All the world’s a stage… even when you’re teleported to a new world. Struggling actress Cara O’Sullivan is walking down the streets of Galway one moment, and the next she’s in an ancient tomb in a faraway world. Alone in the dark, with her cellphone as her last tenuous connection to home, Cara sings her favorite song. To her astonishment, her song casts a spell of light into the world… and from the depths, something hears her.
Challenged by a ghostly knight, a tragic necromancer, and hordes of undead, can a young woman who doesn’t believe in heroes become one herself?
It’s finally Nevermore time, as Jake and friends dive into the greatest mega-dungeon of the multiverse…
Having evolved to C-grade successfully, Jake is ready to enter the most well-known World Wonder in the entire multiverse to get some sweet levels under his belt. However, Nevermore is far more than just an immense dungeon to power up in.
It’s a competition where newly evolved C-grades compete on Leaderboards to prove themselves in front of the entire multiverse. Genuises from every universe and faction appear, all of them vying for the top spot and to prove themselves the very best, like no one ever was.
Faced with tough competition, Jake gleefully takes on the challenge. With four competent comrades at his side, they face floor after floor as he dives deeper and deeper into the depths of Nevermore, encountering new situations, horrible water levels, powerful monsters, Challenge Dungeons, and perhaps even the occasional labyrinth with an overly invested creator.
Book 10 of the hit Primal Hunter LitRPG Series is here. Grab your copy today!
About the Series: Experience an Apocalypse LitRPG with levels, classes, professions, skills, dungeons, loot, and all of the great traits of Progression Fantasy and LitRPG that you've come to expect. Follow Jake as he explores this new vast multiverse filled with challenges and opportunities. As he grows in power and slowly transforms from a bored office worker to a true apex hunter.
Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.
New system? Check. Companions? Check. An accidental soulbound murder bunny with aspirations of becoming a chef? Check.
It’s not easy being a System Traveler. Well, the traveling part is hard, at least. But once Derek got his feet under him, he hit the ground running, saving an entire area from a massive dungeon overflow in the process. He even found some companions to help ease the massive hole inside him formed from spending decades alone in the void.
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
Welcome to the SIXTH vivacious installment of Aleron Kong's, Chaos Seeds series.
The time of hiding has passed. The Mist Village will make itself known. Goblins have invaded Richter’s lands. Though the first incursion has been defeated, the anger of Chaos Seed remains. Those who challenge Richter’s power will learn there is a reason all creatures fear the mist… it is the home of monsters.
For the first time, Richter takes the battle to his enemies. He will live up to his name, and the very Land will shake with this power. With his allies, the Wood Sprites of Nadria, the army of the Mist Village marches to war. Richter has been a healer, an enchanter, a dungeon diver, and a killer. Now he becomes something more. He becomes a RAIDER!
This is a world of wonder and horror. This is a world of pain and joy. This is the world of monsters… and the brave men who battle them.
Humanity on the run. Desperate base building. Dark deeds done during daylight.
Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe’s guild—The Wanderers—are attaining.
As the threat to earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don’t make the choice quickly enough. In Ardania, the human Kingdom is seeing an unprecedented influx of people. Supply and demand is an issue no matter where you go, as a civilization of a few million can’t prepare to accept an eighth of earth’s inhabitants at once.
Joe sets out to solve problems where he can, but he can’t be there for everyone… especially when a group of smiling enforcers are working to bring him down.
Shortly after pressing his Talents in an attempt for treasure netted an entire planet a reckoning against autonomous golems and a flying rift, Matt, Liz and his Bond Aster find themselves being sucked into a war.
With the sides being drawn between two rival kingdoms seeking approval to join the Empire proper, those running the Path of Ascension are offered a chance to choose sides and fight to gather experience. Garner glory, prizes and power.
With a kingdom’s survival on the line and the eyes of so many on them, which side will make it out on top, and how will this affect the team’s Path of Ascension.
A powerful dungeon. A sheep-herder turned Noble. Their path to ascendance through cultivation. Conquering dungeons and using them to grow has long been the most efficient way to become a powerful adventurer. The only thing keeping the process from being easy is the Beasts that inhabit these places. Questions plague those entering this particular place of Where do the ‘rewards’ of weapons, armor, and heavy gold coins come from? Why is a fluffy bunny charging at me? For abyss-sake, why are there so many monsters? Cal has all of the answers to these age-old questions for a very simple reason. He is a Dungeon Core, a soul forced against his will into a magical stone. With the help of an energetic friend, Cal grows a dungeon around himself to bring in new sources of power. When a threat he doesn’t fully comprehend bares its many teeth, Cal is determined to survive the attempt on his life. Unfortunately for adventurers, the only way for him to achieve his goal is to eat anyone that enters his depths.
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