kingdom’s major problems, though there could be more to it. Tasks: rank up the shop and town, adapt to my ever-increasing strength, and hey, there are foes that are seriously strong out there. So many things happen in my growing tale this time around. Sit. I shall continue…
Novel contains: Strong MC in a slice of life environment, dungeon diving, boss battles, cultivation and elements, mana/magic, mc exclusive system but it doesn't do the work for him, treasures, adventurers, slow world building, build-up, features that will not be introduced all at once (upgrades so on), actual good loot at the end of very powerful bosses, romance(no harem). As characters develop throughout the series, issues and emotions and even the mc may find himself in a corner or two. A story of an upcoming potion shopkeeper and his apprentices.
Building an S-ranked Potion Shop is easier said than done...
Edited by Adam Luopa. Cover art by Shirasiyuki
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