Where power is measured in cards, Arthur stands among the elite as a Legendary card wielder now forever linked to a frighteningly powerful dragon.
Or Brixaby will be, once he grows from the size of a parrot.
Before that can happen, a chance encounter whisks Arthur and Brixaby away to a place they never thought was possible: A new dragon hive outside of the kingdom. This Free Hive doesn’t suffer from the scourge that’s infected the rest of the planet. It’s a place where crafting using card powers is king.
But even here, an old enemy sings threats from the shadows. The Free Hive cannot defend itself: they need the strength of Legendary card wielders.
To protect the Free Hive, Arthur and Brixaby must become stronger. That means more skills and most importantly, more cards to add to their decks.
Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.
Fresh off their victory over Graves and his followers, Marcus and his friends have managed to enjoy a few weeks of relative calm and peace as they continue to build Aldford, preparing the town for a new wave of settlers coming from Eberia. But as the days wear on with no new arrivals in sight, they begin to fear the worse, eventually setting out to search for their promised reinforcements and soon realizing that they weren’t as alone on the frontier as they thought they were.
Just managing to rescue a caravan of settlers in the nick of time from a horde of bandits, Marcus and the rest of Virtus barely have a chance to catch their breath before they find themselves thrust into the middle of Eberian politics, revealing a plot that threatens to not only take away their hard-won independence.
It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.
Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.
His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.
It turns out dying on your Ascension Day is the easy part.
*****
Hey, LitRPG readers! I've created an FAQ for Shade's First Rule to answer some of the common questions and to help you decide if this book is for you. It can be found at: afkauthor.com/faq
Soon it will be time to sit on his porch, kick his feet up, and watch his wheat grow. All he has to do first is fight his way through a cutthroat magic competition held once every thousand years, navigating mage politics and an aggressive dragon empire bent on punishing him for Farroutef’s death.
When his journey takes him to a strange new world, John finds himself out of place once again, making him wonder if he should just walk away for good, until an encounter with a local god sets him on a new path, teaching him more about himself than he knew was possible.
Accompanied by his faithful sidekick, Rosh Vahni, John sets out on an adventure that will change his life forever, hopefully for the better.
Conservation is Book 8 of the Bestselling Fantasy LitRPG Series by Seth Ring, author of Nova Terra. Get your copy today and explore a world whose secrets have been buried under decades of war.
About the Series: Mixing slice-of-life with epic fantasy action, mystery, magic, cultivation, and a broken game system that seems determined to make everything as hard as possible for the already overpowered protagonist, this LitRPG/GameLit series is perfect for readers who enjoy exploring rich worlds and complex characters.
Book 3 of this Fantasy LitRPG Series about a reincarnated necromancer growing in power and finding his way in a new world where the rules have changed vastly since he last "lived."About the With equal parts humor and dark sorcery action, expect loads of skill progression, deep worldbuilding, and unforgettable characters in this story which had nearly 10 million views on Royal Road. Now completely revised and re-edited for Kindle & Audible.
When Pyresouls released, it was a brutal new virtual reality game with a twist: be the first to beat the game and win billions of dollars. But after the Burgon Beast couldn’t be defeated, Pyresouls turned very real and unleashed an apocalypse of undead, monsters, and a System of levels and stats onto the world.
For many years since, Jacob Windsor has fought with sword and shield to survive Post-Collapse Earth where only ancient, Guilt-soaked weaponry can harm the monsters from Pyresouls.
While defending his bunker with some of the last refugees of humanity, yet another friend loses his life to secure one final hope. An enigmatic artifact capable of sending one person through time.
In a cruel twist of fate, Jacob becomes humanity’s best chance for survival. He takes the plunge into the past of the terrifying, fractured realm of Pyresouls, where every player is out for blood, and the monsters are more vicious than anything on Post-Collapse Earth.
Armed with knowledge of game mechanics, secret loot and enemy weaknesses, along with well-honed swordsmanship from years of battle, Jacob has every possible advantage against the competition. But the choices he makes have long-reaching ripple effects on the timeline.
Can Jacob beat the clock while grinding out Levels and manage to avert the apocalypse, or will his every action darken the timeline even further?
From the #1 Bestseller author of Beastborne Chronicles comes the first book of a new Dark Fantasy litRPG / progression fantasy series. This post-apocalyptic gamelit includes battle, leveling and gear enhancing mechanics inspired by the Dark Souls games.
Start your time travel dark litRPG adventure today!
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
Welcome to the SIXTH vivacious installment of Aleron Kong's, Chaos Seeds series.
The time of hiding has passed. The Mist Village will make itself known. Goblins have invaded Richter’s lands. Though the first incursion has been defeated, the anger of Chaos Seed remains. Those who challenge Richter’s power will learn there is a reason all creatures fear the mist… it is the home of monsters.
For the first time, Richter takes the battle to his enemies. He will live up to his name, and the very Land will shake with this power. With his allies, the Wood Sprites of Nadria, the army of the Mist Village marches to war. Richter has been a healer, an enchanter, a dungeon diver, and a killer. Now he becomes something more. He becomes a RAIDER!
This is a world of wonder and horror. This is a world of pain and joy. This is the world of monsters… and the brave men who battle them.
Welcome back my friends!
Welcome back… to The Land!
Welcome Back!
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