Book 5 of a Progression Fantasy LitRPG/GameLit Series about a working-class wizard out to forge his own path and prove that one does not have to be Chosen to do great deeds.About the Multiple magic systems, spells stolen from the gods, and an undefined path of progression, The Hedge Wizard brings a realism-focused spin to GameLit / LitRPG. Explore a world of long forgotten legends, where the Gods now reign and monsters roam.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Legends speak of wizards with the power to rival Gods....
To Hump, it’s just a story. Apprenticed to a wandering wizard, he grew up following the coin from one quest to the next. He always believed his master was just an ordinary hedge wizard, until the old man suddenly died, and his book of spells bound to Hump’s soul.
Knowing no other life, Hump takes up his master’s staff and heads out alone into a world of dungeons and monsters. Scorned by the gods, wizards can trust only their own wit and skill to survive.
Lacking the godly gifts and grand ideals of the Chosen few, Hump fights for something else. If he wants to eat, he needs to work. And with a new Dungeon opening in Bledsbury, where better for a young hedge wizard to earn some coin?
So begins the path of The Wanderer. The White Flame. The Hedge Wizard.
The flames of war spread through the Cursed Princedom to devastating effect. Bound by powerful centuries-old magic, the Great Essences yearn to regain their freedom. In the face of an impossible mission, Krian has no choice but to keep going, while risking everything that's become dear to him. The only solution is to become stronger and forget the meaning of the word “impossible.” And so a plangent wolf’s howl soars over the battlefield as a plate-clad cavalry rushes the enemy ranks…
Armed with new knowledge, Alex is confronted by ancient conspiracies.
After going to hell and back, Alex Roth has gained knowledge about the Traveller, Thameland’s cycle, and the hidden priests that serve Uldar’s will.
Anticipating his identity being discovered sooner or later, he plans to make himself so famous and indispensable to Generasi that the priests would not even have a prayer of dragging him into the war’s frontlines.
With newfound power, he and his companions seek to prove themselves once more in the Games of Roal, all the while Alex expands his business empire, grows stronger and researches his foes.
The first semester is ending. It’s time to take on the Tower!
The excursion was a mess. Sal’s trust in his team is at rock bottom from the actions of another in the final fight. He now needs to enter the Tower and fight demons with the same person that betrayed him.
As if that wasn’t enough, he’s pretty sure the former Super-Rookie and wonder-kid on his team is actually a ticking time-bomb, just waiting to explode.
Faced with the accusation that he’s squandering his power, Sal is forced to question what type of Hero he wants to become. He’s already pushing the limits of Mythcrafting, but if he’s to really live up to his potential, it’s time for him to focus on the ability he was born with. Skill Master.
The first semester is coming to an end, and the race to become a part of the Saviour class is on. With only a short amount of time to prepare for the Tower, Sal will need as much help as he can get to have a chance of success.
It’s time for Sal to start creating a whole new weave...
Beneath the Sacred Seas, demons are stirring. An ancient evil rises. An army from the depths of hell comes with her.
In the heavens above, a seraph with more ambition than the heavens can contain is coming to confront her.
The Sacred Seas have become a playground for forces beyond their power to contend with. In the war between the Heavens and the Hells, only one man can stand for humanity.
But Darren is a keen sword forged in Hell. Growing up fighting demons for as long as he could remember, he is a naked blade that cuts down all in his path. This paladin of the sword must become a shield to guard what he holds dear.
Now the King of Limedeep and with new friends to protect, Darren must learn to protect what he holds dear.
And he'd best learn fast, for both the heavens and the hells are whispering his name.
The traitors who brought the powerful sphinx down have fled with plagues and other magical weapons stolen from Skyhold's Vault, intending to use them against the Havath Dominion, no matter the cost to the rest of the Ithonian continent. Havath teeters on the edge of collapse after their failed invasion of Skyhold, and the nations and monsters of Ithos circle like vultures. The Dominion has no interest in going down without a fight, however, and there are few depths they're unwilling to sink to for survival.
Kanderon's surviving allies are working desperately to stop both the traitors and the Dominion, but the situation is worse than they know. The traitors didn't steal plagues at all. They stole the Tongue Eater, a weapon capable of devouring entire languages, and unless they're stopped, it threatens the fate of the entire continent. Hugh Stormward and his friends are the only ones who know the truth, and there's no one they can trust with the knowledge. Even with the fate of the continent on his shoulders, however, Hugh doesn't care about any of that.
He's convinced that Kanderon is still alive, even if no one else believes him, and he's willing to do whatever it takes to help her.
(Includes the bonus novella Gram of Clan Castis.)
Welcome Back!
Track your reading progress and sync your library.
(Install Nextend Social Login plugin to enable Google/Apple buttons)